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Viewing 20 posts - 61 through 80 (of 108 total)
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  • #170409
    The Loafer
    Participant
    @theloafer
    Member

    Desktop mode, yeah. I suppose if you were to shrink the table enough in FS view maybe it would appear ;)

     

    Check it out, worth it :)

    #170480
    3rdaxis
    Participant
    @3rdaxis
    MemberContributor

    Um…there’s a rotating Jupiter under there somewhere??

    Maybe;)

    #170558
    yrplace0817
    Participant
    @yrplace0817

    Great table…. but does anyone know how to set it for 5 ball play ? The usual Williams method(s) doesn’t seem to work.

    I have found a few older Williams tables that I can’t get into the menu to change the settings. Gorgar is another one.

    Thanks

    #170641
    The Loafer
    Participant
    @theloafer
    Member

    https://www.arcade-museum.com/manuals-pinball/F/Firepower_OPS.pdf

     

    #170677
    bord
    Moderator
    @bord
    MembervipContributorModerator

    @3rdaxis, really love this game. It’s a clear love letter to FP both visually and with the realistic challenge level.

    Thanks for the update!

    1 user thanked author for this post.
    #170716
    yrplace18
    Participant
    @yrplace18
    Member

    https://www.arcade-museum.com/manuals-pinball/F/Firepower_OPS.pdf

    Thanks , but not sure how this helps with a VPIN……I have followed the FAQ for changing a Williams game, but nothing seems to work on this and a few other Williams games like Gorgar.

    #170747
    The Loafer
    Participant
    @theloafer
    Member

    The rom is emulated so you need to press the relevant keys that is used for all system 6 games which both Firepower and Gorgar

     

    Here, this is specific to Visual Pinball and visual pinmame for all system 6 games:

    https://www.vpforums.org/index.php?app=tutorials&article=76

     

    #170748
    The Loafer
    Participant
    @theloafer
    Member

    @3rdaxis, really love this game. It’s a clear love letter to FP both visually and with the realistic challenge level.

    Thanks for the update!

    Ohhh don’t let Thalamus catch you saying that!

    1 user thanked author for this post.
    #170823
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Oh … I’m watching ;-)

    … biting my tongue

    #170903
    The Loafer
    Participant
    @theloafer
    Member

    Oh … I’m watching ;-)

    … biting my tongue

    LOL

    #171302
    Sammyvee
    Participant
    @sammyvee

    Played last night for the first time, completely lost track of time.  Big thanks to all involved.  Fantastic work.

    1 user thanked author for this post.
    #173259
    Matt Bini
    Participant
    @mattbini

    Amazing. Can only beat comp on medium so far. Thanks for a great idea and super table

    1 user thanked author for this post.
    #173434
    The Loafer
    Participant
    @theloafer
    Member

    Thanks for this latest update!  Personally glass collision is something I wanted to see reduced a bit so def nice to see this added as an option!

    1 user thanked author for this post.
    #173450
    3rdaxis
    Participant
    @3rdaxis
    MemberContributor

    Thanks for this latest update! Personally glass collision is something I wanted to see reduced a bit so def nice to see this added as an option!

    It was mostly dew to your feedback. So thank you sir.

    Also just updated the table again. Gave you the power to adjust the brightness in game. Once you start the game use either Magna-save™ button.

    1 user thanked author for this post.
    #173477
    bord
    Moderator
    @bord
    MembervipContributorModerator

    Thanks for the update!

    #173493
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Yeah. Thanks for the update @3rdaxis !

    #173494
    mpt3k
    Participant
    @spuds

    I’m a HUGE fan of the work that has been done here. It’s incredible.

    I play on a VPin with a real tilt bob and accelerometer. To use my real tilt mechanics I have to use the NudgePlugIn_mjrAcceltAndTilt.vbs (renamed to simply “NudgePlugIn.vbs” of course).

    When the AI attempts to nudge the table, nothing happens and it usually ends with a TILT from the computer player. Has anyone else experienced this? It makes it pretty much impossible for the computer AI to save the ball in the outlanes.

    Once again, excellent work here.

    1 user thanked author for this post.
    #173512
    3rdaxis
    Participant
    @3rdaxis
    MemberContributor

    Um.. Interesting issue. Never used that set-up I’ll have to ask around. In the meantime there is a table option in the script that allows you too disable the A.I. from nudging. Line# 89 myPrefs_AInudge=1 set too 0.

    #173519
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Tsssh. Don’t tell them why I always win over the AI ;-)

    #174236
    hworths1545
    Participant
    @hworths1545

    Amazing is an understatment for this table.  Captures every aspect of the real table and then some.

    This is my go to table for single play, AI play, and to show off my virtual pinball table to friends and family.

    G5K is my favorite VPX table designer.

    His VPX pinball tables are realistic, great physics, and the lighting is amazing.

    1 user thanked author for this post.
Viewing 20 posts - 61 through 80 (of 108 total)
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