- This topic has 37 replies, 18 voices, and was last updated 1 year, 1 month ago by
BrandonLaw.
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December 13, 2019 at 7:29 pm #154350
Thanks for this Dark, great work!
If you or anyone can make a quick primitive out of the boiler door (which is probably like asking a master mathematician to add 2+2), we could replace the VP9-era 8 step drop-wall animation with a proper smooth moving one with a quick script update. I’d be happy to do the latter part, if anyone can help with primitive!
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December 13, 2019 at 7:49 pm #154354December 14, 2019 at 8:00 am #154403Really nice Man, thanks for the “first” Version
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December 14, 2019 at 9:23 am #154414I’m going to try to make the boiler room into a 3D mesh, before I do I’d like to know if the best available resources for it is limited to what’s already on the table?
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December 14, 2019 at 11:39 am #154424There is one of these local at the mall arcade of all places. Not sure if it would help but I could grab some through the glass pics. Let me know.
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December 14, 2019 at 2:07 pm #154438@cyberpez Thanks but I wouldn’t bother, if it has to be through the glass it’s likely not worth the effort.
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December 18, 2019 at 8:18 am #154816This is turning into a real treat. Thanks for the continued efforts!
"Fuck this game. I love it."
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December 18, 2019 at 11:04 am #154821Now the entire table looks perfect(the new 4k PLayfield is amazing Dark ), the door moving is wonderful but i think the ball Phsyics still needs some finetuning, i don’t know how.
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December 18, 2019 at 12:44 pm #154824Big shout out to DJRobX for getting new 4K PF on the table and coding the new primitive boiler door.
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December 18, 2019 at 12:45 pm #154825Now the entire table looks perfect(the new 4k PLayfield is amazing Dark ), the door moving is wonderful but i think the ball Phsyics still needs some finetuning, i don’t know how.
It plays well enough for me, I notice some bad back spin here and there but physics tuning isn’t my department.
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December 18, 2019 at 1:25 pm #154828You need to login in order to like this post: click here
December 18, 2019 at 1:51 pm #154833I totally agree that the physics are weird on this table but I specifically avoided messing with them since it is impossible to make people happy when you get into that. ;)
This tables PF and the scan are very off (required heavy manipulation to sync them). It would be better to accurately position the table objects to the scan but that would require a lot more work
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December 18, 2019 at 3:27 pm #154850And thank you for the SSF code. The updated script from your repo is in this update, along with some additional tweaks.
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December 18, 2019 at 4:10 pm #154854Anyone else having it drop in credits (sounds included) but the ROM isn’t recognizing the additions? Stays at ‘0’ credits. Tried rev. 3 and rev.4. Cleaned NV’s… Very strange.
"Fuck this game. I love it."
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December 18, 2019 at 4:35 pm #154858No coins, here: https://www.vpforums.org/index.php?app=downloads&showfile=1362
Edit: you can use freddy or freddy4 Rom, just rename nvram File from the Source too.
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December 19, 2019 at 8:40 am #154938Really great now with the Door, thanks dark & DJRobX also thanks for the PF
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December 19, 2019 at 11:38 am #154942Anyone else having it drop in credits (sounds included) but the ROM isn’t recognizing the additions? Stays at ‘0’ credits. Tried rev. 3 and rev.4. Cleaned NV’s… Very strange.
This is a gottlieb rom issue, it’s been so long since I had to deal with it I forget what the fix was off hand.
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December 20, 2019 at 4:47 pm #155093Just wanted to say I’m a general idiot and had that folder SAVED TO THE NVRAM DIR for this very reason..and didn’t catch it.
Man, I’m glad y’all are around.
"Fuck this game. I love it."
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