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Thalamus.
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May 19, 2019 at 3:47 am #128834
Hello I want to use the freezy dmd instead of vinpame dmd but no matter what I do it wont stay in the position I want it. This varies for different games some times it works….most of the time it doesn’t. The vinpame dmd will stay where its positioned sometimes i have to alt tab to bring it to the front not too often. This is my dmddevice.ini
[global]
; how to downscale SEGA 192×64 pixel games to smaller displays: fit, fill or stretch
resize = fit
; flips the image horizontally
fliphorizontally = false
; flips the image vertically
flipvertically = false
; enable or disable frame-by-frame colorization (inactive in VPX bundle)
colorize = true; a DMD that renders with nice dots on a computer monitor
[virtualdmd]
enabled = true
; virtual dmd stays on top of all other windows
stayontop = true
; hide the resize grip
hidegrip = false
; ignore the aspect ratio of the rendered dots when resizing
ignorear = true
; use VPM’s registry values when positioning the virtual dmd
useregistry = true
; x-axis of the window position
left = 0
; y-axis of the window position
top = 0
; width of the dmd in monitor pixels
width = 512
; height of the dmd in monitor pixels
height = 128
; scale the dot size (set to 0.8 for same size as pre-1.6.0)
dotsize = 1.0[pindmd1]
; if false, doesn’t bother looking for a pinDMD1
enabled = false[pindmd2]
; if false, doesn’t bother looking for a pinDMD2
enabled = false[pindmd3]
; if false, doesn’t bother looking for a pinDMD3
enabled = false
; COM port, e.g. COM3
port =[pin2dmd]
; if false, doesn’t bother looking for a PIN2DMD
enabled = false[browserstream]
; if enabled, stream to your browser in your LAN
enabled = false
port = 9090[vpdbstream]
; if enabled, stream DMD to https://test.vpdb.io/live
enabled = false
endpoint = https://api-test.vpdb.io/; if enabled, writes frames to an .avi file
enabled = false
; path to folder or .avi file. if folder, gamename.avi is used.
path =[pinup]
; if enabled, send frames to PinUP.
enabled = trueAny suggestions would be appreciated as I am pulling my hair out
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May 19, 2019 at 4:05 am #128836you have useregistry = true. So that means, vpinmame position decides. You could change that to false. Then left, top, width and height decided. When/If you need to override that you can do so by putting the rom name followed with specific settings for the rom in its own – this is directly from freezy’ github doc. What this means is that when baywatch is run ( the rom ), the “global” settings is not valid for the values you apply So, if pindmd2 enabled = true, in the top section, It isn’t for baywatch. So, what you want is to make sure that all the settings you use in the top section is correct for most games. This of course makes it so that you DON’T have to make a entry like the one below for all the roms. You can read from this example that this user probably has a pindmd2, since he turns it off and switches to the virutal ( pinmame ) for just this rom.
[baywatch]
pindmd2 enabled = false
virtualdmd enabled = true
virtualdmd left = 2500
virtualdmd top = 800
virtualdmd width = 1024
virtualdmd height = 256You need to login in order to like this post: click here
May 19, 2019 at 5:15 am #128837Thanks for the response Thalamus I will try that…I am relatively new to this stuff but am learning quite a bit…so just to clarify the example you gave
[baywatch]
pindmd2 enabled = false
virtualdmd enabled = true
virtualdmd left = 2500
virtualdmd top = 800
virtualdmd width = 1024
virtualdmd height = 256this information, obviously with my own settings and roms, would be put in the dmddevice.ini file??
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May 19, 2019 at 5:33 am #128838Yes. Put game specific entries to the bottom of the dmddevice.ini
UPS : I see that I said that he switches to pinmame in the example. That is of course not correct. It switches to the freezy virtual version, which looks better than pinmame.
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