- This topic has 78 replies, 10 voices, and was last updated 3 years, 1 month ago by outhere.
-
AuthorPosts
-
October 27, 2018 at 11:43 pm #101869
just tried playing this, and when i nudge (have pinscape board, VPX default settings) the table adds credits. Out of 120+ tables this is the only one that does this…any ideas to get my nudge/tilt working on this correctly?
You need to login in order to like this post: click here
October 28, 2018 at 12:11 am #101870Open the table script and go to Line 246 and you will see this….
vpmNudge.TiltSwitch=1
Change the 1 to 14 so it will look like this….
vpmNudge.TiltSwitch=14
Hope this helps you.
You need to login in order to like this post: click here
October 28, 2018 at 7:48 am #101878Open the table script and go to Line 246 and you will see this….
vpmNudge.TiltSwitch=1
Change the 1 to 14 so it will look like this….
vpmNudge.TiltSwitch=14
Hope this helps you.
Thanks, i will fix that too
You need to login in order to like this post: click here
November 22, 2018 at 12:42 pm #104690hey there, great table. Â got a weird problem. Â resized this table by camera mode in the editor and it fills my screen fine, saved it, and when playing in the editor its the correct aspect ratio
however, when i launch the table in hyperpin, the aspect ratio is wrong, the picture is shrunk some.
has anyone seen a front end, like hyperpin do this to a table??
You need to login in order to like this post: click here
April 1, 2019 at 3:27 pm #121960I’m trying to get this table working with the Free WPC 1.01 rom – Demolition Time.
Table starts, rom also, I can start a game and launch the ball, but the flippers aren’t working.
Rom is working with the .vpt version of DM, but would be nice to have it on .vpx
You need to login in order to like this post: click here
April 1, 2019 at 4:24 pm #121965Try disabling Fast Flips. Set UseSolenoids=1.
You need to login in order to like this post: click here
April 2, 2019 at 2:27 pm #122271April 4, 2019 at 12:24 pm #122587Try disabling Fast Flips. Set UseSolenoids=1.
Is it here where I have to change it?
You need to login in order to like this post: click here
April 4, 2019 at 12:36 pm #122588Correct.
You need to login in order to like this post: click here
April 4, 2019 at 1:32 pm #122595It was already like that. So still not working…
You need to login in order to like this post: click here
April 4, 2019 at 2:46 pm #122625Sorry, took a look at my cab and apparently I could not get dm_dt working with the latest table either. I still have it running with V1.3 of the table – if you can find that somewhere.
You need to login in order to like this post: click here
April 13, 2019 at 12:32 pm #124001Hmm. I see that in this thread it is mentioned the problem I’m seeing with this table. And, I see the suggested change and it being implemented. The manual, that I can only read as to that it confirms sw14 to be the correct tilt-switch. But, I’m still adding coins to this table when I shake it with 14 set. Just for fun I tried to go back to 1. And the same thing happens. Anyone have bright ideas on how to fix it and maybe even can explain why this is happening ?
Maybe it has to do with the built-in fastflip routine ?
Update : ah yes – it is related. The switch is mentioned twice and still “wrong” in the fastflip routine.
You need to login in order to like this post: click here
May 30, 2019 at 12:30 pm #130191I tried to use Full Screen Exclusive on my GTX1070 instead of Windowed Full Screen but this table has heavy lag when getting multiball.
All other tables work fine.
Anybody else had the same problem and found a fix for it?
These are my settings:
You need to login in order to like this post: click here
1 user thanked author for this post.
June 4, 2019 at 5:25 pm #130817Thank you Knorr (and Kiwi) for the time and talent you shared in making this table. Appreciate the hard work. Â Â
You need to login in order to like this post: click here
June 8, 2019 at 6:00 am #131192BlackPredator72,
Same issue like yours. I think it since VPX BETA for Addams family g5k’s table…
Now, i don’t fix it. Drive me nuts!
Franck
You need to login in order to like this post: click here
September 6, 2019 at 9:01 pm #144322I am having a issue where the ball gets stuck on the left ramp. Then I get a loud rolling sound. Like the ball is rolling on the wire ramp. But the ball never moves. The table then searches for the ball to no avail. I searched around and could not find a simular problem. Â I am running the latest vpx beta. Hope someone can help with this issue.
thanks
You need to login in order to like this post: click here
October 11, 2019 at 4:58 am #147713Exact same issue as Daethinc. Happened on VPX 10.5 and is still occuring on production 10.6Â
You need to login in order to like this post: click here
October 11, 2019 at 5:44 am #147716I was able to get it working on mine. I re-downloaded the table and did not change any settings (FOV, Layback). I just made it fit my screen. Weird that FOV and layback would effect the table that way.
You need to login in order to like this post: click here
March 19, 2020 at 9:35 pm #167984Getting this bizarre error when launching. Re-downloaded and same thing.. but is playable after hitting OK or alt-tab to playfield.
Any ideas?
You need to login in order to like this post: click here
March 19, 2020 at 11:16 pm #168012I tracked it down.. Interesting.. it runs on 10.4 and 10.5 so I tried some 10.6 betas and I don’t get the error with those either. so the final 10.6 beta 3788 (with a timestamp a few hours after the 10.6.0 release) works fine for me but not the 10.6 release.
You need to login in order to like this post: click here
-
AuthorPosts
Forums are currently locked.