- This topic has 92 replies, 43 voices, and was last updated 3 years, 8 months ago by agentEighty6.
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December 24, 2019 at 1:04 am #155524
Wow agentEighty6, fantastic job on your first table! Thank you so much for all your hard work. I have the VP 9 version loaded, and play it quite regularly, so this is a wonderful update…….
Which brings me to another thank you, mfuegemann for his VP 9 version. Also thank you to sheltemke.
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December 24, 2019 at 4:03 am #155526@stefanaustria, didn’t you think of making some new b2s for it?
Hm do you think the latest directb2s isn’t fine ? I prefer this one from Wildman:
http://vpuniverse.com/forums/files/file/2620-dungeons-and-dragons-bally-1987You need to login in order to like this post: click here
December 24, 2019 at 4:26 am #155527But that is crazy, 1.0 i couldn’t see all “pink” Elements, but only a few – 1.0.1, just a few are left to change, i see it …
Ok maybe i did something in the Past with my GPU Settings, but can’t remember.
Man, i am color blind for a half too ? VPX is worth for the Eye – Specialist ?You need to login in order to like this post: click here
December 24, 2019 at 5:52 am #155535Hm do you think the latest directb2s isn’t fine ? I prefer this one from Wildman:
http://vpuniverse.com/forums/files/file/2620-dungeons-and-dragons-bally-1987
Yeah, I’ve got it, and for now it’s enough. But there’s always something to improve… some lights, 3 screen support, hi-res? :)
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December 24, 2019 at 1:52 pm #155584Thanks, Great work of this unique table with the magic save… very frustrating
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December 24, 2019 at 7:37 pm #155622I am getting a stuck solenoid on the left side. The kicker solenoid on my dof is firing on table startup then fires again and stays on.
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December 24, 2019 at 7:57 pm #155624Tom did you update your dof config lately? The solenoidswere incorrect so i requested an update to config tool website. They were pointing to s16 and s17 but should now point to s18 and s20. Redownload and let me know if that fixes the problem.
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December 24, 2019 at 9:21 pm #155626Yep that did it. Â Thanks for the table. Â A lot of similarities to hardbody . Very fun
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December 25, 2019 at 1:46 am #155663Looks great, DungeonMaster! Thanks!
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December 25, 2019 at 5:54 am #155675Just wanted to say you are really shaping up to building a table! This looks wonderful and can’t wait to play it! (We have one at my local arcade and curious to see the similarities!)
"Fuck this game. I love it."
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December 30, 2019 at 3:09 am #156261So for the life of me I can’t get this ball to change. I have tried all the usual tricks and nothing is working. The ball is very matte? And almost see through and I believe this slight see through is making it appear to be slightly stuttering.
Also, I recently updated vpinmame from carny and when I load this table up, I’m greeted with a giant new logo, of a pinball machine before the table starts. However; this logo doesnt appear on all tables, just some. Why is that? I don’t think it affects the table in anyway, I’m just curious as to why it starts up on this and not on Earthshaker.
Great looking table so far! Still a few things of pink around the table I plan on getting to this week. Finally, does anyone else not using a real plunger feel it’s a tad bit too strong? I have never played the real machine, so I don’t want to adjust it if it’s close to the original.
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December 30, 2019 at 8:31 am #156266^^Turn ambient in lighting to true black (0,0,0) now it is on 64,64,64. This makes the ball look pale.
Good table btw, I like it a lot!
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December 30, 2019 at 9:01 am #156267Thanks for the feedback. I’m glad everyone’s enjoying the table! Ive been making a few tweaks here and there and was planning an update soon. The lighting is one of the changes. I see i didn’t have it set to black but it will be corrected in an update. I’ll check out the plunger strength too. I noticed that on my cab most tables behave the same way so thought it was just my cab settings.
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December 30, 2019 at 3:25 pm #156297I wrapped up getting rid of all the pink. Let me know if you want my version to save ya some time!
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January 5, 2020 at 2:30 am #157086Thank you so much for the 1.02 update.Â
I Don’t know what you did but this one looks MUCH better. The lights simply amazing with this update.
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January 5, 2020 at 5:14 am #157100Great – just 2 Pink Things are left – a Rubber at the Right Side and anything in the upper Right Area …
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January 5, 2020 at 11:44 pm #157212@zigbane really great job on this, such a complete package it’s hard to believe this is your first table. Looks and plays great, I can definitely see Herweh’s influence in your work (great guy to get inspired by ). Also LOVE that you’ve incorporated nFozzy’s physics, we’re so spoiled that anything else feels lacking these days, very much appreciated. Many thanks and looking forward to your future releases!
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January 6, 2020 at 5:07 am #157221I opened up the updated table yesterday to have a peek. I still have my left magna save issue so it isn’t really playable for me yet. But, never the less. After seeing how well you did with the update from 1.1 to 1.2. I puts some pressure into getting this fixed. Still a few object that needs to get the correct material. A tip is to actively use the element selector. There you can easily see if a object has a material or not. Well done @zigbane
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January 8, 2020 at 2:30 am #157407Very good table for your first try. Love it. I notice one thing. The ball sometimes leaves the field after being shot with the plunger.
Here are my two wheels for this table.
If you want more wheels made by me (nearly 1.000), take a look here: https://mega.nz/#F!IFsxBbCD!04cfuNEJi5hwuYxL6CvQIg
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January 8, 2020 at 8:46 am #157428Hi joey, i played a ton of games on the table but haven’t seen that. Maybe depends on individual plunger settings. Can you give more detail like where it happens and I’ll take a look. I’m assuming you maybe mean going up the left ramp. If so, maybe I’ll need to add a hidden wall above that to keep the ball on the table.
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