This topic contains 125 replies, has 49 voices, and was last updated by  Mike da Spike 1 week ago.

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  • #122551
     rothbauerw 
    Participant
    ContributorMembervip

    According to the manual, sw18 is for the center shot, so combining it with startCenterWireRamp_Hit would not be appropriate.  The switch should be added to the playfield surface right above “Hey, Move Your Car!”

    cftbl

    Current Project: Perpetual updates of VPX physics.

    2 users thanked author for this post.
    #122590
     DJRobX 
    Moderator
    MemberModerator

    Hmm. I know that both of you guys should be able to provide the fix via a repo I’ve come to know. Any reasons why you don’t ?

    Wob’s second post about how to do it in a script-only way came from exactly this discussion – if the table isn’t updated we at least have a way to capture the fix in your repo, but it’s better if the table gets fixed officially.

    #122604
     Thalamus 
    Moderator
    ContributorMemberModerator

    Not my repo Rob. Ours. (Community) And, yes – nothing is better than a updated corrected table.  :good:

    #122644
     Wob76 
    Participant

    According to the manual, sw18 is for the center shot, so combining it with startCenterWireRamp_Hit would not be appropriate. The switch should be added to the playfield surface right above “Hey, Move Your Car!”

     

    I have only just realised that startCenterWireRamp_Hit is actually on the raised ramp and not the PF :wacko:. I am a newbie at the editor, I now see startCenterWireRamp_Hit has a Surface defined, I assume that puts it on the ramp?

    So as @rothbauerw has stated startCenterWireRamp_Hit wouldn’t be appropriate, so script fix it out.

    His placement is pretty much spot on, this is where it end up with a simple drop in of the VP9 sw18, also worth noting there should be a wire gate here, probably omitted because the ramp obscures it anyway, but that is beyond my skill level with the editor :)

    SW18

     

     

    #122677
     markrock76 
    Participant
    Member

    According to the manual, sw18 is for the center shot, so combining it with startCenterWireRamp_Hit would not be appropriate. The switch should be added to the playfield surface right above “Hey, Move Your Car!”

    I have only just realised that startCenterWireRamp_Hit is actually on the raised ramp and not the PF :wacko:. I am a newbie at the editor, I now see startCenterWireRamp_Hit has a Surface defined, I assume that puts it on the ramp?

    So as @rothbauerw has stated startCenterWireRamp_Hit wouldn’t be appropriate, so script fix it out.

    His placement is pretty much spot on, this is where it end up with a simple drop in of the VP9 sw18, also worth noting there should be a wire gate here, probably omitted because the ramp obscures it anyway, but that is beyond my skill level with the editor :)

    SW18

    Thanks for the head’s up about this.   There is a gate right next to it that can be copy and pasted and moved in to place.  It is sw36Gate.  Might need to adjust the height of it.  I haven’t gone that far with it yet.

     

    2019-04-04_192631

    #122681
     Wob76 
    Participant

    Thanks for the head’s up about this. There is a gate right next to it that can be copy and pasted and moved in to place. It is sw36Gate. Might need to adjust the height of it. I haven’t gone that far with it yet.

    I decided to have a crack at doing just that, looking at some pictures sw36Gate should actually be a little further up that lane, near where the switch primitive is. I did have to lower the gate height so it didn’t impact the ramp above. I also modified the trigger placement to match the gate similar to sw36\gate36, and added in a screw on the right of the gate.

    It has minimal impact as it is mostly obscured by the ramps, but this was my end result, quick debug test and the ball moves though at triggers each gate as expected.

    I have even more respect for table authors now having played with the editor a little more, it “interesting” to work with. :)

    Before\After

    CFTBL

    New Gate Values

    Capture

    #122755
     STAT 
    Participant
    MemberContributor

    Thanks fuzzel :good:

    #122765
     crashb4 
    Participant

    Sweet. Can’t wait to get home to play this one. I miss my machine. Thanks to all who made it possible. Great work as always.

    BTW, has anyone seen a color DMD for this table?

    #122783
     randr 
    Keymaster
    ModeratorMember

    Thanks for the update!

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    #122789
     Thalamus 
    Moderator
    ContributorMemberModerator

    @fuzzel : Thank you !! :rose:

    — and that goes for you too @wob76 / @djrobx

    #122804
     GlueSniffinEd 
    Participant

    Great table and the lighting is wonderful!  Thank you very much for this!

    #122806
     bord 
    Participant
    MembervipContributor

    Thanks, @fuzzel!

    #122809
     Bob Albright 
    Participant
    Member

    Love this table—play it often–thank you

    "And in the end, the love you take is equal to the love you make"

    #122811
     rothbauerw 
    Participant
    ContributorMembervip

    I learned what a credit dot is.  I noticed it but didn’t know what it meant.

    Current Project: Perpetual updates of VPX physics.

    #122828
     Draifet 
    Participant
    Member

    Thanks for the update. Just a small suggestion, the ramp protectors are under the playfield on the bottom, they are together on the same primitive, but if u raise them a little they look fine and at least with a cabinet POV I can’t see a gap (Z -> 2,5)

    #122864
     Wob76 
    Participant

    Thanks for adding the fixes @fuzzel

    #122894
     chihua07 
    Participant
    Member

    Thanks so much for the fixes.  Much appreciated.

    #123024
     redrooster 
    Participant
    Member

    Is it just me, or is the gate you added overtly loud?  When i hit the move your car area and it rattles out, it makes very loud almost twang.

    #123054
     Thalamus 
    Moderator
    ContributorMemberModerator

    If you don’t like it. Use sound manager to lower its volume. Or, replace it with another sample. Just find the sound. Press the reimport from button and pick a replacement sound.

    #123315
     redrooster 
    Participant
    Member

    I tried that, and can’t seem to find it…weird.  I’ll look again.

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