- This topic has 299 replies, 85 voices, and was last updated 3 years, 3 months ago by Thalamus.
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January 30, 2018 at 10:22 am #75506
IMHO the reason why people prefer louder ball-on-everything sound stems from the perceived notion that ball-interaction sounds are loud in real life. Indeed, they are… when the glass is off! With the glass on, you just don’t hear as much sound effects like ball on metal wire ramps. Modern pins have so many sound effects/music, that stuff gets usually drowned out. Now on older EM’s that’s when the ball rolling sounds are usually much appreciated since there’s so little other sounds so they should be more noticeable. In saying ALL of the above, I still do like to hear those little sound effects so I’m ok with them in, they just aren’t always realistic.
Like everything else wrong with our society, I’m blaming youtube for this affront :)
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January 30, 2018 at 2:19 pm #75517Thanks for this major update again! It comes out great.
It must have been a lot of work, and it is much appreciated.Regarding the wire ramps sound effects, I also like them loud.
It might be unrealistic for a real table, but can add much realism to a virtual table.
But of course this is just personal taste :)You need to login in order to like this post: click here
January 30, 2018 at 4:04 pm #75526<!–more–>
WOW it looks fucking amazing! One thing Ill try to change for myself will be wire ramps sound (Ill take it form v1.5). On 2.0 it sounds like plastic ramps ;) Thank you for your work on this gem!
Heh – I have a real pin with metal wire ramps. It really makes very little noise at all when the ball is on them. I think we’ve gotten accustomed to the exaggerated “knife-sharpening” metal sounds on a lot of tables. Kind of like Hollywood movies where footsteps and fight scenes have embellished sounds. The nice thing with VP is that we can always change the table to match our tastes.
You absolutly right. Everybody can change table as he likes. I like metal rolling sound and other small sounds on virtual pinball because It makes more “real”. I also feel the weight of ball ;) Thanks guys for great table.
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January 30, 2018 at 4:08 pm #75527The REALLY good thing about Rob’s new VPX surround sound, is that individual sound volumes can be adjusted in the VPX Sound Manager.
It is still possible to delve into the script and make adjustments, but now even those who don’t script at all, can simply drag the volume slider for whatever sound they feel the need to adjust. In the case of the wire ramps, the effect here is a combination of the rolling ball sound and the wirebump sounds.
If you want to adjust the rolling ball on the wire ramp only and not effect the rolling ball on table, then this would be done in the rolling ball script by simply reducing the raised ramp rolling ball volume, as any adjustment to rolling ball in the Sound Manager would effect both ramp and table rolling volumes.
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January 30, 2018 at 4:22 pm #75528Hmmm it appears that the latest rev is more resource hungry looking at you information.
It plays very smooth out of the box on my cab. And I’m running 4k on a 960, so it barely keeps up with most tables. Looking at those stats, the script usage jumped from 4% to 35%. There seems to be something with nFozzy’s new fast flips stuff that clobbers script performance in some cases (issue reported on Indiana Jones too). I’d first update to the VPX 10.5 beta scripts, there have been fixes made. If that doesn’t work, try changing “usesolenoids” from 2 to 1 in the script and see what happens.
Yeah I have a GTX 960 too and i5-4690K CPU. I already had the latest 10.5 beta, but I tried it with 10.4, and also with usesolenoids set to 1, and got same results. I played with it a little more, and it seems like during gameplay the FPS drops and Scripts % increases occasionally, but then returns to normal. I’m not sure what events are triggering that, but the only time it’s consistently problematic is during attract mode, so maybe that can help pinpoint the issue.
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January 30, 2018 at 6:18 pm #75531IMHO the reason why people prefer louder ball-on-everything sound stems from the perceived notion that ball-interaction sounds are loud in real life. Indeed, they are… when the glass is off! With the glass on, you just don’t hear as much sound effects like ball on metal wire ramps. Modern pins have so many sound effects/music, that stuff gets usually drowned out. Now on older EM’s that’s when the ball rolling sounds are usually much appreciated since there’s so little other sounds so they should be more noticeable. In saying ALL of the above, I still do like to hear those little sound effects so I’m ok with them in, they just aren’t always realistic. Like everything else wrong with our society, I’m blaming youtube for this affront :)
A la the Karate Kid, I think we need a “Glass On, Glass Off” setting for sound! Seriously, actually. Chalk this up as my contribution idea for VP!
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January 30, 2018 at 6:48 pm #75533I always thought the physical sounds were over done in VP because I never remembered hearing them when I played. Then I started to pay attention. I was surprised how much you can actually hear (if you not in an otherwise loud environment). While sometimes louder than real life, I like what they add to tables.
Current Project: Perpetual updates of VPX physics.
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January 30, 2018 at 7:17 pm #75534I too like the sounds. but some tables the rolling sounds are very load for sure… but the sounds add a lot to the realism if you ask me
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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February 9, 2018 at 2:56 am #76334Hello everybody,
tested the dr dude table.
finaly got it fullscreen thanks to the settings poted, and help from Siggy.
next problem: flippers don’t work.
tried other keys on my keyboard, but still nothing.
Perhaps a small thing, but what can it be?
using a test setup with 3 screens and at this moment a keyboard..?
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February 9, 2018 at 5:36 am #76335Pretty sure I’ve already mentioned this in this thread. http://vpinball.com/forums/topic/dr-dude-bally-1990/page/8/#post-75426
Don’t just play the tables. Read the support thread in full if you have issues.
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February 9, 2018 at 8:26 am #76338Ball sounds are the new night>day slider.
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February 9, 2018 at 11:38 am #76361Sorry Thalamus,
missed this post.
I will check better next time?
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June 17, 2018 at 1:06 pm #88662I don´t find a way to put on FS.
so with this values i got fs mode, but i see backglass digits on the playfield ¿anyone knows how could i get fs mode on dr.dude?or quit digits from playfield Thanks
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June 17, 2018 at 1:54 pm #88671Open at table that works. Look at the options and learn from that. It is quite obvious why you have problems.
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June 20, 2018 at 12:29 pm #88950There should be no checkmark for FSS mode and test desktop
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July 2, 2018 at 11:47 pm #90393Looks like a great game. How do you get it to take up the full screen? I understand setting the XY orientation to 270 for portrait. But how to get it to take up the entire screen? (Sorry, I’m new to this). This is the first table I’ve encountered that doesn’t go truly full screen on launch or with manual rotation.
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July 3, 2018 at 12:23 am #90395Read this : https://vpinball.com/vpx-cameralight-mode-tutorial/
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July 3, 2018 at 12:27 am #90396https://vpinball.com/vpx-cameralight-mode-tutorial/
Not the easy answer, but you should know this. There is a link that Hauntfreaks explains his way of scaling but I can’t find at the moment
Make sure to not touch the z scale!! Causes major issues
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July 3, 2018 at 12:28 am #90397Dammit thalamus beat me to it lol.
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July 3, 2018 at 12:42 am #90404Well – your answer was better. It contains a warning for the z-scale problem.
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