Flight 2000 (Stern 1980)

Viewing 20 posts - 41 through 60 (of 62 total)
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  • #96207
    bord
    Moderator
      @bord
      MembervipContributorModerator

      Interesting you thought it felt harder @thalamus when I think the physics changes make it easier, although that may be because my brain expects the table to behave more realistically, and I think it does now. Great work. My uncle used to own this machine. My cousin and I played it when we were little kids and had no idea how anything worked, but my uncle knew what he was doing and showed off multiball to us.

      I’m not sure the difficulty has increased. It may play a bit less predictably now, but on the flipside I think it feels a lot more like pinball from this era (albeit with a new coat of wax). After a hundred+ games I’d say this is very close to how I play and score on the few Flight 2ks I’ve played.

      #96217
      Thalamus
      Moderator
        @thalamus
        ContributorMemberModerator

        Played this table before Dr. Dude tonight and I had such fun. It plays great Bord. New GC set. I noticed a couple of time whoever that on the upper most lock I had at least two times the ball creeping a bit – struggling to settle. One ball looked like he was dancing to a disco beat before he slowly crept down and hit the switch. Both those shots where soft, almost not reaching.

        But, in none of the cases I had to abort the game.

         

        #96218
        bord
        Moderator
          @bord
          MembervipContributorModerator

          Dude, this does look so good now in my cab! :yes: I also like thenew physics :good:

          Edit: I never played the real table, but is it right, that balls locked in are not shot out after game over?

          Correct. Once they’re up there they stay. They don’t count toward advancing your locks as you still need to lock 2 balls with every new game. It can come in handy to have a ball kickout up top when you’re trying to finish the upper rollovers, though.

          #96220
          bord
          Moderator
            @bord
            MembervipContributorModerator

            Played this table before Dr. Dude tonight and I had such fun. It plays great Bord. New GC set. I noticed a couple of time whoever that on the upper most lock I had at least two times the ball creeping a bit – struggling to settle. One ball looked like he was dancing to a disco beat before he slowly crept down and hit the switch. Both those shots where soft, almost not reaching.

            But, in none of the cases I had to abort the game.

            Interesting. Haven’t seen that but it makes sense that it could happen. Those lock walls can be reshaped to hold the ball steady. I’ll put it on my eventual update list.

            #96290
            Jodannar
            Participant
              @jodannar
              Member

              I’ll open up the machine this weekend and take off the smaller plastics for a scan, or if colour isn’t too important scan the older set as they are out

              1 user thanked author for this post.
              #96295
              Bob Albright
              Participant
                @bobalbright
                Member

                In the VP9 version I use to get a guy who would say “off” when off was lit and “blast” when blast was lit. Any way to implement that on this new version. Plays well. Thanks

                "And in the end, the love you take is equal to the love you make"

                #96297
                bord
                Moderator
                  @bord
                  MembervipContributorModerator

                  In the VP9 version I use to get a guy who would say “off” when off was lit and “blast” when blast was lit. Any way to implement that on this new version. Plays well. Thanks

                  Instructions are in the table description.

                   

                  #96311
                  BorgDog
                  Participant
                    @borgdog
                    MemberContributorvip

                    Nice update  :good:

                    #96329
                    The Loafer
                    Participant
                      @theloafer
                      Member

                      Looks great, can’t wait to play it, will be downloading this tomorrow (road trip today ).

                      #96340
                      STAT
                      Participant
                        @stefanaustria
                        MemberContributor

                        Thanks bord, will be a great Night for me, also with this Table :bye:

                        #96347
                        Magnus
                        Participant
                          @solidrock68

                          Love this table! On my comp, the sound is very loud on this table.

                          Is there any volume settings for this?

                          #96349
                          bord
                          Moderator
                            @bord
                            MembervipContributorModerator

                            Love this table! On my comp, the sound is very loud on this table.

                            Is there any volume settings for this?

                            Those classic Stern ROMs can be pretty noisy. I recommend using PinVol: http://mjrnet.org/pinscape/PinVol.html

                            1 user thanked author for this post.
                            #96358
                            kds70
                            Participant
                              @kds70
                              Member

                              or normalize it via pressing F12 while playing to “-10” … works fine

                              VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

                              1 user thanked author for this post.
                              #96399
                              arconovum
                              Participant
                                @nicholaschristopher
                                MemberContributor

                                As was Galaxy, modded this table to FSS. thx a bunch bord.

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                                2 users thanked author for this post.
                                #96401
                                bord
                                Moderator
                                  @bord
                                  MembervipContributorModerator

                                  Looks incredible. For your part is it easier to work with pre-rendered textures like F2k has or better with native VPX materials and not all the ray tracing?

                                  #96402
                                  arconovum
                                  Participant
                                    @nicholaschristopher
                                    MemberContributor

                                    I reuse all your work, in the case of F2K unlike Galaxy I was forced to add a little bit more. But I really like the renders they add a whole lot of detail I can’t spare the time to do.

                                    #199286
                                    KrS14
                                    Participant
                                      @krs14

                                      I think I found a bug.

                                      I’ve had this happen twice now:  While in multi-ball say you have 2 balls left, you shoot one up the left spinner to go through the stages, and you drain the other ball at almost the same time.  You will lose both balls and that counted ball number (turn).

                                      It should be taking that ball going through the stages as in play still.

                                      I’ve had to adjust the left spinner wall as it almost always directed the ball between the center post and the flipper.  Pretty sure i remember it always going towards the right flipper off that wall.

                                      Not sure why but i find it way harder than the real thing to get the stages shot as well.  I’ve tried moving some rubbers/posts, but it’s a “grouped” primitive that can’t be moved by itself, without moving everything.

                                      This may be a rom issue, or VPMAME issue, but i find the sounds are way off and quiet when you trigger multi-ball as well.

                                      Just some observations.

                                      I grew up on this table.  It was long ago but I played it many hundreds of times :)

                                      #213059
                                      TheProdigyUK
                                      Participant
                                        @theprodigyuk

                                        It’s a lovely table but how do I turn the volume down it’s very very loud

                                        #213069
                                        Thalamus
                                        Moderator
                                          @thalamus
                                          ContributorMemberModerator

                                          Asking once is enough mate.

                                          #213071
                                          bord
                                          Moderator
                                            @bord
                                            MembervipContributorModerator

                                            It is pretty loud on all the Stern and Ballys from this era. No idea how to control the volume, I’m afraid. Maybe someone else has figured it out? Certainly isn’t an option in the ROM.

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