- This topic has 148 replies, 12 voices, and was last updated 3 years, 6 months ago by Onevox.
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October 7, 2019 at 8:35 pm #147310
Comment out this line
' PlayMusic"CupAttract.mp3"
+ Comment out these lines
'************************Music Timers and Triggers
'Sub BallReleaseGate_Hit()
' PB=1
' If AA=1 Then
' m01.enabled=True
' End If
'End Sub
'
'Sub m01_Timer
' Dim za
' za = INT(10 * RND(1) )
' Select Case za
' Case 0:PlayMusic"CupMusic1.mp3":m02.enabled=true:m02.interval=239000
' Case 1:PlayMusic"CupMusic2.mp3":m02.enabled=true:m02.interval=230700
' Case 2:PlayMusic"CupMusic3.mp3":m02.enabled=true:m02.interval=204800
' Case 3:PlayMusic"CupMusic4.mp3":m02.enabled=true:m02.interval=223300
' Case 4:PlayMusic"CupMusic5.mp3":m02.enabled=true:m02.interval=240200
' Case 5:PlayMusic"CupMusic6.mp3":m02.enabled=true:m02.interval=239200
' Case 6:PlayMusic"CupMusic7.mp3":m02.enabled=true:m02.interval=226000
' Case 7:PlayMusic"CupMusic8.mp3":m02.enabled=true:m02.interval=200500
' Case 8:PlayMusic"CupMusic9.mp3":m02.enabled=true:m02.interval=257400
' Case 9:PlayMusic"CupMusic10.mp3":m02.enabled=true:m02.interval=252800
' End Select
'm01.enabled=false
'End sub
'
'Sub m02_Timer
' Dim zb
' zb = INT(10 * RND(1) )
' Select Case zb
' Case 0:PlayMusic"CupMusic1.mp3":m01.enabled=true:m01.interval=239000
' Case 1:PlayMusic"CupMusic2.mp3":m01.enabled=true:m01.interval=230700
' Case 2:PlayMusic"CupMusic3.mp3":m01.enabled=true:m01.interval=204800
' Case 3:PlayMusic"CupMusic4.mp3":m01.enabled=true:m01.interval=223300
' Case 4:PlayMusic"CupMusic5.mp3":m01.enabled=true:m01.interval=240200
' Case 5:PlayMusic"CupMusic6.mp3":m01.enabled=true:m01.interval=239200
' Case 6:PlayMusic"CupMusic7.mp3":m01.enabled=true:m01.interval=226000
' Case 7:PlayMusic"CupMusic8.mp3":m01.enabled=true:m01.interval=200500
' Case 8:PlayMusic"CupMusic9.mp3":m01.enabled=true:m01.interval=257400
' Case 9:PlayMusic"CupMusic10.mp3":m01.enabled=true:m01.interval=252800
' End Select
'm02.enabled=false
'End sub
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October 8, 2019 at 5:14 am #147364Sigh. I forgot to comment out those lines in my version before reposting. Thanks @outhere.
Onevox
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October 8, 2019 at 6:02 am #147371@shamauk Version 4b is posted with the lines outhere mentioned, if you want to re-download. There is one other line that would need to have part of the line commented out. See installation instructions, line 3237. Comment out just before the colon :Â (It plays a another song when entering a high score.)
Thanks @outhere for jumping in.
Onevox
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1 user thanked author for this post.
October 8, 2019 at 12:59 pm #147438I’m happy with version 4.
I didnt have to uncomment the linesÂ
Maybe a parameter in the script on top to load/unload .
Const (or false)
And in the code :
If PlayCupheadMusic=true then PlayMusic”CupAttract.mp3″
And the same in the rest of the code.
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May 16, 2020 at 8:47 am #180546Awesome. Straight onto the favourites list. Thanks!
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May 16, 2020 at 8:56 am #180555Love this table … here´s my dmd logo for pin2dmd´s (128x32px):
Hey that’s awesome. Anyone know how I would make Visual Pinball display this as a static image on the Pin2DMD while the game is playing?
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May 16, 2020 at 9:23 am #180577May 16, 2020 at 4:39 pm #180652Love this table … here´s my dmd logo for pin2dmd´s (128x32px):
Hey that’s awesome. Anyone know how I would make Visual Pinball display this as a static image on the Pin2DMD while the game is playing?
VP can’t do it – or not in a way that I know of. But, your front-end most probably can. Put it in real dmd color images folder if it is PBX or PBY. Needs to match the table description. I used 128×32 videos playing in my dmd for tables where I have no use of the dmd. https://vpinball.com/VPBdownloads/alternative-real-dmd-videos/ – believe you find Cuphead in there.
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August 26, 2020 at 9:18 am #198003Hi,
I love the table (and cuphead). Got one suggestion, after third time hitting the admission to perdition the lights for turning the dash lights on remain all lit. After a single hit the dash lights come straight on. In line with the spirit of cuphead I would suggest to restart those lights as well.
Thanks again for a great table.
Regards,
RVDS
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August 27, 2020 at 9:02 am #198124August 27, 2020 at 8:05 pm #198200@RVDS You have pointed out two things, but only one needed to make the change. Your suggestion was my intent, but I didn’t have the scripting right.
At line 784, find these three lines:
for each obj in DashLights
obj.state=0
NextThen ADD these three lines below them:
for each obj in StandUpsDash
obj.state=0
Next(Don’t overwrite any of the script, just add three lines.)
The other issue this highlighted is I have the insert light doubled up below the left “light the dash lights” standup. I will post a fix soon. Thanks for the keen eye.
Onevox
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August 30, 2020 at 1:42 pm #198643Love the game but the new version won’t run without the music. Looks like a long process to either remove the music requirement or install the music. Is there a simpler way , and where do you buy the music ?
Didn’t see any link in the post.
Thanks
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August 30, 2020 at 1:50 pm #198645Love the game but the new version won’t run without the music. Looks like a long process to either remove the music requirement or install the music. Is there a simpler way , and where do you buy the music ?
Didn’t see any link in the post.
ThanksThe answer you are looking for is in of support topic
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August 30, 2020 at 1:55 pm #198646Love the game but the new version won’t run without the music. Looks like a long process to either remove the music requirement or install the music. Is there a simpler way , and where do you buy the music ?
Didn’t see any link in the post.
Thanks
The answer you are looking for is in of support topic
Can you tell me where in the thread (or at least what page) or repost the instructions ? There are 7 pages in the support topic . Why not just put the info in the main page for the game? At least where to buy the music……. Â thanks
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August 30, 2020 at 2:06 pm #198647Wading thru the support topic that goes back to 2019. Am I correct that to add the music so the update will play one needs to buy an LP with the songs, copy them to MP3 files and then manually add them to the script ?
Maybe someone could post a download link for the music or better yet a mod that has the music to be added direct to the music folder ?
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August 30, 2020 at 6:40 pm #198717Does this table support SSF? Is there no ball rolling sound effect, or is it just me?
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August 30, 2020 at 8:24 pm #198731What a clever table theme and design, really well done!
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August 31, 2020 at 12:16 pm #198851Running “Cuphead (Orig 2019) 1.3) . Is this the latest with all the updates discussed in past posts?
I’ve gone through all posts and didn’t see an answer to this. I know what songs = which bosses.
Is there an order in which they should be placed in the script?
Looking forward to digging into the script and running table with music even though the Nintendo Switch version drives me crazy :)Â Yes 74 year olds play Nintendo :)
Thanks
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August 31, 2020 at 1:48 pm #198869A few posts up … https://vpinball.com/forums/topic/cuphead-d-goblett-co-2019/page/7/#post-147310
This is how to disable the music. It also has filenames that tells you what it would be playing. So put in your favourite music or whatever and named them like CupMusic[1-10].mp3 ( CupMusic1.mp3, CupMusic2.mp3 … ). These files goes into c:\visual pinball\music folder on my rig. Might be the same path on yours.
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August 31, 2020 at 2:04 pm #198870A few posts up … https://vpinball.com/forums/topic/cuphead-d-goblett-co-2019/page/7/#post-147310
This is how to disable the music. It also has filenames that tells you what it would be playing. So put in your favourite music or whatever and named them like CupMusic[1-10].mp3 ( CupMusic1.mp3, CupMusic2.mp3 … ). These files goes into c:\visual pinball\music folder on my rig. Might be the same path on yours.
Thanks Thalamus. I saw that post on how to disable the music, but I have the music and definitely want to use it.
What I’m asking is: According to my research elsewhere, the music associated with boss Beppi the Clown is “Carnival Kerfuffle)”. Do the 10 bosses shown on the table determine what CupMusic# I use for each boss such as Carnival for Beppi? Does that make sense?
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