Fire button/ launch button and RGB support

Viewing 14 posts - 1 through 14 (of 14 total)
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  • #224297
    Tom
    Participant
      @armyaviation

      On my cab, I don’t like having a plunger and a launch button on the front of my cab so I have a button on my lockdown bar which acts as a launch button and a fire button when applicable.  It was a while since I set it up and with my new cab build I need to review the settings.  GTXJoe did a great write up here. https://www.vpforums.org/index.php?showtopic=45388

      what I want to do with my new build is to put a clear fire button and have RGB support for it.  I know… it doesn’t exist.  I am going to explore and see how hard it would be to add it to the config tool but I think I may be able to trick it.  On the config tool you can only tell it to be on or off, no color support, but what if you tied it into the under cab lights.  The only issue would be that it would be on all the time.  The positive is constant and the led wiz adjusts the ground but I also have a sainsmart board…..  that controls positive to the toys.  What if I hooked the positive to that and had that port being controlled by the fire button in dof, it would come on when it was supposed to and be whatever color the under cab was?????? Would this work???

      #224300
      Thalamus
      Moderator
        @thalamus

        I can’t guarantee that it will work. But, I don’t see why the hell it should be so hard to do either. After all, it is just a light and pinmame should be able to tell you when it is on/off. Maybe asking the DOFLinks hackers or long time members like mjr.

        #224301
        Tom
        Participant
          @armyaviation

          It shouldn’t be that hard to just update the dof config tool.  The under cab lights are pretty much the same thing.  I image in the beginning the lights were either on or off and somewhere along the way someone said let’s put RGB lights and then someone else said we can do MX under cab lights.  Fire button is already there so it should be as simple as making them RGB and the code still tells it when to be on or off

          #224302
          Thalamus
          Moderator
            @thalamus

            Yes. I agree.

            #224306
            Tom
            Participant
              @armyaviation


              what is the custom RGB option?   The pinscape build guide already talks about this

              #224310
              Tom
              Participant
                @armyaviation

                The more I think of it, the better approach would be to use an addressable LED, a pl9823 or even a couple off of the rest of my side strip I cut off and assign it to the flipper RGB and take the ground and use the led wiz to control the ground based off of the Fire button in config tool.   I have never seen the addressable flipper buttons in a cab and kind think they are silly because you only see them when you are away from your cab, but as a fire button it would be looking you in the face

                #224316
                32assassin
                Participant
                  @32assassin

                  I thought about this after playing Sterns Star Trek

                  Stern Star Trek  has a color changer RGB  fire button.

                  The bulb  Cycles through all the colors because it has 3  Rom controlled Lamps for the RGB.

                  You can do this for this table with your current DOF controller by simply connecting an RGB to those 3 rom IDs

                   

                  You can also accomplish this for tables that don’t have 3 dedicated rom IDs for the fire button

                  run 5 outputs from your DOF controller Device to a cheap $5 Arduino

                  1: Plunger Button

                  1: Fire Button

                  1: Red

                  1:Blue

                  1:Green

                  Run a simple While Loop  on the Arduino that

                  1. loops a color changing  RGB sequence –>  When all 5 Inputs are off aka No Fire Button or Plunger Button Support.
                  2. Reads the values from the RGB inputs  Passes the Colors to the bulb for  the 1 or 2 tables that actually have an RGB Fire button Controller
                  3. Plunger Button High —> Turn RGB Yellow
                  4. Fire Button High —>  Turn RGB Red

                   

                  see a table you like help me find the resources so that I can finish it
                  https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                  see a table you like help me find the resources so that I can finish it
                  https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                  #224374
                  Tom
                  Participant
                    @armyaviation

                    We now have RGB fire button support in DOF config tool.  Thanks @arngrim!

                    when I  get my cab up and running for good I want to learn how to write the MX code

                    #224412
                    Tom
                    Participant
                      @armyaviation

                      I played with this tonight.  Very interesting.  @32assassin, there are 3 light calls in the Star Trek dof for the fire button but I could not get them to work in the game.  I tried to activate them in debug and they werent listed, not in script.  That script is over my head with all the rgb inserts and such.  Do those Lights have to be in the script to make vpinmame activate them?

                      #224430
                      32assassin
                      Participant
                        @32assassin

                        this is a question for angrim

                        only reason you would ad a light call to the script is if you like to add a fire light to the table.

                        I never scripted a Plunger or Fire button light DOF call to any table.

                        what they do in DOF is set by the DOF config tool

                        to the left is the Star Trek Pro,  the fire button is not doing anything

                        to the right is the Star Trek LE and according to DOF it Blinks it  does not

                        do a color changing LED

                        see a table you like help me find the resources so that I can finish it
                        https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                        see a table you like help me find the resources so that I can finish it
                        https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                        #224431
                        Tom
                        Participant
                          @armyaviation

                          I would assume that I you don’t script the light it wouldn’t work.  Just like if you build a table and don’t script any lights, then they don’t exist right?   If they don’t exist then dof can’t see them.  I know dof talks to b2s but I wonder if you take the table and script those three lights  and throw some lights over on the side, would it work then?

                          #224432
                          Tom
                          Participant
                            @armyaviation

                            I was going to use rgb led on the light but then I would need a resistor.  I took a short led strip with about 6 LEDs and wrapped it around the button and it looks great

                            #224434
                            32assassin
                            Participant
                              @32assassin

                              you need to add switch activated DOF calls to the script

                              Flipper, kicker, Target, bumper hit

                              Object hit –> DOF call

                               

                              Lights are turned ON/OFF  by the rom  witch is controlled by PINMAME

                              if you want to run  DOF from a light,   you can get it directly from PINMAME.

                              you don’t need to add the DOF call tot he table script or to a dB2s files.

                               

                              in the case of ST  it might be different given that it has RGB lights and not ON/OFF lights.

                              the real machine should be giving you a variable voltage from 0V to 5V (or 12V) per each of the RGB out puts

                              this is how they do the Color Change cycle.

                              I don’t know if you get this from PINMAME.

                              If its not you will need to add the RGB flasher,   and somehow send those values as a DOF controller.

                               

                              you might need to talk to the PINMAME team or angrim.  to confirm that this is working.

                              if you are just getting an ON/OFF  for the 3 RGB controllers then you will not get the color changing effect.

                              you will get a blinking effect with different colors.

                               

                               

                               

                              see a table you like help me find the resources so that I can finish it
                              https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                              see a table you like help me find the resources so that I can finish it
                              https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

                              #224436
                              Tom
                              Participant
                                @armyaviation

                                That is all I am getting right now.  I don’t know if there can be some MX script written for it, but for now it acts the same way that the RGB flippers act, you tell it a color and it does that.  When I get my cab done and back in the house I can really play with it but my goal right now is to get it working as a launch button and a fire button combo.  I don’t want separate buttons so if the launch button is triggered by W17 or whatever, then I was going to pair it up with the addressable LED color for the launch effect and have it flash that color.  Then if a light or solenoid triggers the fire button if would light a different color.   If in the future we can figure out how to make it more advanced that oils be awesome.  I wonder other than Star Trek, how many other tables, that we have made, have multicolored fire buttons

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