- This topic has 81 replies, 8 voices, and was last updated 3 years, 10 months ago by Jack.
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March 31, 2017 at 6:52 pm #51566
https://vpinball.com/VPBdownloads/diablo/
*write up from JP, I’m not complimenting myself, though I am pretty great.
Based on the characters of the computer game Diablo III by Blizzard Entertainment.
jpsalas: VPX table (layout, script)
scottywic: graphics & sounds (including DMD)
STAT: b2s
This table could have never been finished if scottywic hadn’t remake all the graphics, make all the sounds and animations for the DMD, and he tested and tested and came up with changes here and there. So a big thanks to him
The table is an original, so don’t look for roms
It uses UltraDMD, so just copy the Diablo.UltraDMD folder in the same folder as the table.
And read the manual. There aren’t complicated rules or modes, the game play should straightforward, but reading will help you understand the table and what are the goals.
This table is a cooperative table. The different player do not play against each other but they unite against the Lords of Hell. Still each player will have each own score, bonus, experience level, etc.
Still reading? Go and play it
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Total of 29 users thanked author for this post. Here are last 20 listed.
April 1, 2017 at 1:14 am #51577Thanks for taking the time to share this great build here!Â
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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April 1, 2017 at 10:12 am #51607Great Table. Thanks for sharing this masterpieceÂ
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April 1, 2017 at 12:51 pm #51609Fun table! Â Could stand to normalize some of that audio, but the whole thing is pretty cool!
-Mike
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April 2, 2017 at 2:42 am #51657Very cool table and layout, need to study the rules :D
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April 2, 2017 at 6:58 pm #51716Thank you so much from a HUGE Diablo fan.  This is up there with Three Angels for fun / sound  factor.  Incredible!
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April 2, 2017 at 11:46 pm #51721Hey guys, there is a script mod that stops 2 players from auto joining when you hit the start button when playing UltraDMD tables. I used it on KISSÂ and AMH but I do not remember the line I added to the script. Previous to this mod every time I hit start 2 players and its annoying. Anyone have it?
[Paulo Carvalho Mobile - 204-294-4389]
http://www.pinballowners.com/paulohotline
"Life is like pinball, your always trying to keep your balls in play, but in the end, they drop down the middle :)"[Paulo Carvalho Mobile - 204-294-4389]
http://www.pinballowners.com/paulohotline
"Life is like pinball, your always trying to keep your balls in play, but in the end, they drop down the middle :)"You need to login in order to like this post: click here
April 3, 2017 at 12:04 pm #51732as a real big three angles fan this compliment means alot.
Thanks bud, I’m glad you dig it, also even better as a Diablo fan as I tried really hard to make the pin and the game feel tied together pretty tightly.
JP and i had endless revisions to make that happen. There were a few times we were so stumped that this table almost didn’t come to fruition, but we’ve quite happy with where it ended up, so I’m glad it was able to make it out to the public.Thanks again.
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April 4, 2017 at 7:42 pm #51802This is very cool. Sadly though, I have a playfield focus issue on start (under PBX) and a B2S no close issue on close.
Time to investigate.
RESOLVED: I was advised to add
Sub Table1_exit()
Controller.Stop
End Subto the script…. which I had done, but it didn’t work until I put it at the very end of the script ???
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April 5, 2017 at 12:15 am #51809Sounds odd that you needed to put this at the very end of the script to get it working I admit. I’ve seen a few tables that doesn’t have this code and man, that can be a problem if you have solenoids in you cab and one is stuck as you exit the game. Guess you don’t have that problem Russell … another one to stick to us
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April 5, 2017 at 1:31 am #51811Sounds odd that you needed to put this at the very end of the script to get it working I admit. I’ve seen a few tables that doesn’t have this code and man, that can be a problem if you have solenoids in you cab and one is stuck as you exit the game. Guess you don’t have that problem Russell … another one to stick to us
I’ll try moving it back and see if it fails again. It is odd and perhaps it was some other glitch that just happen to rectify itself at the same time?
…and yeah, no solenoids here… PMD for the win!  ;)
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April 17, 2017 at 3:02 pm #52323This table is a lot of fun, thanks for sharing. Â One question, has DOF support been added for the table? Â I couldn’t find it, but thought I’d ask.
Thanks again.
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April 17, 2017 at 8:39 pm #52370No DOF as of today, I cant wait for that!!!
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April 17, 2017 at 9:13 pm #52372thanks for the update!
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
April 18, 2017 at 2:27 am #52383I hope you all get the Images, and Gate Close/open Animation ?
I am not sure, what is the “Problem” for Thalamus … and want to solve this …You need to login in order to like this post: click here
April 23, 2017 at 9:10 am #52803Plays great on my setup, DOF will make it even better.
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April 23, 2017 at 11:26 am #52808@Scottywic I’ve been enjoying both this and Stranger Things, and there is one thing that I’ve noticed a few times on both machines that might be nice to change (or not, your table ). Â Anyway, when ball save is active and the ball goes out an outlane, a lot of machines will activate the save then and kick out another ball without actually waiting for the ball to hit the drain. Â It’s a nice feature as there have been several times where ball save light is on when the ball hits the outlane switch, but has turned off by the time it makes it to the drain, hence no save.
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April 23, 2017 at 1:48 pm #52831There is a 1.0.2 avail over at vpf – 1.0.1 has a potential crash around act4 if I remember correctly. STAT reported it and JP updated, haven’t seen that happen since. There is however some issues with auto plunger suddenly gets disabled. But, I don’t mine getting some extra exercise needing to use my right knee to push the plunger It is probably a flag somewhere that get set to zero ? If so, I’m quite sure that setting the plunger to auto every time mb starts could be part of a fix.
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April 23, 2017 at 8:29 pm #52849I definitely agree @borgdog that should be in the script, i’ll look into that.
Thanks for the kind words
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August 16, 2018 at 12:51 pm #95628I’m getting a line 1995 error. It says activeX component cannot create object “UltraDMD.DMDobject” anyone have a idea of how to fix this? Or any ideas of where to look for help?
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