- This topic has 77 replies, 11 voices, and was last updated 3 years, 9 months ago by jbg4208.
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November 14, 2017 at 9:24 am #69182
probably missing that old “r” :)
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November 14, 2017 at 1:08 pm #69197thank you fiend,great job
ScottyVH I didn’t know you were a “fiend”.. you do know what that is right?
noun
noun: fiend; plural noun: fiends
an evil spirit or demon.I’m a charter member
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November 14, 2017 at 1:41 pm #69208@HF.. like we didn’t already know that… hahaha…
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June 18, 2020 at 8:17 pm #187145Any one, know how to get the Left, Right sling, and the 2 bumpers to fire off my contactors. Everything else is working. targets flippers fire off the feedback. I see( at least i think ) that it is coded in the config tool. just not coded into the table script. Even a guide for this would be helpful for activation DOF commands, i want to try and code the 3 angels table. Also to have a better understanding of how dof works> Thanks guys
Naeromagus (Brandon)
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June 18, 2020 at 10:58 pm #187160For the Left, Right sling ADD to the table script
DOF 102, DOFPulse
DOF 101, DOFPulse
Sub RightSlingShot_Slingshot
vpmTimer.PulseSw 66
PlaySound SoundFX("right_slingshot",DOFContactors), 0, 1, 0.05, 0.05
DOF 102, DOFPulse
RSling.Visible = 0
RSling1.Visible = 1
Sub LeftSlingShot_Slingshot
vpmTimer.PulseSw 66
PlaySound SoundFX("left_slingshot",DOFContactors),0,1,-0.05,0.05
DOF 101, DOFPulse
LSling.Visible = 0
LSling1.Visible = 1
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June 18, 2020 at 11:20 pm #187161For the Bumpers – Change to — Copy and paste
Sub Bumper1_Hit : vpmTimer.PulseSw(55) : PlaySound SoundFX("fx_bumper1", DOFContactors): DOF 103, DOFPulse: End Sub
Sub Bumper2_Hit : vpmTimer.PulseSw(55) : PlaySound SoundFX("fx_bumper1", DOFContactors): DOF 104, DOFPulse: End Sub
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June 18, 2020 at 11:53 pm #187164I see when the game 1st loads up it puts a ball in the shooter lane before you start the game
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June 19, 2020 at 6:12 am #187172Yes it does same here. How were you able to determine the script commands to trigger dof for those items. Is it the same for all tables? And then (the config tool) is where the actual switch numbers come into play? Sorry for the questions I’m trying to understand this
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June 19, 2020 at 11:14 am #187197I see when the game 1st loads up it puts a ball in the shooter lane before you start the game
Mine does not do this. Maybe try a different rom or deleting the nvram file. Just a guess though.
Ive tested on 10.6 on my cab and 10.7 beta on my laptop and neither do this UNLESS you hit f3 to restart the rom file. But just starting the game normally does no trigger the ball until you hit start game (1).DOF – I have no idea on that stuff.
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June 19, 2020 at 11:25 am #187199After 4 years of playing around with it you start to learn a few things it takes time
If somebody would spend a lot of time playing around with it, There is no doubt you can learn it a lot faster
Info on the DOF Config tool site – http://pinball.weilenmann.net/docu/DirectOutputWIP/inifiles.html#inifiles_introduction
Is it the same for all tables? — NO
I use this game as a reference
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June 19, 2020 at 8:26 pm #187293@jbg4208 Any chance You could share your nvram file and table script
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June 28, 2020 at 10:39 pm #188739@Outhere Shoot just saw this. Here is the NVRAM file and script.
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June 28, 2020 at 11:25 pm #188744Script in archive 0 bytes.
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June 28, 2020 at 11:51 pm #188746@Outhere Shoot just saw this. Here is the NVRAM file and script.
NVRAM file made no difference ball loads as soon as you start game but the game don’t actually start
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June 29, 2020 at 8:20 am #188776hmm. Odd. lets try the script again.
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June 29, 2020 at 8:58 am #188785Looks better – will try later today
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June 30, 2020 at 7:38 pm #189166NVRAM file made no difference ball loads as soon as you start game but the game don’t actually start
Same results
Made no difference ball loads as soon as you start game but the game don’t actually start
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June 30, 2020 at 11:38 pm #189188Hmm. For some reason I didn’t have this table in my collection. Downloaded the script, deleted the registry hive for the rom and it worked perfectly, except for the mentioned plunger. I have a feeling that at one point the sound didn’t work and I forgot about it. I might have a fix for that ball too. Just forgot to test since my main focus was to add some basic ssf to a few tables. Remind me @outhere, if I forget to update on this.
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July 1, 2020 at 12:34 am #189196Hmm. For some reason I didn’t have this table in my collection. Downloaded the script, deleted the registry hive for the rom and it worked perfectly, except for the mentioned plunger. I have a feeling that at one point the sound didn’t work and I forgot about it. I might have a fix for that ball too. Just forgot to test since my main focus was to add some basic ssf to a few tables. Remind me @outhere, if I forget to update on this.
I forgot about deleting the rom in the registry so I went and did that and it made no difference
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July 7, 2020 at 7:07 am #190167Looks & plays nice, thanks for sharing! Unfortunately this table is way too hard for my pinball skills :-(. 10 games, only twice managed to hit all lower targets, never managed to hit all upper targets. Drain monster. If I was playing this in a bar having put coins into, I would have felt being tricked. But I am a bad player and if it plays like the real thing, then I’ll have to improve…nevertheless, thx for letting us try
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