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  • #39887
    walamab
    Participant
    @walamab
    MemberContributor

    This is Firepower II from Williams in 1983

    The goal of this build was to learn to redraw play fields and plastics. I've tried to incorporate the things I've learned so far in this table.

    Many thanks to @Dark for the wire gate primitives and @Drybonz for the advice on the vector redraw!

    let me know if you find anything that is broken on it.

    Best Regards,

    Walamab

    13 users thanked author for this post.
    #39891
    TNT2
    Participant
    @tnt2
    Member

    Well done walamab. Look forward to playing it.

    #39892
    randr
    Keymaster
    @randr
    ModeratorMember

    Dang! this looks great from screenshot! will give this a try sunday. thanks for all your hard work on it! Great choice to build!

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    for IOS and Android

    ********************************************************

    #39893
    TNT2
    Participant
    @tnt2
    Member

    A couple of things I noticed right away. The playfield looks great. I noticed that the zip shows 17 or so MB but once unzipped 288 MB? It doesn’t look like it’s a reporting error. The slope is set to 4. I haven’t played the real table but I am assuming it should be at least 5.5 or so? Also the flippers look a little bit too long at least from looking at photos of the real table.

    Hitting that left ramp is tough.

    #39895
    randr
    Keymaster
    @randr
    ModeratorMember

    Yeah i get same size after unzipped!

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    for IOS and Android

    ********************************************************

    #39896
    Drybonz
    Participant
    @drybonz
    Member

    Walamab make sure you export the png for the playfield in 72 dpi to prevent the huge file size.

    *edit*  Here is a repack of the .vpx… I have left everything in the same state as Walamab’s upload, except I resized the playfield and plastic images, and deleted the duplicate plastic image.  It’s now 31mb.  Hopefully, this will save Walamab some time.

    https://drive.google.com/file/d/0B83sfaum07QoU3k5VWJkjxRUl0R2M/view?usp=sharing

    1 user thanked author for this post.
    #39902
    walamab
    Participant
    @walamab
    MemberContributor

    Thanks to all! I’ll repost tomorrow AM.

    Walamab
    Table Developer Wannabe and general arcade geek!

    #39905
    randr
    Keymaster
    @randr
    ModeratorMember

    I re-upped it for ya. should be ok now

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    for IOS and Android

    ********************************************************

    1 user thanked author for this post.
    #39906
    randr
    Keymaster
    @randr
    ModeratorMember

    The redraw is well done btw! very nice

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    for IOS and Android

    ********************************************************

    #39915
    sifusun
    Participant
    @sifusun

    Looks and plays FANTASTIC!!! THX! :good:   :good:   :good:

    #39918
    takut
    Participant
    @takut
    MemberContributor

    Looks great, thanks for sharing.

    #39921
    walamab
    Participant
    @walamab
    MemberContributor

    Had a little issue with the update this AM. Text and version descriptions updated but the file didn’t quite make it. I’ll have to fix it this afternoon. The current download link does not have the v1.1 update.

    Sorry for the confusion.

    Walamab :wacko:

    Walamab
    Table Developer Wannabe and general arcade geek!

    #39922
    rothbauerw
    Moderator
    @rothbauerw
    ModeratorContributorMembervip

    @walamab, @drybonz – I am planning to do a blog post on doing a playfield redraw using Gimp (non-vector).  It would be great if one of you could do a how-to doing a vector redraw.  It’s probably better and easier than what I did with Tee’d Off.  I know I’d be interested to learn how it’s done.

    Current Project: Perpetual updates of VPX physics.

    #39924
    Pinbolt
    Participant
    @pinbolt
    Member

    Looks fantastic, thank you for release.

    #39925
    BorgDog
    Participant
    @borgdog
    MemberContributorvip

    Looking good, nice work!

    One thing I noticed is the 2 wire rails under the flippers should have a physical wall height of perhaps 5 instead of the default 62 to match the visible otherwise the ball does weird stuff down there.

    I also agree with TNT2, that the flippers are a little long.  you have an overall length of around 3.5″ they should be closer to 3.25″.  Try it with a length of 121 instead of 130 and see what you think (value taken from TAF flippers)

    1 user thanked author for this post.
    #39926
    walamab
    Participant
    @walamab
    MemberContributor

    v1.1 takes care of the flipper length. I always forget about setting the physical height of walls like you mentioned. Thanks for catching that. I’ll add it to 1.1 before I repost it.

    thanks again,

    Walamab

    Walamab
    Table Developer Wannabe and general arcade geek!

    #39956
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    I should probably try myself to do changes to Ramp1. But, don’t know how yet. The bend seems to steep for me to get the ball through at times. Great work though.

    #39957
    walamab
    Participant
    @walamab
    MemberContributor

    @Thalamus – I think I fixed that in v1.1. I noticed it didn’t seem to work right. There was a primitive with collidible turned on that shouldn’t have been and the Z scale was messed up. I didn’t think this could affect the ball but it apprently does. Please let me know if the v1.1 update doesn’t fix it for you.

    Thanks!

    Walamab

    Walamab
    Table Developer Wannabe and general arcade geek!

    #39962
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Download only seems to give me the same old version ?

    #39964
    walamab
    Participant
    @walamab
    MemberContributor

    Yeah, you are right. I think @randr may have done something when he posted the more reasonably sized version. When I look at my uploads it shows Firepower2v1.1.zip

    I’ve included it here so you don’t have to wait for it to get fixed.

    Thanks,

    Walamab

    Firepower2v1.1

    Walamab
    Table Developer Wannabe and general arcade geek!

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Viewing 20 posts - 1 through 20 (of 42 total)
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