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Viewing 20 posts - 41 through 60 (of 78 total)
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  • #69182
    The Loafer
    Participant
    @theloafer
    Member

    probably missing that old “r” :)

    #69197
    HauntFreaks
    Moderator
    @hauntfreaks
    vipContributorMember

    thank you fiend,great job

    ScottyVH I didn’t know you were a “fiend”.. you do know what that is right?

    noun
    noun: fiend; plural noun: fiends
    an evil spirit or demon.

    I’m a charter member

    drop_settings-1

    Attachments:
    1 user thanked author for this post.
    #69208
    arconovum
    Participant
    @nicholaschristopher
    MemberContributor

    @HF.. like we didn’t already know that… hahaha…

    #187145
    naeromagus
    Participant
    @naeromagus
    Member

    Any one, know how to get the Left, Right sling, and the 2 bumpers to fire off my contactors. Everything else is working. targets flippers fire off the feedback. I see( at least i think ) that it is coded in the config tool. just not coded into the table script. Even a guide for this would be helpful for activation DOF commands, i want to try and code the 3 angels table. Also to have a better understanding of how dof works> Thanks guys

    Naeromagus (Brandon) :-)

    #187160
    outhere
    Moderator
    @outhere
    MemberContributorvipModerator

    For the Left, Right sling ADD to the table script
    DOF 102, DOFPulse
    DOF 101, DOFPulse

     

    Sub RightSlingShot_Slingshot
    vpmTimer.PulseSw 66
    PlaySound SoundFX("right_slingshot",DOFContactors), 0, 1, 0.05, 0.05
    DOF 102, DOFPulse
    RSling.Visible = 0
    RSling1.Visible = 1

    Sub LeftSlingShot_Slingshot
    vpmTimer.PulseSw 66
    PlaySound SoundFX("left_slingshot",DOFContactors),0,1,-0.05,0.05
    DOF 101, DOFPulse
    LSling.Visible = 0
    LSling1.Visible = 1

    • This reply was modified 5 months ago by outhere.
    #187161
    outhere
    Moderator
    @outhere
    MemberContributorvipModerator

    For the Bumpers – Change to  —  Copy and paste

     

    Sub Bumper1_Hit : vpmTimer.PulseSw(55) : PlaySound SoundFX("fx_bumper1", DOFContactors): DOF 103, DOFPulse: End Sub
    Sub Bumper2_Hit : vpmTimer.PulseSw(55) : PlaySound SoundFX("fx_bumper1", DOFContactors): DOF 104, DOFPulse: End Sub

    #187164
    outhere
    Moderator
    @outhere
    MemberContributorvipModerator

    I see when the game 1st loads up it puts a ball in the shooter lane before you start the game

    #187172
    naeromagus
    Participant
    @naeromagus
    Member

    Yes it does same here.  How were you able to determine the script commands to trigger dof for those items. Is it the same for all tables? And then (the config tool)  is where the actual switch numbers come into play? Sorry for the questions I’m trying to understand this

    #187197
    jbg4208
    Participant
    @jbg4208
    Member

    I see when the game 1st loads up it puts a ball in the shooter lane before you start the game

    Mine does not do this. Maybe try a different rom or deleting the nvram file. Just a guess though.
    Ive tested on 10.6 on my cab and 10.7 beta on my laptop and neither do this UNLESS you hit f3 to restart the rom file. But just starting the game normally does no trigger the ball until you hit start game (1).

    DOF – I have no idea on that stuff.

    • This reply was modified 5 months, 2 weeks ago by jbg4208.
    #187199
    outhere
    Moderator
    @outhere
    MemberContributorvipModerator

    After 4  years of playing around with it you start to learn a few things it takes time
    If somebody would spend a lot of time playing around with it, There is no doubt you can learn it a lot faster
    Info on the DOF Config tool site – http://pinball.weilenmann.net/docu/DirectOutputWIP/inifiles.html#inifiles_introduction
    Is it the same for all tables? — NO
    I use this game as a reference
    https://www.vpforums.org/index.php?app=downloads&showfile=13822

    #187293
    outhere
    Moderator
    @outhere
    MemberContributorvipModerator

    @jbg4208   Any chance  You could share your nvram file and table script

    #188739
    jbg4208
    Participant
    @jbg4208
    Member

    @Outhere Shoot just saw this. Here is the NVRAM file and script.

     

    Attachments:
    #188744
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Script in archive 0 bytes.

    #188746
    outhere
    Moderator
    @outhere
    MemberContributorvipModerator

    @Outhere Shoot just saw this. Here is the NVRAM file and script.

    NVRAM file made no difference ball loads as soon as you start game but the game don’t actually start
    The text file (script) was empty

    #188776
    jbg4208
    Participant
    @jbg4208
    Member

    hmm. Odd. lets try the script again.

    Attachments:
    #188785
    outhere
    Moderator
    @outhere
    MemberContributorvipModerator

    Looks better – will try later today
    Thanks

    #189166
    outhere
    Moderator
    @outhere
    MemberContributorvipModerator

    NVRAM file made no difference ball loads as soon as you start game but the game don’t actually start

    Same results
    Made no difference ball loads as soon as you start game but the game don’t actually start
    Thanks

    #189188
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Hmm. For some reason I didn’t have this table in my collection. Downloaded the script, deleted the registry hive for the rom and it worked perfectly, except for the mentioned plunger. I have a feeling that at one point the sound didn’t work and I forgot about it. I might have a fix for that ball too. Just forgot to test since my main focus was to add some basic ssf to a few tables. Remind me @outhere, if I forget to update on this.

    1 user thanked author for this post.
    #189196
    outhere
    Moderator
    @outhere
    MemberContributorvipModerator

    Hmm. For some reason I didn’t have this table in my collection. Downloaded the script, deleted the registry hive for the rom and it worked perfectly, except for the mentioned plunger. I have a feeling that at one point the sound didn’t work and I forgot about it. I might have a fix for that ball too. Just forgot to test since my main focus was to add some basic ssf to a few tables. Remind me @outhere, if I forget to update on this.

    I forgot about deleting the rom in the registry so I went and did that and it made no difference

    #190167
    makmak
    Participant
    @makmak
    Member

    Looks & plays nice, thanks for sharing! Unfortunately this table is way too hard for my pinball skills :-(. 10 games, only twice managed to hit all lower targets, never managed to hit all upper targets. Drain monster. If I was playing this in a bar having put coins into, I would have felt being tricked. But I am a bad player and if it plays like the real thing, then I’ll have to improve…nevertheless, thx for letting us try  ;-)

Viewing 20 posts - 41 through 60 (of 78 total)
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