March 31, 2017 at 12:42 pm #51540
my first table. this is a heavy mod based on 32assassin's great Fathom, which is based on Unclewilly's version, so all credits and thanks go to these two.
What I did: - completely remade playfield in 4k resolution (by stitching images from the web and partially redrawing, even bought a font for that job!) - completely remade plastics in 4k resolution (same way) - made new bumper caps from scratch - reworked or changed many objects, images and materials - completely remade all lights and illumination - apron reworked - "live" mirror metal wall at the top (only the ball is not reflected, don't know, how to do that) - and many other things, I don't remember anymore
Physics (only minor changes): - made the table slightly slower - ! repositioned the rubber posts at the wicked vertical outlane, so that there's at least a small chance so save the ball from draining by nudging ! Btw, this is also the case for the real table as seen in videos on the web, so no cheating.
The aim of this version was to get it as close to the original vintage table (yellow tint, vintage light bulbs a.s.o) As I already mentiond in the WIP thread, I will also make a second version, which will look like a polished Fathom with LED lights, plastics and playfield repros a.s.o. The desktop view needs a liitle more work, but is already quite ok now. Maybe I'll release an update in the future. Big thanks go to roar, who provided me with images of plastics and to all the cool people, who made and contributed to VP and the great always helping community!
You need to login in order to like this post: click hereMarch 31, 2017 at 2:05 pm #51543
Damn, that is one nice looking playfield! Rest of it looks pretty good too!
Couple little things, you are missing a material on the bumper rings, and the lights cutting through the middle of the drop targets look a little.. odd… I reshaped them on my copy so they didn’t stick through the drops.
You need to login in order to like this post: click hereMarch 31, 2017 at 7:58 pm #51570bordModerator@bord
This is visually very impressive work. Great job on the details and overall feel of the thing.
It would be cool if the “Game Over” reflection on the plastics disappears when the Game Over light turns off on the backglass.
You need to login in order to like this post: click hereApril 1, 2017 at 4:48 am #51587ThalamusModerator@thalamus
Ah. There it is – been waiting for this to be releases. Once again – thank you very much !
Very curious of the physics changes.
You need to login in order to like this post: click hereApril 1, 2017 at 7:53 am #51588Rajo JoeyParticipant@joey2001
Great artwork and wonderful to play.
You need to login in order to like this post: click hereApril 1, 2017 at 8:08 am #51597randrKeymaster@randr
Congrats on your first build! Hope its not your last! very nice art
You need to login in order to like this post: click hereApril 1, 2017 at 1:25 pm #51610
@BorgDog: Thanks for the heads up. I assume you mean the drop targets on the left side and you are in DT view. If so, you’re right, as I mentioned the DT view needs more work. I’ll work this out later.
@bord: agree, that would be nice, I’ll think about it.
You need to login in order to like this post: click hereApril 1, 2017 at 2:34 pm #51614April 1, 2017 at 9:18 pm #51643TNT2Participant@tnt2
Wow. This looks great. Thanks.
You need to login in order to like this post: click hereApril 2, 2017 at 5:41 am #51663TXT11Participant@txt11
Simply wonderful toned-down visuals that add so much to the realism of this table. Playing this table makes me feel like I am playing as a 14 y.o. again.
You need to login in order to like this post: click hereApril 2, 2017 at 2:07 pm #51678
@BorgDog funny, actually I liked the outcome this way. I thought, this looks like the upper part is solid plasic whereas the lower part is only thin plasic walls to save costs. Actually i’m not quite sure, why the light transmits only the lower part, i thoght it’s in the nature of VP’s dd target objects and meant to be like this. As i mentioned, I’m just a beginner and still in the trial and error phase. I’ll think about it. :)
You need to login in order to like this post: click hereApril 2, 2017 at 2:30 pm #51680
The light is not actually transmitting. Light objects are only 2D, so basically a flat disc of “light” The crisp line you see there is just where the disc cuts the drop target, I think you have height 28 on those so that is where it sticks through the target, what looks like light coming through the lower part is just looking through the light that is around it. If you go into camera mode and move inclination up and down you can see how that works better.
The 2D lighting is about the biggest limitation to vpx I think at this point and people do lots of different things to get the lighting to look right at reasonable views, but if you change the views inclination too much then things start to look not right, fortunately most people stick to a reasonable range of viewpoints even between desktop and FS.
All that being said, if you like how it looks run with it, fun table btw played a few games yesterday.
You need to login in order to like this post: click hereApril 3, 2017 at 2:27 pm #51736
very good explanation, thanks. Thought this is only the case for non-bulb lights.
You got me to an idea: I’ll limit the bulb lights, so they don’t influence the dtargets. And I add some surface dependent lights on the playfield with those shadow cut-outs for non-dropped targets. This would mean 8 twin-sets of differentially cut-out lights for every combination possible, turned on-off depending on, which dtarget is down or up. Might add some more realism. I’ll experiment with this… but later… now, after a phase of table making I want to use my cab for playing and just having fun again for some time :)
Reason for those many edits: I’m using such an old and cheap substitute keyboard atm, that you have to hack the keys like on those old mech type writers…
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1 user thanked author for this post.April 3, 2017 at 8:15 pm #51741bordModerator@bordApril 4, 2017 at 11:51 pm #51808Ben Logan2Participant@benlogan2
I really love what you’ve done with the look of this one. Lighting reminds me of the Zaccaria iOS app (of which I’m a huge fan). Really warm looking.
I like the backglass reflection on the playfield. Especially like the illuminated rollovers.
Thanks for this awesome mod. Wonderful work. I hope you’ll lend your talents to another.
You need to login in order to like this post: click hereApril 11, 2017 at 1:22 pm #52083LudditeParticipant@luddite
The table looks absolutely fantastic, but I have a one problem. When I turn the table to 0 inclination the insides of the mermaid traps suddenly disappear. How can that be?
You need to login in order to like this post: click hereApril 11, 2017 at 2:00 pm #52084
hmm, you mean the saucer holes? Actually I don’t know. Just don’t set it to 0 …
You need to login in order to like this post: click hereApril 17, 2017 at 2:28 am #52294rotraxParticipant@rotrax
oh one of the best tables just got better. This looks just like the one I played when I was a kid… many thanx
You need to login in order to like this post: click hereMay 16, 2017 at 9:30 pm #54281randrKeymaster@randr
table looks good on cab! thanks for this one(yeah late to party)
You need to login in order to like this post: click hereMay 16, 2017 at 10:13 pm #54286
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