July 1, 2020 at 9:17 pm #189460
Are you using the latest version of VPX?
You need to login in order to like this post: click hereJuly 1, 2020 at 11:43 pm #189472sheltemkeParticipant@sheltemke
Thank you for the update!
You need to login in order to like this post: click hereJuly 1, 2020 at 11:52 pm #189474ThalamusModerator@thalamus
Hmm. Seeing this being update, is it what is required for me to take out the monitor and fix the issues I’ve currently have. ( no left magna save and dead dof ) – It might very much be. I’ve had the urge to play this for a long time now, and I miss playing Hardbody too. Thanks for the update, and probably tipping the scale to get my ass on this task @zigbane
You need to login in order to like this post: click hereJuly 2, 2020 at 10:53 am #189537goodGRIEFF76Participant@goodgrieff76
I receive a Variable is undefined: UpdateMaterial error
You need to login in order to like this post: click hereJuly 2, 2020 at 10:59 am #189538
I wonder if it depends on the VPX version. I am not getting any kind of error like that, but maybe others can chime in.
I added flupper’s newest flasher routine and that is where you are getting the error.
are you able to tell if you are running the newest version of VPX and/or what build?
You need to login in order to like this post: click hereJuly 2, 2020 at 11:35 am #189539goodGRIEFF76Participant@goodgrieff76
I am on the newest version of VPX.
You need to login in order to like this post: click hereJuly 2, 2020 at 12:25 pm #189553
So you’re not on 1.7, correct?
If 1.6 when did you last update?
Maybe try to re download it?
Thalamus, hurry up and fix your magnasave so you can help solve this mystery!
You need to login in order to like this post: click hereJuly 2, 2020 at 1:28 pm #189575ThalamusModerator@thalamus
I believe you’re answering this correctly. Even though I haven’t fixed my issues yet. Was able to play and test all shots. No issues with either 10.6.1 or 10.7beta for me. It might very well be a older 10.6 he is using. I believe I’ve seen that error before, but, just can’t with 100% certainty say it was because of outdated vp. Pretty sure it is on his end though. One suggestion though. Putting samples in the backglass isn’t going to make ssf users very happy. In my opinion, the only sample that might belong there is the knocker. Love the updated flashers, so, thanks to you and flupper. I will look at my issues – soon. Irritating needing to let the left out-lane drain when I’m pressing the damn button already :)
You need to login in order to like this post: click hereJuly 2, 2020 at 2:18 pm #189593
Thanks for checking and verifying! Im not home to check but I think I put an option in there to use flipper buttons to also trigger the magna saves for people without those buttons (or who have messed up buttons lol). Or maybe that was Strange Science. Being this was my first table I did, I wasn’t aware of the differences in soundlocations. But I’ll check those and correct in a minor update.
You need to login in order to like this post: click hereJuly 10, 2020 at 4:15 pm #190746konfradParticipant@konfrad
The table isn’t funny… sorry
You need to login in order to like this post: click hereJuly 10, 2020 at 4:42 pm #190751
Thanks konfad. But it wasn’t meant to be funny. It’s dungeons and dragons.
You need to login in order to like this post: click hereAugust 4, 2020 at 11:56 pm #194010link0126Participant@link0126
This is a unique table and it’s quite fun. I think the plunger is launching the ball with too much force though. No matter how much force I use to launch the ball when it returns from the left ramp (whether it goes half way up or all the way around), it’s not returning through the right inlane, it’s hitting the top of it and bouncing over to the left flipper. I watched people playing on the real table and most of the time the ball is going through the inlane giving them a clean return and nice setup rather than a bouncey ball through the playfield. During regular play if the ball goes half way up the left ramp it returns properly through the inlane most of the time, meaning I think the problem is the plunger strength is just way to high. What do you think?
I play on desktop btw.
You need to login in order to like this post: click hereAugust 5, 2020 at 3:04 am #194017
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