This topic contains 251 replies, has 56 voices, and was last updated by  TNT2 2 months, 3 weeks ago.

Viewing 20 posts - 141 through 160 (of 252 total)
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  • #75426
     Thalamus 
    Moderator
    ContributorMemberModerator

    Hello ! Thanks for the awesome update. With the new update (2.0) flippers don’t move so i can’t play. I’m in desktop mode.

    I haven’t checked the 2.0 release yet – only the beta, but will in a couple of hours :)

    Don’t remember if he uses the nfozzy’ flipper hack or not. If you aren’t running 10.5 beta, and he is using that, then you need to either upgrade, get a new wpc.vbs or change that setting to 1.

    Const UseSolenoids = 2 <- if that is used – try change it to 1. Flippers will be slower ( or do above )

    #75427
     randr 
    Keymaster
    ModeratorMember

    Something new!?!? Any hints?

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    #75429
     Tamachi 
    Participant

    Hello ! Thanks for the awesome update. With the new update (2.0) flippers don’t move so i can’t play. I’m in desktop mode.

    I haven’t checked the 2.0 release yet – only the beta, but will in a couple of hours :) Don’t remember if he uses the nfozzy’ flipper hack or not. If you aren’t running 10.5 beta, and he is using that, then you need to either upgrade, get a new wpc.vbs or change that setting to 1. Const UseSolenoids = 2 <- if that is used – try change it to 1. Flippers will be slower ( or do above )

    Thank you it worked ! I use VPX 10.4, and changing UseSolenoids = 2 to UseSolenoids = 1 make the flippers move :)

    I’ve tried 10.5 beta, it worked (don’t need to change UseSolenoids = 2 anymore ! :D)

    Thanks again to wrd1972 for the beautiful table and Thalamus for the tip !

    1 user thanked author for this post.
    #75430
     wrd1972 
    Participant
    MembervipContributor

    CP, Roth and I are working on TMNT. I also want to MOD some very nice existing tables with improved visuals, lighting and physics. Have not decided on a doing a ground-up rebuild like my previous tables. But I am open to suggestions.

    My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

    40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

    1 user thanked author for this post.
    #75432
     wrd1972 
    Participant
    MembervipContributor

    Thal,
    When I do a rev, should I save it to 10.5 as to avoid having others with the similar issue?

    My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

    40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

    #75434
     The Loafer 
    Participant
    Member

    I’m not Thal but I can answer: the user needs the VP10.5 beta and the associated scripts.  All you can do is recommend to them in the release thread to ensure they are using the latest VP10.5 beta OR change the solenoid line to “1” as identified by Thal earlier.

     

    edit:  it might be a good idea for you to edit the first post to show new release AND mention about 10.5 preferred VP10 to use

    #75438
     wrd1972 
    Participant
    MembervipContributor

    So I am confused as to best course of action to ensure folks dont encounter an issue. The table was saved with 10.4 official release. Should it remain like this or should a save it with 10.5 and release a new rev?

    I just added a note to the first post.

    My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

    40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

    #75439
     Thalamus 
    Moderator
    ContributorMemberModerator

    Well. As I understand it – only the latest beta has the “fixed-fixed” wpc.vbs. Actually, I think it would be better to release it with that set to 1. These guys know what to do if you mention in the release that you recommend it to be set to 2. Over at vpf its a different matter.

    #75440
     Tamachi 
    Participant

    In my humble opininon all VPX users should use latest VPX 10.5 beta to prevent any bug (just like i did)

    #75442
     Thalamus 
    Moderator
    ContributorMemberModerator

    Don’t agree. Beta should be run by those that can give a sensible feedback … most vpf’ don’t.

    #75443
     Tamachi 
    Participant

    Well, then UseSolenoids should be set to 1 to avoid any confusion.

    #75475
     doogie 
    Participant
    Member

    Nice looking update.  However, I get a big drop in FPS with stuttering compared to version 1.5a.  I play at 120hz with Vsync=1 and almost all tables are pinned at 120fps, any reason why this one would give me trouble now?

    dude

    Attachments:
    #75479
     wrd1972 
    Participant
    MembervipContributor

    Hmmm it appears that the latest rev is more resource hungry looking at you information. But I cant really speak it beyond that. Maybe someone can add something useful. What CPU and video card are you running?

    My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

    40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

    #75481
     randr 
    Keymaster
    ModeratorMember

    maybe some prims not set to static? colidable? seems a few more triangles in 2.0 but i dont have stutter so hard to say

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    #75482
     robertms 
    Participant
    Member

    Dude..speechless.

    Here is an updated landscape POV if anyone needs it.

    Attachments:
    3 users thanked author for this post.
    #75486
     Thalamus 
    Moderator
    ContributorMemberModerator

    No issues with performance, plays like a dream for me. Looks smashing. Fading of the light and the way the lights reflect in the walls should be mentioned on its own. Very happy to be able to enjoy this table as it was intended. Thank you Wrd1972, nFozzy and other helpers. :heart:   :good:

    #75489
     chokeee 
    Participant
    Member

    WOW it looks fucking amazing! One thing Ill try to change for myself will be wire ramps sound (Ill take it form v1.5).  On 2.0 it sounds like plastic ramps ;) Thank you for your work on this gem! :heart:

    #75491
     Bluetooth 
    Participant

    Thanks for this great team work  :good:

    #75503
     DJRobX 
    Moderator
    MemberModerator

    Hmmm it appears that the latest rev is more resource hungry looking at you information.

    It plays very smooth out of the box on my cab.    And I’m running 4k on a 960, so it barely keeps up with most tables.   Looking at those stats, the script usage jumped from 4% to 35%.    There seems to be something with nFozzy’s new fast flips stuff that clobbers script performance in some cases (issue reported on Indiana Jones too).   I’d first update to the VPX 10.5 beta scripts, there have been fixes made.     If that doesn’t work, try changing “usesolenoids” from 2 to 1 in the script and see what happens.

    #75505
     DJRobX 
    Moderator
    MemberModerator

    WOW it looks fucking amazing! One thing Ill try to change for myself will be wire ramps sound (Ill take it form v1.5). On 2.0 it sounds like plastic ramps ;) Thank you for your work on this gem! :heart:

    Heh – I have a real pin with metal wire ramps.   It really makes very little noise at all when the ball is on them.   I think we’ve gotten accustomed to the exaggerated “knife-sharpening” metal sounds on a lot of tables.    Kind of like Hollywood movies where footsteps and fight scenes have embellished sounds.    The nice thing with VP is that we can always change the table to match our tastes.

Viewing 20 posts - 141 through 160 (of 252 total)

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