This topic contains 137 replies, has 46 voices, and was last updated by  Kernel 6 months, 3 weeks ago.

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  • #33845
     Dark 
    Participant
    vipMemberContributor

    Great job on this one!

    I think someone forgot about the ramp decals though?

    3dcreation

    #33878
     wrd1972 
    Participant
    MembervipContributor

    For the coffin targets. Take a look at how they did on “The Pinball Arcade”. It appears that their is a part  that flips open. Hard to describe, put its clear on TPA.

    My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

    40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

    #33893
     N3roflint 
    Participant
    Member

    Great job on this one! I think someone forgot about the ramp decals though?

    “Monster Slide decals;  if anyone has a source please let me know.  the only ones I have are from the VP9 version and the quality of the images are not worth my time.”

    He didn’t forget he’s just looking for better images.

     

    .

    #33899
     Clark Kent 
    Participant
    MemberContributor

    I found two problems: the hithight of all rubbers should be exactly the half of the ball size, in this case 25. At the moment some rubbers are at 25, some at 30 and some at 35 – why? That does not work correctly, the ball behaves weird when moving on the rubbers with the incorrect hitheight.

    The plunger is too long (I would recommend 150 instead of 180) and the mechanical strenght is way too strong, 50 or 55 should be enough.

    1 user thanked author for this post.
    #33942
     Clark Kent 
    Participant
    MemberContributor

    As I noticed several problems while playing I checked the table  more thoroughly.

    So I corrected some guide walls (never saw this made with ramps by the way), which prevented the ball from moving how it should in some areas. Also corrected all rubbers. And I corrected the ramps – a lot of inaccuracies there like gaps or not exactly connected parts. Adjusted the strength of the bumpers and the angle of the flippers just a little bit. Made the side rails for the fs version invisible (if you need them just make them visible again). Added a balldrop sound for the ramp exits. May I did some more, can not remember at the moment.

    https://www.dropbox.com/s/5gz4eucm88i0cou/Elvira%20and%20the%20Party%20Monsters%20%28Bally%201989%29.rar?dl=0

    #33945
     Clark Kent 
    Participant
    MemberContributor

    One last correction: revised the slingshot rubbers and some other rubbers on posts. And added some missing posts. Corrected some other small things to ensure original gameplay.

    Same link as above.

    One thing remaining in the construction: the primitive wire ramp in the right looks a little bit twised in the middle. And the plastic ramp (monster slide) looks a little bit blocky, especially in the curves. Would be nice to correct these things.

    And maybe we find the monster slide decal, otherwise I would use the old one. Better than without a decal…

     

    #33946
     doogie 
    Participant

    That’s great Clark, but I don’t think you were working off the latest (1.1) version which had some fixes in it.

    #33947
     Drybonz 
    Participant
    Member

    Hm… I also didn’t realize there was a 1.1.  Thanks for pointing that out.

    #33948
     Clark Kent 
    Participant
    MemberContributor

    Changes from 1.1 integrated. Moreover I noticed some small problem which I corrected – I think this should play perfect now.

    I’m only trying to get the ramp decals then this table should be finished, I think.

    https://www.dropbox.com/s/5gz4eucm88i0cou/Elvira%20and%20the%20Party%20Monsters%20%28Bally%201989%29.rar?dl=0

    32assassin if you want, you can make this the new official version. Not necessary to mention me.

    #33949
     32assassin 
    Participant
    Member

    Made the side rails for the fs version invisible (if you need them just make them visible again) 

    all my tables automatically hide the desktop components for easy DT to FS switching,  their is no need for you to manually hide anything

     

    If DesktopMode = True Then ‘Show Desktop components

    Ramp16.visible=1

    Ramp15.visible=1

    Primitive13.visible=1

    Else

    Ramp16.visible=0

    Ramp15.visible=0

    Primitive13.visible=0

    End if

     

    if you are using FS all you need to do is go to

    Video Preferences –> Video Options –>  Make sure  “Use always FS ”  is checked on.

    the side rails and primitive cab will be hidden.

    see a table you like help me find the resources so that I can finish it
    https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

    #33950
     BorgDog 
    Participant
    MemberContributorvip

    Pretty nice, thanks!.

    I would suggest changing the plunger pull speed to 0.25 instead of 1 so those of us playing desktop or without analog plunger have a little more control over the plunge.

    #33951
     Drybonz 
    Participant
    Member

    Pretty nice, thanks!. I would suggest changing the plunger pull speed to 0.25 instead of 1 so those of us playing desktop or without analog plunger have a little more control over the plunge.

    *edit*  I moved my plunger questions here so I wouldn’t screw up 32assassin’s thread:

    https://vpinball.com/forums/topic/non-analog-plunger-settings/

    #33957
     RustyCardores 
    Moderator
    MemberModerator

    Im having some trouble with the kicker up top. Sometimes it kicks and the ball just rolls down the table, other times it works fine, but some other times it kicks and the ball seems to vanish and then re-appear above the lanes.

    #33960
     HauntFreaks 
    Moderator
    vipContributorMember

    Changes from 1.1 integrated. Moreover I noticed some small problem which I corrected – I think this should play perfect now. I’m only trying to get the ramp decals then this table should be finished, I think. https://www.dropbox.com/s/5gz4eucm88i0cou/Elvira%20and%20the%20Party%20Monsters%20%28Bally%201989%29.rar?dl=0 32assassin if you want, you can make this the new official version. Not necessary to mention me.

    Clark here is your modded table…. with my light mods…. since were posting mods…

    https://www.dropbox.com/s/lenmrawwxuxqfsw/Elvira%20and%20the%20Party%20Monsters%20%28Bally%201989%29%20lightmod.rar?dl=0

    #33976
     randr 
    Keymaster
    ModeratorMember

    1.2 update incase people miss it. really is a good table. thanks!

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    *******************************************************

    1 user thanked author for this post.
    #33977
     Ben Logan2 
    Participant
    Member

    Thanks so much for the table, 32a. The lighting under the plastics, especially under Elvira sitting atop the tomb on the lower left, is really beautiful.

     

     

    #33979
     TNT2 
    Participant
    Member

    Thanks for the update!

    #33981
     Ben Logan2 
    Participant
    Member

    The update is great. Thank you, Hauntfreaks! Clark, your version plays nicely, too. I had lots of fun with both this evening. The lighting on this table is awesome! I love that it seems to come from real bulbs, spreading outward from there. Very artistic.

    This is one of the few VPX tables that’s giving me stutter with my 750ti. I experimented with tons of different video settings over the course of four hours with no luck. The Monster Slide ramp especially. Ball gets real choppy as it twists and turns down that ramp. Maybe because this is coinciding with lots of lights firing at once (?) Gameplay is butter smooth when ball is on playfield.

    In the last version, the ball was getting caught on rubbers and sort of spinning on top of them (with posts) at times. That’s not happening with this build.

    Gameplay seems smoother on this table in windowed fullscreen vs. forced real fullscreen.

    It’s totally fun to play as is, even with a bit of stutter. This is a killer table! Thanks you guys.

    :)

    #33983
     RustyCardores 
    Moderator
    MemberModerator

    1.2 update incase people miss it. really is a good table. thanks!

    Thanks, I had missed that.

    #33984
     Clark Kent 
    Participant
    MemberContributor

    Thanx for using my fixes for your latest release! :) You only forgot to import the red peg texture for the posts I added).

    The side rails hiding in FS mode does not work here. I’m using the option in the video options but it still does not work. But that’s no big problem – I’ve just hidden them again… ;)

Viewing 20 posts - 21 through 40 (of 138 total)

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