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Viewing 20 posts - 41 through 60 (of 77 total)
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  • #101869
    Redbeard30
    Participant
    @redbeard30

    just tried playing this, and when i nudge (have pinscape board, VPX default settings) the table adds credits. Out of 120+ tables this is the only one that does this…any ideas to get my nudge/tilt working on this correctly?

    #101870
    xenonph
    Participant
    @xenonph
    MemberContributor

    Open the table script and go to Line 246 and you will see this….

    vpmNudge.TiltSwitch=1

    Change the 1 to 14 so it will look like this….

    vpmNudge.TiltSwitch=14

     

    Hope this helps you.

     

    2 users thanked author for this post.
    #101878
    Knorr
    Participant
    @knorr
    vipContributor

    Open the table script and go to Line 246 and you will see this….

    vpmNudge.TiltSwitch=1

    Change the 1 to 14 so it will look like this….

    vpmNudge.TiltSwitch=14

    Hope this helps you.

     

    Thanks, i will fix that too

    2 users thanked author for this post.
    #104690
    visualpinballfan
    Participant
    @johndo

    hey there, great table.  got a weird problem.  resized this table by camera mode in the editor and it fills my screen fine, saved it, and when playing in the editor its the correct aspect ratio

    however, when i launch the table in hyperpin, the aspect ratio is wrong, the picture is shrunk some.

    has anyone seen a front end, like hyperpin do this to a table??

    #121960
    BlackPredator72
    Participant
    @blackpredator72
    Member

    I’m trying to get this table working with the Free WPC 1.01 rom – Demolition Time.

    Table starts, rom also, I can start a game and launch the ball, but the flippers aren’t working.

    Rom is working with the .vpt version of DM, but would be nice to have it on .vpx :-(

    #121965
    CarnyPriest
    Participant
    @carnypriest
    Member

    Try disabling Fast Flips. Set UseSolenoids=1.

    #122271
    BlackPredator72
    Participant
    @blackpredator72
    Member

    Ok. Thnx! I’ll have to try it

    #122587
    BlackPredator72
    Participant
    @blackpredator72
    Member

    Try disabling Fast Flips. Set UseSolenoids=1.

     

    Is it here where I have to change it?

    solenoids

    #122588
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Correct.

    #122595
    BlackPredator72
    Participant
    @blackpredator72
    Member

    It was already like that. So still not working…

    #122625
    CarnyPriest
    Participant
    @carnypriest
    Member

    Sorry, took a look at my cab and apparently I could not get dm_dt working with the latest table either. I still have it running with V1.3 of the table – if you can find that somewhere.

    #124001
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Hmm. I see that in this thread it is mentioned the problem I’m seeing with this table. And, I see the suggested change and it being implemented. The manual, that I can only read as to that it confirms sw14 to be the correct tilt-switch. But, I’m still adding coins to this table when I shake it with 14 set. Just for fun I tried to go back to 1. And the same thing happens. Anyone have bright ideas on how to fix it and maybe even can explain why this is happening ?

    Maybe it has to do with the built-in fastflip routine ?

    Update : ah yes – it is related. The switch is mentioned twice and still “wrong” in the fastflip routine.

    #130191
    BlackPredator72
    Participant
    @blackpredator72
    Member

    I tried to use Full Screen Exclusive on my GTX1070 instead of Windowed Full Screen but this table has heavy lag when getting multiball.

    All other tables work fine.

    Anybody else had the same problem and found a fix for it?

    These are my settings:

    settings

    1 user thanked author for this post.
    #130817
    shaman
    Participant
    @shaman
    Member

    Thank you Knorr (and Kiwi) for the time and talent you shared in making this table. Appreciate the hard work. :yahoo:   :yahoo:   :yahoo:

    #131192
    Franckyky
    Participant
    @franckyky

    BlackPredator72,

    Same issue like yours. I think it since VPX BETA for Addams family g5k’s table…

    Now, i don’t fix it. Drive me nuts! :wacko:

     

    Franck

    #144322
    DeathInc
    Participant
    @deathincclan
    Member

    I am having a issue where the ball gets stuck on the left ramp. Then I get a loud rolling sound. Like the ball is rolling on the wire ramp. But the ball never moves. The table then searches for the ball to no avail. I searched around and could not find a simular problem.  I am running the latest vpx beta. Hope someone can help with this issue.

     

    thanks

    #147713
    TXT11
    Participant
    @txt11
    Member

    Exact same issue as Daethinc.  Happened on VPX 10.5 and is still occuring on production 10.6  B-)

    #147716
    DeathInc
    Participant
    @deathincclan
    Member

    I was able to get it working on mine. I re-downloaded the table and did not change any settings (FOV, Layback). I just made it fit my screen. Weird that FOV and layback would effect the table that way.

    #167984
    coreduo0099
    Participant
    @coreduo0099
    Member

    Getting this bizarre error when launching.  Re-downloaded and same thing.. but is playable after hitting OK or alt-tab to playfield.

    Any ideas?

    demolitoin man error

    #168012
    coreduo0099
    Participant
    @coreduo0099
    Member

    @toxie

    I tracked it down.. Interesting.. it runs on 10.4 and 10.5 so I tried some 10.6 betas and I don’t get the error with those either.  so the final 10.6 beta 3788 (with a timestamp a few hours after the 10.6.0 release) works fine for me but not the 10.6 release.

Viewing 20 posts - 41 through 60 (of 77 total)
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