Fish Tales Skitso mod WIP

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  • #183772
    Skitso
    Participant
      @skitso
      Member

      Sorry for being monotonous, but today I’ve been repainting the playfield again. But I can assure, the work I’m doing is also monotonous. It’s a huge undertaking, but the low quality PF texture is one of the main reasons why this table isn’t looking too hot… so it just has to be done. :)

      Today I’ve changed green/yellow two tones to a full color gradient. It breaks my heart to lose those originally beautiful two tones as it’s a huge part of the visual style of that era and I personally love the look. It’s just something that needs to be done to get a clean and smooth looking table.

      BEFORE:

      original

      AFTER:

      fixed

      2 users thanked author for this post.
      #183776
      outhere
      Moderator
        @outhere
        MemberContributorvipModerator

        Excellent work

        #183886
        Schreibi34
        Participant
          @schreibi34
          Member

          Great to see that you are working on an up to date version. Can’t wait to play the final table. :good:

          #183894
          Thalamus
          Moderator
            @thalamus
            ContributorMemberModerator

            I just hope he is able to lure Bord and Roth to help him on finalizing it. Have a strong feeling that it is his plan. :yahoo:

            #183895
            Kabs
            Participant
              @kabs

              that is a massive improvement i cant wait to see finished product.

              #183904
              Skitso
              Participant
                @skitso
                Member

                I just hope he is able to lure Bord and Roth to help him on finalizing it. Have a strong feeling that it is his plan. :yahoo:

                Let’s see what happens after we get the MB done… ;)

                #184112
                The Loafer
                Participant
                  @theloafer
                  Member

                  Sorry for being monotonous, but today I’ve been repainting the playfield again. But I can assure, the work I’m doing is also monotonous. It’s a huge undertaking, but the low quality PF texture is one of the main reasons why this table isn’t looking too hot… so it just has to be done. :)

                  Today I’ve changed green/yellow two tones to a full color gradient. It breaks my heart to lose those originally beautiful two tones as it’s a huge part of the visual style of that era and I personally love the look. It’s just something that needs to be done to get a clean and smooth looking table.

                  BEFORE:

                  original

                  AFTER:

                  fixed

                  There is no doubt the finished product looks a heck of a lot better.  Personally I hate the dotted look used to create different colors; I used to despise it back when Sierra would use it all the time in their adventure game and as a 7 color Apple II owner, couldn’t stand it in all its games either though I know on that system with it’s limited color palette there was no other way to give the impression of more (needed) colors.

                  In saying that, I know I’m in a minority here but the gradient used in the original image was also used to give “spots” to the fish and those are gone now with the new image.  In no way am I saying “don’t do that” because I realize the benefits gained here, especially for us 4K playfield TV/monitor owners!  But there def is a negative in that 2nd picture above compared to the first pic.  Just to be clear, the gradient being gone is GREAT, just some spots that were used in mixing gradients are gone, those are a bit missed imho.

                   

                  Take my comments with a grain of salt please, I def love what you do with all your mods and with this one too.  It’s amazing the difference between the old and new, the second image just pops! I appreciate this thread existing that I can have an opportunity to point out something different, no ill intended!

                  #184115
                  Schreibi34
                  Participant
                    @schreibi34
                    Member

                    And the dotted look is a rendering pain! Blender and VPX. Maybe even worse when things are moving in VR.

                    #184148
                    JR
                    Participant
                      @jfr1
                      Member

                      And the dotted look is a rendering pain! Blender and VPX. Maybe even worse when things are moving in VR.

                      But that’s why Bord get’s paid so much right? ;)   Thanks again for working on this Skitso!!

                       

                       

                      #184213
                      TNT2
                      Participant
                        @tnt2
                        Member

                        I’ve been hanging around VP land for probably 5 years now. Still blown away at how much work goes into these tables.

                        #184238
                        Genesis38
                        Participant
                          @genesis38
                          Member

                          Skitso, can’t wait to see the final product pal, the images already look amazing! I love your mods and still to date your MM and The Shadow mods are 2 of my most played tables. We are grateful to have someone as talented as you in our wonderful hobby. Keep up the great work my friend ? ? 

                          #184379
                          Skitso
                          Participant
                            @skitso
                            Member

                            The four big fishes are very important to get right, as they are the main “hero element” of the playfield and also incorporates very complex mesh-like decals over the insert lights. For these reasons, they need to be repainted extra carefully. It’ll look great and make my life easier when making insert lighting later. (click images to see full size and also to flip back and forth to see the difference)

                            BEFORE:

                            orig

                            AFTER:

                            redraw

                            1 user thanked author for this post.
                            #184383
                            bord
                            Moderator
                              @bord
                              MembervipContributorModerator

                              Well done! That previous playfield is a hot mess. I wouldn’t have the patience for touch-up on it.

                              #184391
                              marie
                              Participant
                                @marie
                                Member

                                Wow at full size you really can see the difference. Chapeau!

                                #185690
                                Skitso
                                Participant
                                  @skitso
                                  Member

                                  Lower playfield starts to look nice and clean:

                                  (don’t mind the fuzzy TALE TOLD inserts, they are fixed later)

                                  demo

                                  #187973
                                  Skitso
                                  Participant
                                    @skitso
                                    Member

                                    After finally finishing the playfield texture redraw, it’s time to tackle those all so important but ah, so difficult to nail, insert lights.

                                    IMO a nice insert lighting is really, really important to get right to create an illusion of a real, mechanical pinball table. Blinking and pulsating lights are a trademark feature and one of the main visual things in a traditional pinball machine. Alas, it’s also something 95% (numbers from my butt) of tables don’t fare too hot. So here’s a quick look how I make them look a bit better:

                                     

                                    So, here’s the two fish inserts we are going to be fixing today. This is the starting point: (all images can be clicked to see it full size)

                                    insertdecal original

                                    As you can see, it’s bright and you get the feeling there is a light. But does it feel like the light is under the table and shines through the decal sticker? Not really. Changing to my new playfield texture doesn’t make it look much better. Sure, it’s cleaner, but the light itself is still a bit tough to look at:

                                    insertdecal new pf

                                     

                                    So, what should we do to make it look a bit better, other than a higher quality texture?

                                    First I will make a duplicate texture from my redraw PF texture and rename it… say inserts.png. I will edit the areas that shouldn’t pass light through to be very dark, while the parts that should pass some light are edited to medium darkness. Parts that should pass all the light through are not touched. After a bit of drawing, testing and fixing things, the new inserts texture ends up looking like this: (notice how fish scale areas that should pass light are left untouched, and the mesh like decal around them, that shouldn’t pass light, is made much darker)

                                    insert texture

                                    This method will remove the common issue with insert lighting where light shines through the whole area with maximum brightness. This is a perfect way to make white text over insert lighting not suffer from over exposure and blooming or smoothing out the insert light edges that don’t have a clear outline.

                                    After making the texture, I will go to the editor and change the shape of the insert object to better reflect the real one. With the new insert texture in use, this is much easier than usual, as I don’t need to micro manage the shape to go around certain areas I don’t want to get lit. When I’m satisfied with the shape, I just need to alter lighting settings in the editor for the insert to look perfect. In this case, I’m after a traditional, warm incandescent lighting, so I set the color to orange. I also use a pretty high falloff value to have that nice highlight shining through:

                                    settings

                                    And here’s the finished version – notice how the bright center part of the light barely shines through the fins and looks spot on realistic. Also notice the yellow parts of the scales on the left fish that don’t let the light through fully:

                                    insertdecal done

                                    And here’s a quick comparison with the original to better see the difference:

                                    insertdecal original

                                     

                                    1 user thanked author for this post.
                                    #187993
                                    Thalamus
                                    Moderator
                                      @thalamus
                                      ContributorMemberModerator

                                      Ah. That’s a neat trick :good: :rose:

                                      #188025
                                      TNT2
                                      Participant
                                        @tnt2
                                        Member

                                        Wow. Very cool.

                                        #188026
                                        Schreibi34
                                        Participant
                                          @schreibi34
                                          Member

                                          Great stuff! But i always have the problem that you can see the insert image through the PF when IL’s are off. I couldn’t get this to work properly so i decided to put a bezel over the non lit part. Pass Through didn’t hide the insert image. If i do the same as you the darkened parts would be visible inside the light shape. It’s not much but looks like it’s 80% PF image and 20% insert image. Does this not happen on your table? Just curious! Maybe i am doing something wrong!

                                          #188045
                                          Skitso
                                          Participant
                                            @skitso
                                            Member

                                            Great stuff! But i always have the problem that you can see the insert image through the PF when IL’s are off. I couldn’t get this to work properly so i decided to put a bezel over the non lit part. Pass Through didn’t hide the insert image. If i do the same as you the darkened parts would be visible inside the light shape. It’s not much but looks like it’s 80% PF image and 20% insert image. Does this not happen on your table? Just curious! Maybe i am doing something wrong!

                                            I tend to make my tables quite dark and moody so at least I haven’t noticed that issue… doesn’t mean it’s not there, mind you.

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