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    Welcome to Cuphead Pro ...  the "Perdition Edition." All new game features and customizations. V3 has some fixes and a new b2s file. Read about them in the Changlog.

    @Scottacus and @bord got to tinkering with Cuphead, seeing that a few improvements would have a big impact on the game play and fun factor. They shared it with me and Yowza!  it was spiffy berries! I'm humbled by their interest in making this game better, and grateful for what they've done. I merely made some suggestions and updated some graphics.

    The most notable changes are 2-ball multiball  on your third entry to Perdition, flipper controlled rotating top lane lights, nfozzy physics, and your choice of flipper size (2" flippers for greater challenge, 3" flippers for kids and me). Pay attention to multiball and you'll see a fun bonus addition.  

    There are also several script and scoring fixes, along with some nifty visual improvements. Check out the new center bumper that releases multiball!


    -Music can be disabled in the script (line 45 MusicOn) to prevent errors from occurring during runtime for those who don’t have the music files -Free Play can be enabled in the script (line 53 FreePlay) -The table can automatically set the bonus at x2 for the last ball (line 57 LastBallDoubleBonus) -The SOUL lights can be controlled by the flippers (line 60 ShiftControl) -The SOUL lights lit can be kept from ball to ball (line 73 SoulLightReset) -Flippers can be set to 2” or 3” (line 69 FlipperLength or ”A” key in game play) -Mechanical plungers can make game sounds upon pull and release (line 78 PlungerSound) -Music volume for the table can be controlled in the options menu (hold left flipper in standby mode to enter)

    This game is not distributed with the music. 

    This is a tribute to the game and its creators, StudioMDHR. Cuphead is a game that was designed to have music  from the  Fleischer Studios inspired videogame. I love everything about Cuphead and am not interested in a "swell battle" with StudioMDHR.  If you want the full effect of the table, with the brilliant music of Kris Maddigan, buy or download the soundtrack and add the songs.  A list of recommended songs, that coordinate with each "Boss,"  is below.

    It is built on @loserman76 's EM chassis, with extra parts pulled from @borgdog 's stripped EM table. @bord coached me on creating PF meshes with the help of his video tutorials, @xenonph added music scripting  and some sounds, @thalamus sweetened the SSF and audio. All of the above helped with scripting and ideas, along with cyberpez. My son, Max, was a consultant that made sure I remained true to the spirit of the game.

    Since this is an original table layout, mods are not permitted. (Unless your Scottacus or bord).

    NOTE: Distribution of this table or its related files on a computer, virtual pinball machine or storage device, which is SOLD as part of a commercial product, or sharing this file as part of "all in one" package installation via Mega (or similar sites) or via a file transfer process is not allowed. 

    Add music: Buy the soundtrack, or purchase 12 Cuphead songs you love, convert to .mp3 and rename them "CupMusic1.mp3" through "CupMusic10.mp3, CupAttract.mp3 and CupHighScore.mp3" then place in your Music folder. I recommend the songs that correspond to the 10 bosses on the playfield, "Die House" for attract mode, and "Funfair Fever" for high score.

    Determine the length in milliseconds of each song using software like Audacity; this allows for looping the song if you good enough to play through an entire song. Change the last 6 digit number that corresponds to each song.

    Ex:    Case 1:PlayMusic"CupMusic2.mp3":m02.enabled=true:m02.interval=230700

    230700 milliseconds = 3 minutes 50 seconds 700 milliseconds.

    3 x 60 seconds x 1000 = 180000, plus 50 x 1000 = 230000, plus 700 milliseconds = 230700

    Here are the songs that correspond to the Bosses.


    • Botanic Panic = The Root Pack
    • Clip Joint Calamity = Ribby and Croaks
    • Threatenin’ Zeppelin = Hilda Berg
    • Floral Fury = Cagney Carnation
    • Carnival Kerfuffle = Beppi the Clown
    • Aviary Action = Wally Warbles
    • Shootin and Lootin = Capt. Brineybeard
    • High Seas Hijinks = Cala Maria
    • Junkyard Jive = Dr. Kahl’s Robot
    • Railroad Wrath = Phantom Express


    Zip file includes VPX, directb2s, and a couple of wheel logos for "Cuphead Pro"


    Total of 47 users thanked author for this post. Here are last 20 listed.
    The Loafer

    Holy cow I can’t wait to try this out. Thank you to the new Holy trinity of VP lol

    1 user thanked author for this post.

    Congrats Onevox on a really swell table!  Thanks for letting me mess around with the scripting and game rule set, it was a lot of fun working with you on this.

    While Bord, Onevox and I were sending versions of the table around I took a look on thingiverse and found a cool Cuphead stl file that I 3D printed and painted gold.  Bord made a name plate and decorations in Blender that I printed out and put this together with some scrap black walnut that I had laying around to create the “Cuphead Cup.”

    To celebrate the release of this table I’m hosting a tournament here with the “Cuphead Cup trophy” plus bragging rights as the prize.  Details can be found here:


    2 users thanked author for this post.

    You can obtain the soundtracks from , this is not an illegal site so these should be good.


    3 users thanked author for this post.

    Truly a magnificent creation, @rooster. The layout, art design and rules are so perfectly aligned.

    This game is 3x the fun with the soundtrack so I highly recommend finding the music files. Looking forward to the tournament!


    @rooster dude this is one of my most played tables on my cab, the fact that you’ve improved on it is AMAZING! Alway thought the flippers should cycle through the soul lights so I’m very happy to see youve implemented just that! Kudos to you for bringing to gem to all of us for free, fantastic job!

    1 user thanked author for this post.

    when I open this table, it starts giving an error in the first version of the cuphead table, and when I start the first without giving an error, this table starts to give an error … what can it be?


    Amazing creation, thank you for sharing!


    Absolutely flawless! Fantastic multiball feature. So much fun, especially with the stunning 2″ flippers. I sense a bit conspiracy though, somehow I always seem to lose the red ball first, hmmm… :whistle:


    Thanks, it’s awesome!!! :yahoo:

    Cuphead Mugman GIF - Cuphead Mugman - Descubre & Comparte GIFs

    And remember: Don’t deal with the Devil! ;-)

    KrakenByte Kraken


    It’s already awesome but can you imagine how great it would be with a PuP Pack? (hint hint to you you fantastic PuP pack creators.)


    Thank you sooooo much. This table has been one of my favorites ever since it came out. Thanks You Thank You thank You !!!



    fantastic update to the previous table!!! thanks a lot


    Wow. Simply wow.
    This is quite an enjoyable table. Looks awesome and is fun to play.

    i5-4690 - 8Gb - Gigabyte Z97X-SLI-CF - Nvidia GTX1660Ti 6Gb - 256Gb SSD - 60Gb SSD (Win10Pro) /Samsung 49" - 4K - HDR -Ledwiz - Teensy - iPac32 - 8 Contactors - 5 flashers - Gear - Shaker - Knocker - Addressable strips and matrix2 Strobes - RGB under cab - RGB buttons - Tiltbob


    Thanks for the the great looking and playable table.

    The music really completes the table.


    How can something that was already in my top 10 go to being in there twice…this table is how:) Beautifully done yet again and what a wonder with the new level of play!  This table caters to my exact ruleset I’m able to remember and work towards :) :)

    Also…question: I purchased the soundtrack with the last rendition of the table and I think I just didn’t ask last go-around, but how can we get the soundtracks to repeat after they’ve finished through all of them and we still have balls in play?

    "Fuck this game. I love it."


    Well, I guess I thought they did. When xenonoh added the music to the script, the millisecond count for each song is there to tell VPX when the song was done and to start a new song. That’s why that number… like 239500 needs to be close to the song length. I’ll take a look at it.



    1 user thanked author for this post.

    @brandonlaw gets through all the music and still has balls left?  Hmph.


    He just traps the ball, opens a beer and enjoys the music ;)

    Happened for me too, one the long flipper version.


    You are right on the money.


    Now, to the 2″ flippers we go.  Time to post some humbling scores.


    I wouldn’t do this for just any table, ya know…



    31220 first game ON THOSE BULLSHIT FLIPPERS.  IT’S GOING TO BE A LONG EVENING.  Thank my wife for restocking the beer.

    "Fuck this game. I love it."

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