- This topic has 77 replies, 11 voices, and was last updated 3 years, 9 months ago by jbg4208.
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July 7, 2020 at 7:43 am #190171
Yes it is. I may see if I can match it up with borgdog’s Targe Alpha just to maybe get Item placements correct. They are sister tables. Not sure how much work that will take but will see.
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July 7, 2020 at 4:38 pm #190219Loading this one messed up my sound on a prev ver of this talbe and the EM Eldorado. Im lost on how to make them sound again.
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July 7, 2020 at 10:31 pm #190239Good looking table and plays nice, but like many others, the only sounds I get are the mechanical ones and no ROM sounds. Is there an updated ROM that should go with this? Otherwise, any ideas? I have already tried F1 and reset. Sound settings are all correct and all other tables installed work fine. Any help greatly appreciated.
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July 7, 2020 at 11:16 pm #190240I’ll share this for a short period. It has the “old” version of the table (ignore it), but, also the other files needed.
https://www.dropbox.com/s/kwbajf6qpr8tgrg/Eldorado_12_ThalEdit.zip?dl=0You need to login in order to like this post: click here
July 8, 2020 at 7:24 am #190252July 8, 2020 at 11:13 pm #190355Thanks Thalamus! That worked like a champ. Your my hero!
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July 9, 2020 at 7:49 pm #190546Wow just realized that you had given this an update. Much appreciated
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July 10, 2020 at 4:56 am #190601A little bird told me that it might come a even better version of this – soon.
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July 10, 2020 at 9:25 am #190635New version coming soon. All playfield elements have been matched with one of it’s sister tables and are in the correct positions. Plastic images have been updated just a bit and playfield has been modified to match the correct position of the playfield elements. The playfield image is still not great but it works. Still by no means is this table easy to play – It’s a BIT**… :)
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July 11, 2020 at 8:52 pm #190895Thanks for the update !
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July 11, 2020 at 9:59 pm #190903Update posted. It’s still a BIT$%…
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July 11, 2020 at 10:09 pm #190904Still no sound other than the table sounds. Tried loading the ROM supplied vat dropbox as well, but there was no change…..
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July 11, 2020 at 11:00 pm #190916Be sure to hit F1 when the table is up and enable use sounds and use samples. I had to do that with the drop box update.
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July 11, 2020 at 11:15 pm #190919Someone has the manual and can only send me the dipswich part, so I can add coin chute controls in the dipswitch menu ?
Thank you
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July 12, 2020 at 4:08 am #190946Attachments:
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July 13, 2020 at 11:38 pm #191144For the people who wants to have coin chutes in the F6 menu :
Here’s the modified script (just copy from zip file and overwrite the function in the script of the table)
OR .. The authors can add it to the next release (if there will be a next releaseAttachments:
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July 15, 2020 at 8:57 pm #191270Thankss JBG,
Really glad to see this one get some love. I think I remember playing years ago and I have always liked this PF layout.
One thing I have always noticed is that the the scaling of the original PF image does not appear to be the correct length/width. You can tell this by looking at the inserts. I will bet someone could photoshop the current PF image and overlay it on El Dorado or Target Alpha (assuming they are to scale), align it with the inserts and other physical locators and provide you a true to scale image to work with. This will likely make the gameplay more accurate as well.
Thanks again for giving it some attention. :)
My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,
40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support
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July 17, 2020 at 10:13 am #191518Thankss JBG,
Really glad to see this one get some love. I think I remember playing years ago and I have always liked this PF layout.
One thing I have always noticed is that the the scaling of the original PF image does not appear to be the correct length/width. You can tell this by looking at the inserts. I will bet someone could photoshop the current PF image and overlay it on El Dorado or Target Alpha (assuming they are to scale), align it with the inserts and other physical locators and provide you a true to scale image to work with. This will likely make the gameplay more accurate as well.
Thanks again for giving it some attention. :)
Yep, That is what I did. Took borgs target alpha and move all VPX elements to match. Copied some of them straight across. Also overlaid the play field images and pieced COG together the best I could so it would match up with the VPX elements that were copied from target alpha. So the VPX elements should be in the right place. I trust Dan’s placements. He is not one to skimp :)
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