- This topic has 116 replies, 2 voices, and was last updated 3 years, 2 months ago by FarFlippinOut.
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October 14, 2017 at 5:54 pm #66462
VPX mod of UncleWilly and Randr’s awesome Fire! table
Please use the latest VPX 10.4 beta. Â The lighting takes advantage of new features present. Â Â Surround sound (PMD) is also supported.
Thanks to:
UncleWilly and Randr for their amazing VP9 original, and Randr for guidance on that left lock behavior.
32Assassin for his VPX rebuild of the script and table.
HauntFreaks for color-correcting sling areas so they light up properly.
RustyCardores for PMDâ„¢ input.
VPX team for the wonderful engine.
NFozzy/Ninuzzu for fast flipper and ball shadow routines
Flupper for primitive flippersYou need to login in order to like this post: click here
Total of 41 users thanked author for this post. Here are last 20 listed.
October 14, 2017 at 6:11 pm #66466Yes! Love this table. Thanks for the VPX version, DJRobX. My Saturday night is made!
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October 14, 2017 at 6:56 pm #66469Nice! Will try this out. Thank you!
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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October 14, 2017 at 7:39 pm #66470Thank you good sir. A Williams classic!
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October 14, 2017 at 7:43 pm #66472Man, you don’t mess around! Great work.
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October 14, 2017 at 8:29 pm #66475Also thanks for inserting the DMD for us force exclusive fullscreen and desktop users.
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October 14, 2017 at 8:39 pm #66477Also thanks for inserting the DMD for us force exclusive fullscreen and desktop users.
Indeed. Â I was planning on adding that (exclusive is WAY faster on my laptop), but 32Assassin already had included that in his rebuild, so thanks to him for that!
On that subject, there’s a known issue in VPX, lights on the backdrop don’t work with all video drivers.  So if you don’t see scores in desktop mode, you may have to change  “.hidden = 1” to “.hidden = 0” in the script to enable the old ugly VPM display.
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1 user thanked author for this post.
October 14, 2017 at 9:17 pm #66479If I had one complaint it’s the hardware on sling plastic and other plastics. Should be rubber plugs not lock nuts but that’s nit picking. Good job
I’ll up a couple pics look at hardware holding plastics on
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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October 14, 2017 at 10:35 pm #66485Had a chance to play a few games tonight, plays really well, sounds are amazing, all around a great job by everyone.
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October 14, 2017 at 11:21 pm #66488If I had one complaint it’s the hardware on sling plastic and other plastics. Should be rubber plugs not lock nuts but that’s nit picking. Good job I’ll up a couple pics look at hardware holding plastics
Good catch … the caps are actually there, but most are missing the image assignment or are mapped to metal materials incorrectly. Â Please check this one.
https://www.dropbox.com/s/vqmofkcnr7zk386/Fire%21%20%28Williams%201987%29%20v1.01.vpx.zip?dl=0
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1 user thanked author for this post.
October 15, 2017 at 6:13 am #66496Fatastic work DJRobX, 32AssassinÂ
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October 15, 2017 at 9:05 am #66511We actually have this table here in Ottawa Pinball Arcade. Really neat table, so I’m glad to see a VPX version!
The only thing missing is the video of Mrs. randr doing the Fire! dance.  :)  That should be made into a fantasy B2S file….  haha!
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October 15, 2017 at 1:05 pm #66536Great build and awesome lightning. Thank you!
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October 15, 2017 at 2:12 pm #66537Super awsome, thanks a lot! Â Â
maybe a coin in sound for future releases?
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October 15, 2017 at 4:51 pm #66556The lights fade in and out so smoothly. Seems like a pretty big leap forward. I especially love the way the topmost part of the table looks when lit up (pictured in screenshot). Looks very natural.
Thanks to UW and company for a great table upon which to build this current beauty! Played the VP9 version a bunch.
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October 16, 2017 at 8:23 am #66614Thanks for VPX version. Looks great, I played it about 3 hours and in my opinion the one thing should be fixed is oftenstrong ball backspin. I tried to change some elements friction, ball mass etc. I think it plays better now but it is not as good as it should. Maybe some physic master could help? ClarkKent? ;)
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October 16, 2017 at 10:16 am #66620Anyone who wants to try to update the physics, please feel free to share your version here on this topic as a dropbox link. Â Â It’s been so long since I’ve played a real one, I don’t have a good memory of how it should play, so I left 32Assassin’s settings mostly untouched.
I had PM’d ClarkKent about my last table but didn’t get a response from him, don’t know if he has time to work on this, but would love it if he could. Â :)
You probably want to reduce the flipper strength to reduce backspin. Â They’re set pretty strong now, but you need them somewhat strong to hit those upper targets easily, and I kind of like the faster action. Â :)
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October 16, 2017 at 10:54 am #66626I agree. In general I would say that we are a bit to restrictive when it comes to general game speed.
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October 16, 2017 at 10:56 am #66627I recommend @wrd1972 for physics help. Â He does a fantastic job.
Current Project: Perpetual updates of VPX physics.
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October 16, 2017 at 11:01 am #66628There is only one thing I dont like in VPX – unnatural backspin ;)
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