Daily video WIP for Seawitch build [COMPLETE]

Viewing 20 posts - 101 through 120 (of 171 total)
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  • #183972
    bord
    Moderator
      @bord
      MembervipContributorModerator

      Are the two spheres with the forest hdri and white your environment lighting?

      The two spheres that you see in material view are only relevant while in material view. You can change to other matcaps to help visualize your topography. This one is pretty neutral. My environment image is a low saturation hdri. Not even sure which one I am using for Seawitch, tbh.

      #183973
      bord
      Moderator
        @bord
        MembervipContributorModerator

        pt28 final detailing

        Last of the modeling videos. Only 28 installments!

        1 user thanked author for this post.
        #183997
        Scottacus
        Participant
          @scottacus
          MembervipContributor

          Your use of speed nuts did not obfuscate any of your explanations B-)

          #183998
          bord
          Moderator
            @bord
            MembervipContributorModerator

            LOL

            #184019
            Mr_H
            Participant
              @jhopwood
              Member

              hahaha speed nut, speed nut, speed nut!

              Looking gorgeous.

              #184071
              Josh
              Participant
                @osujd

                Nicest speed nuts I have seen all day!

                #184073
                jipeji16
                Participant
                  @jipeji16

                  Fantastic TUTOWIP ;) ;) ;) I don’t use Blender, but i can see how it can be cool to master it as well as you ;)

                  Bravoooo ;) ;)

                  1 user thanked author for this post.
                  #184111
                  bord
                  Moderator
                    @bord
                    MembervipContributorModerator

                    pt 29 lighting

                    #184120
                    Thalamus
                    Moderator
                      @thalamus
                      ContributorMemberModerator

                      Lost for words.

                      #184145
                      randr
                      Keymaster
                        @randr
                        ModeratorMember

                        This may be the best reference for table building period! Problem is you move so fast with shortcut keys I’m not able to follow very easily but will be referencing this thread many times I’m sure. Thanks @bord for taking the time to explain and show how this is done!

                        ********************************************************
                        Messing with the VPinball app and push notifications.
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                        for IOS and Android

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                        #184147
                        bord
                        Moderator
                          @bord
                          MembervipContributorModerator

                          This may be the best reference for table building period! Problem is you move so fast with shortcut keys I’m not able to follow very easily but will be referencing this thread many times I’m sure. Thanks @bord for taking the time to explain and show how this is done!

                          Thanks, @randr! Definitely a balancing act between explaining everything and actually finishing. If anyone ever wants any individual part done in more depth I am happy to revisit it as a proper tutorial.

                          #184281
                          bord
                          Moderator
                            @bord
                            MembervipContributorModerator

                            pt 30 physics pt 1

                            I’m not any more excited about this being 25 minutes than you are. Couldn’t find a good break point so here is the whole thing. Sorry!

                            #184286
                            Josh
                            Participant
                              @osujd

                              Sorry for the ignorance here but why do you have to resize the parts is this because there isnt an upper limit like glass to hold the ball in place?

                               

                               

                               

                              #184287
                              bord
                              Moderator
                                @bord
                                MembervipContributorModerator

                                Sorry for the ignorance here but why do you have to resize the parts is this because there isnt an upper limit like glass to hold the ball in place?

                                Really good question, @osujd. You nailed it. It is a safety precaution in case there is a wayward ball. Games with ramps would have to be treated differently but exaggerating the physical boundaries is an insurance policy. If you turn on visibility for the physical spiral ramp on PinBot you’ll see boundaries that would be 8ft off the ground in real life. The ball really wanted to climb out of the spiral so I had to increase the height of the fence. Stretching these meshes doesn’t add any geometry so it is inexpensive compared to creating physical geometry for plastics and outer walls where the ball in theory is never supposed to go.

                                #184299
                                Scottacus
                                Participant
                                  @scottacus
                                  MembervipContributor

                                  The Pin Bot ramp was pretty funny.  I remember testing the table plunged the ball a little too hard and it vanished off the top of the table, never to be see again.  It was crazy how high you had to make the walls walls to prevent this from happening.  The amount of work you put into these tables is staggering.

                                  Once again great job on the video but unfortunately your Screencast for keys was turned off for Blender so you’ll have to re-shoot it ;-)

                                  #184300
                                  bord
                                  Moderator
                                    @bord
                                    MembervipContributorModerator

                                    Once again great job on the video but unfortunately your Screencast for keys was turned off for Blender so you’ll have to re-shoot it ;-)

                                    ragequit

                                    #184403
                                    bord
                                    Moderator
                                      @bord
                                      MembervipContributorModerator

                                      pt 31 physics pt 2

                                      Rubbers this time around. Don’t worry, we start rendering textures tomorrow.

                                      #184419
                                      Sliderpoint
                                      Participant
                                        @sliderpoint
                                        MemberContributor

                                        Great series of videos Bord!  Really enjoy seeing your process.

                                         

                                        -Mike

                                        1 user thanked author for this post.
                                        #184483
                                        bord
                                        Moderator
                                          @bord
                                          MembervipContributorModerator

                                          pt32 rendering layer 1

                                          If I have this mapped out correctly the project will end at the 40th installment. Getting close.

                                          #184496
                                          robertms
                                          Participant
                                            @mophead
                                            Member

                                            If I have this mapped out correctly the project will end at the 40th installment.

                                            Fascinating stuff @bord. Got 1000% more respect for what you do to make things look the way you do in VPX. Gonna need more coffee.

                                            1 user thanked author for this post.
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