- This topic has 9 replies, 7 voices, and was last updated 3 years, 6 months ago by Pike13.
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December 29, 2020 at 5:11 pm #217330
https://vpinball.com/?post_type=cmdm_page&p=217327
NOTE!!!!!!
the RPG animation needs to be scripted to the table in order for it to work.
the table you use needs to have a matching script . At moment only Jps version has this code.
This is a slight image upgrade from Stats version with authentic lighting.
I found an image in the service manual and manage to build a 3K image.
big thank you to Stat for his RPG animation and code.
make sure you get his modified script or the gun animation might not work
https://www.vpforums.org/index.php?showtopic=45525&hl=terminator
add a DOF 101 call to the GI if you want Dynamic GI lights
(backglas GI lights will turn off when the PF GI turns off)
Set GiCallback = GetRef(“UpdateGI”)
Sub UpdateGI(no, Enabled)
For each x in aGiLights
x.State = ABS(Enabled)
DOF 101, DOFOn
Next
For each x in aGIFlashers
x.Visible = Enabled
DOF 101, DOFOff
Next
End SubI also included a table that has a default apron, just in case you do not want to see the RPG gun
in the PF. Copy and Past the 3 primtives
Apron
Left Instruction Card
Right Instruciton Card
and finally import the 3 images
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
19 users thanked author for this post.
December 30, 2020 at 2:42 am #217347I’ll be
back… playing with this one!Skynet is agree, too!
KrakenByte Kraken
KrakenByte Kraken
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December 31, 2020 at 5:15 am #217548Thanks for this new B2S!
I have the last Jps terminator 3 table, but I don’t see the animation on the backglass. Only flashing lights works.
Any Ideas?
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December 31, 2020 at 5:37 am #217553Thanks 32a, for your countless contributions you made this year. You made our lock down much more bearable. Best wishes for the new year!
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January 1, 2021 at 7:30 pm #217872Thanks for this new B2S!
I have the last Jps terminator 3 table, but I don’t see the animation on the backglass. Only flashing lights works.
Any Ideas?
The animation works if the RPG is in use.
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January 1, 2021 at 9:56 pm #217876Thanks for this new B2S!
I have the last Jps terminator 3 table, but I don’t see the animation on the backglass. Only flashing lights works.
Any Ideas?
@allright83 JP’s Terminator 3 is not automatically configured to work with this animated B2S. You’ll have to replace the table script with the one from STAT/luvthatapex, download here https://www.vpforums.org/index.php?showtopic=45525&p=462658 (make sure to enable the B2S in line 13, set to “true”)You need to login in order to like this post: click here
January 2, 2021 at 5:02 pm #217966Hi,
Thanks for your help. It’s ok with the new script!
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February 13, 2021 at 8:00 pm #224087Thanks for the updated dB2s.
Asking for a friend…say someone doesn’t know much about editing tables and needs clearer instructions on replacing the apron and instruction cards to get rid of the apron RPG launcher and images on JP’s table…
This person copied the three primitives from the apron.vpx table: CardLeft, CardRight, and Primitive001 (using the Search/Select Element window to select them in the editor) and pasted them into JP’s table just using Ctrl-C/Ctrl-V. Then in JP’s table going into the Image Manager and importing the three included files: CardLeft.png, 1.png, and Stern Apron Round.png.
So far, so good but when running the table you can still see the previous items – in some cases you can see the updated images but they are ‘below’ the originals. Do these original items need to be deleted or marked invisible? If so, which ones? Or are there additional primitives and images that were included in the dB2s that need to be copied/imported?
Thanks for any provided help or insights.
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February 13, 2021 at 8:49 pm #224090walls named : apron and Wall003
ramp named :rgp
need to be made invisible
Light Named : rgplight —> needs to be reshaped so that its small (almost invisible)
or
select it and in the settings remove the Bulb enable check.
or
you can deleted it but you need to remove this line in the script (line 579) Lamp 104, rgplight
RPG Model Needs to be made invisible
I moved all the objects to layer 11 for easy of this
your table should look like this before you add the no RPG in the apron components
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
1 user thanked author for this post.
February 13, 2021 at 9:48 pm #224104Thanks for the additional clarifications (and of course for the dB2s)! Got it all working. One additional step I had to do was make the targets sw41-45 invisible as well since a couple of them were sticking up through the new apron.
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