- This topic has 170 replies, 22 voices, and was last updated 3 years, 7 months ago by bord.
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May 6, 2020 at 11:18 am #178101
O’boy. Can’t believe I made it through that. Â
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May 6, 2020 at 12:31 pm #178119I also really appreciate your efforts ,sharing your knowledge with us noobs.
Think personally it will also scare off some of us because the moddeling is very hard,timeconsuming to learn.
Maybe it would have been better if you had started with importing a vpx table and show your magic on it.
( lights,materials, smooth objects, rendering …)Â All these essencial steps are allready hard to learn.
Then afterwards a follow up with this seawitch build , getting into editting, modelling detail.
Keep up the good job Bord !
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May 6, 2020 at 12:55 pm #178122Maybe it would have been better if you had started with importing a vpx table and show your magic on it.
I’ve done a few of these over the years but nothing definitive. I had done a narrated video with Sorcerer from VP to Blender but it only captured 2k of my 4k monitor so you’re missing 3/4 of the action. I also had my audio sample rate wrong so it sounds like I’m using a voice modulator:
https://www.youtube.com/watch?v=VQk5GRhTMDM (seriously don’t watch this unless you’re a sadist)
This was a quick texture and light job from VP to Blender (not narrated):
This was a 25 minute project to shape all GI lighting without touching VP (also not narrated).
And then there are the mesh playfield holes tutorials.
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May 7, 2020 at 9:59 am #178310Another day another bit of progress.
pt17 apron texturing
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May 7, 2020 at 10:09 am #178311wtf image magic in blender hackery are you doing?! pretty cool, no idea it could do that.
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May 7, 2020 at 11:03 am #178315Thanks for yet another video to show us just how your tables look so good. Stupid good.
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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May 7, 2020 at 12:14 pm #178319wtf image magic in blender hackery are you doing?! pretty cool, no idea it could do that.
Right? Alpha masks in nodes are so flexible. One alpha mask, unlimited color versions. I have them for drops, bumper caps, aprons, rule cards. Totally changed my workflow.
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May 8, 2020 at 7:07 am #178405bord,
Thanks for doing this. I just noticed it isn’t a tutorial, but I’m trying to use it as such. It’s like learning a foreign language.
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May 8, 2020 at 9:39 am #178433Yeah, definitely not a tutorial. If there are specific elements you’re interested in let me know and I can do them in more detail in the future. Glad you’re following along.
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May 8, 2020 at 9:39 am #178435pt18 plunger cover
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May 8, 2020 at 9:47 am #178437nice work, you make that look very easy. That piece is one that I like making in Fusion 360 as it has a whole sheet metal modeling setup and you can fold and unfold the part and work on it that way. your’s probably ends up a cleaner and simpler model than what I get after the fusion 360 export process however.
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May 9, 2020 at 10:36 pm #179052Well, I have some free time, a couple of Urguell’s. It’s Binge-bording time!! …’image magic blender hackery’! That was funny. because it’s true. Thanks again bord. Impressive, master level stuff.
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May 11, 2020 at 9:15 am #179460pt 19 – lower pf detailing
Just wrapping up details on the lower playfield. We’ll finish all the playfield-level detailing this week before moving on to rubbers and plastics.
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May 19, 2020 at 11:50 am #181163Well, took a week off. Here we go again:
pt20 – drop target modeling
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May 19, 2020 at 12:32 pm #181183My new phone notification sound
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May 19, 2020 at 1:12 pm #181186LOL @thalamus
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May 19, 2020 at 1:30 pm #181188Yep still here!
I’m amazed at the detail that you put into these. From the very little knowledge I have of F360 and far less of Blender it looks to me that programs like F360 are really good at making accurate models for machining while programs like Blender are better at artwork. This is a gross oversimplification because you can sculpt in F360 and you just demonstrated that you can build accurate models in Blender.
My question is, would it be better to leverage the powers of each program to get the job done? For example build the model in F360 and render the lighting and color effects in Blender?
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May 19, 2020 at 1:43 pm #181189Yep still here!
I’m amazed at the detail that you put into these. From the very little knowledge I have of F360 and far less of Blender it looks to me that programs like F360 are really good at making accurate models for machining while programs like Blender are better at artwork. This is a gross oversimplification because you can sculpt in F360 and you just demonstrated that you can build accurate models in Blender.
My question is, would it be better to leverage the powers of each program to get the job done? For example build the model in F360 and render the lighting and color effects in Blender?
Good question. It certainly might be. Blender may also have better tools than I am using for sizing. I could definitely do a better job by snapping to a 16 point per inch grid system in Blender. The only issue I can see is that the F360 topology might not be ideal for rendering with subdivision modifiers or a game engine. For example, there are some really great super-technically accurate pinball models available at the Pinball Makers site but they aren’t modeled with efficiency or good topology in mind. With a few exceptions if I want to use one of those models I have to break it down to its basics and rebuild it with a fraction of the geometry. Maybe F360 makes models more tidy than that, I lack the experience to know.
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May 19, 2020 at 1:59 pm #181192Great point! I don’t know enough about F360 to say, only that it would have taken a lot less time to make the part that you modeled but it might end up useless in VP because it has too many subsections.
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May 20, 2020 at 12:55 pm #181405This has been a great little series to watch, but to be honest for me at least, I’m most interested in seeing your workflow on porting everything over from blender into VPX. For me there’s a lot of question marks there, for example how to set the lighting so VPX does not interfere with your pre-baked lighting and textures.
Anyway following adamantly. Thanks for taking the time to screen cap and post all this, I know it can be slow and tedious.
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