This topic contains 66 replies, has 35 voices, and was last updated by  outhere 1 month, 1 week ago.

Viewing 20 posts - 21 through 40 (of 67 total)
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  • #130598
     jaw9170 
    Participant

    outhere – THANK YOU VERY MUCH!!!   The nvram file did the trick.

    :good:   :yahoo:

    #130601
     Genesis38 
    Participant
    Member

    jaw9170, one thing I learned in being in this hobby for 6 months now, is that you cannot go to sleep until you resolve your vp issues, otherwise you’ll be up in the middle of the night turning the cab on and trying to fix it, trust me I’ve done it lol 😂

    #130605
     outhere 
    Participant
    MemberContributor

    Can’t take all the credit @32assassin remind me of this yesterday for a different game, Otherwise I may have not thought Of it but somebody would have..

    #130606
     Psmiraglia 
    Participant

    Great table. I did have a crash I was not able to reproduce: while a ball was locked on the top hole, I plunged another ones that collided with it. Table froze, and there was a line on the script highlighted (something about an fix sound not found?). I did not have the hindsight of taking a screenshot. I was able to play at least 3 games afterwards without issues, including the same ball2ball collision described above.

    1 user thanked author for this post.
    #130607
     GlueSniffinEd 
    Participant

    Fun table, really great lighting…..and everything else.

    At first I thought I was losing my mind, but nope, that is the sound of the pinball hitting the glass; really nice touch!

    Thank you for this one.

    #130618
     JR 
    Participant
    Member

    I was at a small family gathering today.  Enjoying some fresh air on the shores of lovely Lake Erie.  Smoking some ribs, having a few cold ones, engaging in fun conversation.

    And then around mid afternoon….I checked my phone.  I won’t say I hastened my way home…but looked forward to it.

    And now, I can confirm that this is working on my end.  Was even able to crank the settings up on my meager set-up to max.  Only a 1/2 hour in. These flippers are amazing.  You guys with 4k, must be having a hard time looking at the rest of the game.   Did another 20 minutes.  Had a crash with a Line 1381 null error.  But I’m not an error reporter.  I have no idea what any of this means.

    Who cares!.. rebooting and playing more!!   This has a very fun table layout that I have never seen.  Thanks so much for bringing this to life.    Off to re-size to cab ( didn’t even do that yet) and….maybe re-purpose Wildman’s fantasy Lady Death back glass for this.

    Thanks again for an amazing work of art.

    1 user thanked author for this post.
    #130620
     JR 
    Participant
    Member

    Think I just saw ball reflections hitting playfield glass during a ball smack.  Did that really happen or is it just getting late here?  Or maybe that’s been around and I missed it.  And these saucers.  This is some impressive work.

    1 user thanked author for this post.
    #130621
     Schreibi34 
    Participant
    Member

    Yes, we have physics based airball and glas hits (depending on speed and type of object)

    #130625
     Herweh 
    Participant
    vipMemberContributor

    Think I just saw ball reflections hitting playfield glass during a ball smack.  Did that really happen or is it just getting late here?  Or maybe that’s been around and I missed it.  And these saucers.  This is some impressive work.

    Yesssssss, the first guy who is impressed by the saucers. I love you, man ;-). I was inspired by Dr. Dudes saucers from wrd1972. Now I‘m really happy with their behaviour as I still hate that ball sucking of the standard kickers.

    #130629
     3rdaxis 
    Participant
    MemberContributor

    Hey brother, not sure if I’m the first to stumble on this but it looks like you’re getting an error during the 3-ball multiball. I was able to replicate it several times. Great job on the table btw, this game is fun as hell. DWError

    2 users thanked author for this post.
    #130631
     Schreibi34 
    Participant
    Member

    I never had this happen, but i’m sure Herweh will take care of this! I’ll try to reproduce this tonight.

    #130632
     Thalamus 
    Moderator
    ContributorMemberModerator

    Haven’t looked at this in details yet. Have a feeling that for some reason the Activeball is undefined or something. Seen it happen a few times on common used AudioFade too. One would expect that ‘tmp = tableobj.y * 2 / table1.height-1’ always gives a value, but, again – I’ve seen it fail. I wonder if it is legal in this case just to put a ‘On Error Resume Next’ above that line. If it is, all you are going to miss is a few missing glass hit sounds.

    #130633
     Herweh 
    Participant
    vipMemberContributor

    Hey brother, not sure if I’m the first to stumble on this but it looks like you’re getting an error during the 3-ball multiball. I was able to replicate it several times. Great job on the table btw, this game is fun as hell. DWError

    A quick fix for this issue is to change the line

    PlaySoundAt „fx_glasshit6“, ActiveBall

    to

    PlaySoundAt „fx_glasshit6“, BOT(b)

    or just wait a few hours as I‘m sure Schreibi will upload a fixed version in a few hours.

    1 user thanked author for this post.
    #130635
     vogliadicane 
    Participant
    Member

    Guys, that looks daaaaaaammmmmn good :good: Really looking forward to playing this tonight.

    1 user thanked author for this post.
    #130636
     naeromagus 
    Participant
    Member

    Unbelievable. I’ve been watching the WIP page for awhile now. and the day is finally here. And let me tell you it does not disappoint. The lighting, to the high quality scans of the images on the screen (pop bumpers) are just incredible! The physics, to the sound of the steel pinball hitting against the glass are just AMAZING!! The lighting effects alone in this are one of VPX’s finest examples! Thank you for sharing this with us all.  “this piece of digital pinball art”. Thanks for pouring you blood sweat and tears into this one  :good:

    1 user thanked author for this post.
    #130640
     STAT 
    Participant
    MemberContributor

    Great Version Guys :good:

    I was really excited with the Light Changes duing a Game … wow.

    Of Course, there is a Top Team at this Table, Aplause to the Guys in your Credit Notes,
    and 32assassin & BodyDump for the Basic Works … :rose:

    1 user thanked author for this post.
    #130646
     Bladeof 
    Participant
    Member

    Thank You to everyone involved in making this table, your time and work is appreciated.

    1 user thanked author for this post.
    #130649
     Johngreve 
    Participant
    Member

    I said it in the WIP thread and it deserves repeating. This is a very beautifully rendered project. There is an extreme amount of care that went into the physics, sound, modeling, and rendered lighting and it all shows.

    I don’t have much experience with DW as a game but the excellence of this project made me want to spend the time to figure it out.

    Thanks! Great job, @schreibi34 and @herweh.

    I agree wholeheartedly….I had no experience with this table in VP9,but just loaded it up and gave it a spin. It is really a beautiful table….looks just awesome and plays like a dream. Thanks to all involved! What a beauty! Thanks for sharing!! I’m going to give it plenty of play.

    1 user thanked author for this post.
    #130660
     Schreibi34 
    Participant
    Member

    v1.0.1 is up!

    – Fixed the Glashit causing a crash
    – Fixed the “bleeding” on the flipper textures
    – Changed the intensity of the DT background image

    2 users thanked author for this post.
    #130661
     wrd1972 
    Participant
    MembervipContributor

    Never even heard of this Gottlieb table before. Gonna try to DL it tonight. Looks fantastic.

    Thanks Schreibi and team.

    My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

    40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

Viewing 20 posts - 21 through 40 (of 67 total)

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