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  • #147310
    outhere
    Moderator
    @outhere
    MemberContributorvipModerator

    Comment out this line

    ' PlayMusic"CupAttract.mp3"

     

    + Comment out these lines

     

    '************************Music Timers and Triggers

    'Sub BallReleaseGate_Hit()
    ' PB=1
    ' If AA=1 Then
    ' m01.enabled=True
    ' End If
    'End Sub
    '
    'Sub m01_Timer
    ' Dim za
    ' za = INT(10 * RND(1) )
    ' Select Case za
    ' Case 0:PlayMusic"CupMusic1.mp3":m02.enabled=true:m02.interval=239000
    ' Case 1:PlayMusic"CupMusic2.mp3":m02.enabled=true:m02.interval=230700
    ' Case 2:PlayMusic"CupMusic3.mp3":m02.enabled=true:m02.interval=204800
    ' Case 3:PlayMusic"CupMusic4.mp3":m02.enabled=true:m02.interval=223300
    ' Case 4:PlayMusic"CupMusic5.mp3":m02.enabled=true:m02.interval=240200
    ' Case 5:PlayMusic"CupMusic6.mp3":m02.enabled=true:m02.interval=239200
    ' Case 6:PlayMusic"CupMusic7.mp3":m02.enabled=true:m02.interval=226000
    ' Case 7:PlayMusic"CupMusic8.mp3":m02.enabled=true:m02.interval=200500
    ' Case 8:PlayMusic"CupMusic9.mp3":m02.enabled=true:m02.interval=257400
    ' Case 9:PlayMusic"CupMusic10.mp3":m02.enabled=true:m02.interval=252800
    ' End Select
    'm01.enabled=false
    'End sub
    '
    'Sub m02_Timer
    ' Dim zb
    ' zb = INT(10 * RND(1) )
    ' Select Case zb
    ' Case 0:PlayMusic"CupMusic1.mp3":m01.enabled=true:m01.interval=239000
    ' Case 1:PlayMusic"CupMusic2.mp3":m01.enabled=true:m01.interval=230700
    ' Case 2:PlayMusic"CupMusic3.mp3":m01.enabled=true:m01.interval=204800
    ' Case 3:PlayMusic"CupMusic4.mp3":m01.enabled=true:m01.interval=223300
    ' Case 4:PlayMusic"CupMusic5.mp3":m01.enabled=true:m01.interval=240200
    ' Case 5:PlayMusic"CupMusic6.mp3":m01.enabled=true:m01.interval=239200
    ' Case 6:PlayMusic"CupMusic7.mp3":m01.enabled=true:m01.interval=226000
    ' Case 7:PlayMusic"CupMusic8.mp3":m01.enabled=true:m01.interval=200500
    ' Case 8:PlayMusic"CupMusic9.mp3":m01.enabled=true:m01.interval=257400
    ' Case 9:PlayMusic"CupMusic10.mp3":m01.enabled=true:m01.interval=252800
    ' End Select
    'm02.enabled=false
    'End sub

    #147364
    Onevox
    Participant
    @rooster
    Member

    Sigh. I forgot to comment out those lines in my version before reposting. Thanks @outhere.

    Onevox

     

    #147371
    Onevox
    Participant
    @rooster
    Member

    @shamauk Version 4b is posted with the lines outhere mentioned, if you want to re-download. There is one other line that would need to have part of the line commented out. See installation instructions, line 3237. Comment out just before the colon :  (It plays a another song when entering a high score.)

    Thanks @outhere for jumping in.

    Onevox

     

    1 user thanked author for this post.
    #147438
    Mike DA Spike
    Participant
    @mikedaspike
    Member

    I’m happy with version 4.

    I didnt have to uncomment the lines  :yahoo:

    Maybe a parameter in the script on top to load/unload .

    Const  (or false)

    And in the code :

    If PlayCupheadMusic=true then PlayMusic”CupAttract.mp3″

    And the same in the rest of the code.

    #180546
    Draxonic
    Participant
    @draxonic

    Awesome. Straight onto the favourites list. Thanks! :yahoo:

    1 user thanked author for this post.
    #180555
    Draxonic
    Participant
    @draxonic

    Love this table … here´s my dmd logo for pin2dmd´s (128x32px):

    cuphead.realdmd.logo-2

    Hey that’s awesome. Anyone know how I would make Visual Pinball display this as a static image on the Pin2DMD while the game is playing?

     

    1 user thanked author for this post.
    #180577
    Onevox
    Participant
    @rooster
    Member

    I can’t help as I’m a LCD DMD guy.

     

    Onevox

     

    #180652
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Love this table … here´s my dmd logo for pin2dmd´s (128x32px):

    cuphead.realdmd.logo-2

    Hey that’s awesome. Anyone know how I would make Visual Pinball display this as a static image on the Pin2DMD while the game is playing?

    VP can’t do it – or not in a way that I know of. But, your front-end most probably can. Put it in real dmd color images folder if it is PBX or PBY. Needs to match the table description. I used 128×32 videos playing in my dmd for tables where I have no use of the dmd. https://vpinball.com/VPBdownloads/alternative-real-dmd-videos/ – believe you find Cuphead in there.

    #198003
    RVDS
    Participant
    @rvds

    Hi,

    I love the table (and cuphead). Got one suggestion, after third time hitting the admission to perdition the lights for turning the dash lights on remain all lit. After a single hit the dash lights come straight on. In line with the spirit of cuphead I would suggest to restart those lights as well.

    Thanks again for a great table.

     

    Regards,

    RVDS

    1 user thanked author for this post.
    #198124
    Onevox
    Participant
    @rooster
    Member

    Good idea. I’ll take a look at it.

     

    Onevox

     

    #198200
    Onevox
    Participant
    @rooster
    Member

    @RVDS You have pointed out two things, but only one needed to make the change. Your suggestion was my intent, but I didn’t have the scripting right.

    At line 784, find these three lines:

    for each obj in DashLights
    obj.state=0
    Next

    Then ADD these three lines below them:

    for each obj in StandUpsDash
    obj.state=0
    Next

    (Don’t overwrite any of the script, just add three lines.)

     

    The other issue this highlighted is I have the insert light doubled up below the left “light the dash lights” standup. I will post a fix soon. Thanks for the keen eye.

    Onevox

     

    2 users thanked author for this post.
    #198643
    yrplace18
    Participant
    @yrplace18
    Member

    Love the game but the new version won’t run without the music. Looks like a long process to either remove the music requirement or install the music. Is there a simpler way , and where do you buy the music ?

    Didn’t see any link in the post.

     

    Thanks

    #198645
    outhere
    Moderator
    @outhere
    MemberContributorvipModerator

    Love the game but the new version won’t run without the music. Looks like a long process to either remove the music requirement or install the music. Is there a simpler way , and where do you buy the music ?
    Didn’t see any link in the post.
    Thanks

    The answer you are looking for is in of support topic

    #198646
    yrplace18
    Participant
    @yrplace18
    Member

    Love the game but the new version won’t run without the music. Looks like a long process to either remove the music requirement or install the music. Is there a simpler way , and where do you buy the music ?

    Didn’t see any link in the post.

    Thanks

    The answer you are looking for is in of support topic

    Can you tell me where in the thread (or at least what page) or repost the instructions ? There are 7 pages in the support topic . Why not just put the info in the main page for the game? At least where to buy the music…….  thanks

    #198647
    yrplace18
    Participant
    @yrplace18
    Member

    Wading thru the support topic that goes back to 2019. Am I correct that to add the music so the update will play one needs to buy an LP with the songs, copy them to MP3 files and then manually add them to the script ?

    Maybe someone could post a download link for the music or better yet a mod that has the music to be added direct to the music folder ?

    #198717
    Grec
    Participant
    @grec

    Does this table support SSF? Is there no ball rolling sound effect, or is it just me?

    #198731
    Scottacus
    Participant
    @scottacus
    MembervipContributor

    What a clever table theme and design, really well done!

    • This reply was modified 1 month, 3 weeks ago by Scottacus.
    #198851
    Gramps
    Participant
    @gramps
    Member

    Running “Cuphead (Orig 2019) 1.3) .  Is this the latest with all the updates discussed in past posts?

    I’ve gone through all posts and didn’t see an answer to this.  I know what songs = which bosses.

    Is there an order in which they should be placed in the script?

    Looking forward to digging into the script and running table with music even though the Nintendo Switch version drives me crazy :)  Yes 74 year olds play Nintendo :)

    Thanks

    #198869
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    A few posts up … https://vpinball.com/forums/topic/cuphead-d-goblett-co-2019/page/7/#post-147310

    This is how to disable the music. It also has filenames that tells you what it would be playing. So put in your favourite music or whatever and named them like CupMusic[1-10].mp3 ( CupMusic1.mp3, CupMusic2.mp3 … ). These files goes into c:\visual pinball\music folder on my rig. Might be the same path on yours.

    #198870
    Gramps
    Participant
    @gramps
    Member

    A few posts up … https://vpinball.com/forums/topic/cuphead-d-goblett-co-2019/page/7/#post-147310

    This is how to disable the music. It also has filenames that tells you what it would be playing. So put in your favourite music or whatever and named them like CupMusic[1-10].mp3 ( CupMusic1.mp3, CupMusic2.mp3 … ). These files goes into c:\visual pinball\music folder on my rig. Might be the same path on yours.

    Thanks Thalamus.  I saw that post on how to disable the music, but I have the music and definitely want to use it.

    What I’m asking is:  According to my research elsewhere, the music associated with boss Beppi the Clown is “Carnival Kerfuffle)”.  Do the 10 bosses shown on the table determine what CupMusic# I use for each boss such as Carnival for Beppi?  Does that make sense?

Viewing 20 posts - 121 through 140 (of 149 total)
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