dB2s Terminator 3 Rise of the Machines (Stern 2003)

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  • #217330
    32assassin
    Participant
      @32assassin
      Member

      https://vpinball.com/?post_type=cmdm_page&p=217327

      NOTE!!!!!!

      the RPG animation  needs to be scripted to the table in order for it to work.

      the table you use needs to have a matching script .  At moment only Jps version has this code.

       

      This is a slight image upgrade from Stats  version with authentic lighting.

      I found an image in the service manual and manage to build a 3K image.

      big thank you to Stat for his RPG animation and code.

      make sure you  get his modified script or the gun animation might not work

      https://www.vpforums.org/index.php?showtopic=45525&hl=terminator

       

      add a DOF 101  call to the GI if you want Dynamic GI lights

      (backglas GI lights will turn off when the PF GI turns off)

       

      Set GiCallback = GetRef(“UpdateGI”)

      Sub UpdateGI(no, Enabled)
      For each x in aGiLights
      x.State = ABS(Enabled)
      DOF 101, DOFOn
      Next
      For each x in aGIFlashers
      x.Visible = Enabled
      DOF 101, DOFOff
      Next
      End Sub

       

      I also included a table that has a default apron,   just in case you do not want to see the RPG gun

      in the PF.   Copy and Past the 3 primtives

      Apron

      Left Instruction Card

      Right Instruciton Card

      and finally import the 3 images

      see a table you like help me find the resources so that I can finish it
      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

      #217347
      KrakenByte
      Participant
        @krakenbyte

        I’ll be back… playing with this one!

        Terminator: Dark Fate |OT| (Spoilers) No fate but what Jim & Tim make | ResetEra

        Skynet is agree, too! :yahoo:

        KrakenByte Kraken

        #217548
        Allright83
        Participant
          @allright83

          Thanks for this new B2S!

          I have the last Jps terminator 3 table, but I don’t see the animation on the backglass. Only flashing lights works.

          Any Ideas? :unsure:

          #217553
          marie
          Participant
            @marie
            Member

            Thanks 32a, for your countless contributions you made this year. You made our lock down much more bearable.  Best wishes for the new year!

            #217872
            htamas
            Participant
              @htamas
              Member

              Thanks for this new B2S!

              I have the last Jps terminator 3 table, but I don’t see the animation on the backglass. Only flashing lights works.

              Any Ideas? :unsure:

              The animation works if the RPG is in use.

              #217876
              robertms
              Participant
                @mophead
                Member

                Thanks for this new B2S!

                I have the last Jps terminator 3 table, but I don’t see the animation on the backglass. Only flashing lights works.

                Any Ideas? :unsure:


                @allright83
                JP’s Terminator 3 is not automatically configured to work with this animated B2S. You’ll have to replace the table script with the one from STAT/luvthatapex, download here https://www.vpforums.org/index.php?showtopic=45525&p=462658 (make sure to enable the B2S in line 13, set to “true”)

                #217966
                Allright83
                Participant
                  @allright83

                  Hi,

                   

                  Thanks for your help. It’s ok with the new script! :good:

                  #224087
                  Pike13
                  Participant
                    @pike13

                    Thanks for the updated dB2s.

                    Asking for a friend…say someone doesn’t know much about editing tables and needs clearer instructions on replacing the apron and instruction cards to get rid of the apron RPG launcher and images on JP’s table…

                    This person copied the three primitives from the apron.vpx table: CardLeft, CardRight, and Primitive001 (using the Search/Select Element window to select them in the editor) and pasted them into JP’s table just using Ctrl-C/Ctrl-V.  Then in JP’s table going into the Image Manager and importing the three included files: CardLeft.png, 1.png, and Stern Apron Round.png.

                    So far, so good but when running the table you can still see the previous items  – in some cases you can see the updated images but they are ‘below’ the originals.  Do these original items need to be deleted or marked invisible?  If so, which ones?  Or are there additional primitives and images that were included in the dB2s that need to be copied/imported?

                    Thanks for any provided help or insights.

                    #224090
                    32assassin
                    Participant
                      @32assassin
                      Member

                      walls named : apron  and Wall003

                      ramp named :rgp

                      need to be made invisible

                       

                      Light Named : rgplight  —>  needs to be reshaped so that its small (almost invisible)

                      or

                      select it and in the settings remove the  Bulb enable check.

                      or

                      you can deleted it but you need to remove this line  in the script (line 579)  Lamp 104, rgplight

                       

                      RPG Model Needs to be made invisible

                       

                      I moved all the objects to layer 11 for easy of this

                      your table should look like this before you add the no RPG in the apron components

                      see a table you like help me find the resources so that I can finish it
                      https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                      1 user thanked author for this post.
                      #224104
                      Pike13
                      Participant
                        @pike13

                        Thanks for the additional clarifications (and of course for the dB2s)!  Got it all working.  One additional step I had to do was make the targets sw41-45 invisible as well since a couple of them were sticking up through the new apron.

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