This topic contains 14 replies, has 4 voices, and was last updated by  naeromagus 1 month, 3 weeks ago.

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  • #128523
     roccodimarco 
    Participant
    Member

    So I decided to try  out color dmds.  I can get them to work no problem, but a lot of my dmds are in different locations.  I found in the faq to save individual games you go into the dmd.ini file and use this :
    [baywatch]
    pindmd2 enabled = false
    virtualdmd enabled = true
    virtualdmd left = 2500
    virtualdmd top = 800
    virtualdmd width = 1024
    virtualdmd height = 256

     

    My questions are: The game name, is that the roms name or the table name in your vpx folder? And where exactly do you put this in the ini file? Any where or do I put it at the top?

    #128532
     outhere 
    Participant
    MemberContributor

    rom name

    At the bottom of the file

    1 user thanked author for this post.
    #128534
     roccodimarco 
    Participant
    Member

    rom name

    At the bottom of the file

    This is how mine is currently setup.  So I would put it right after pinup?

    [global]
    ; how to downscale SEGA 192×64 pixel games to smaller displays: fit, fill or stretch
    resize = fit
    ; flips the image horizontally
    fliphorizontally = false
    ; flips the image vertically
    flipvertically = false
    ; enable or disable frame-by-frame colorization (inactive in VPX bundle)
    colorize = true

    ; a DMD that renders with nice dots on a computer monitor
    [virtualdmd]
    enabled = true
    ; virtual dmd stays on top of all other windows
    stayontop = true
    ; hide the resize grip
    hidegrip = true
    ; ignore the aspect ratio of the rendered dots when resizing
    ignorear = true
    ; use VPM’s registry values when positioning the virtual dmd
    useregistry = false
    ; x-axis of the window position
    left = 1611
    ; y-axis of the window position
    top = 690
    ; width of the dmd in monitor pixels
    width = 770
    ; height of the dmd in monitor pixels
    height = 100
    ; scale the dot size (set to 0.8 for same size as pre-1.6.0)
    dotsize = 1.0

    [pindmd1]
    ; if false, doesn’t bother looking for a pinDMD1
    enabled = false

    [pindmd2]
    ; if false, doesn’t bother looking for a pinDMD2
    enabled = false

    [pindmd3]
    ; if false, doesn’t bother looking for a pinDMD3
    enabled = false
    ; COM port, e.g. COM3
    port =

    [pin2dmd]
    ; if false, doesn’t bother looking for a PIN2DMD
    enabled = false
    ; how long to wait in milliseconds after sending a palette
    delay = 25

    [browserstream]
    ; if enabled, stream to your browser in your LAN
    enabled = false
    port = 9090

    [vpdbstream]
    ; if enabled, stream DMD to https://test.vpdb.io/live
    enabled = false
    endpoint = https://api-test.vpdb.io/

    ; if enabled, writes frames to an .avi file
    enabled = false
    ; path to folder or .avi file. if folder, gamename.avi is used.
    path =

    [pinup]
    ; if enabled, send frames to PinUP.
    enabled = true

    #128537
     outhere 
    Participant
    MemberContributor

    You will not these 2 lines
    pindmd2 enabled = false
    virtualdmd enabled = true

    Like this

    ; if enabled, writes frames to an .avi file
    enabled = false
    ; path to folder or .avi file. if folder, gamename.avi is used.
    path =

    [pinup]
    ; if enabled, send frames to PinUP.
    enabled = true

    [baywatch]
    virtualdmd left = 2500
    virtualdmd top = 800
    virtualdmd width = 1024
    virtualdmd height = 256

    #128692
     roccodimarco 
    Participant
    Member

    Hey that got it working! I really enjoy these few color Dmds out there. I have a question. Does anyone else notice stuttering when using them? I downloaded the totan one and I swear it stutters more when the color dmd is on. Is this my imagination or is this a known thing?

    #128693
     outhere 
    Participant
    MemberContributor

    It’s very possible that you might be seeing shuddering

    What version of freezy are you using?

    #128694
     roccodimarco 
    Participant
    Member

    The newest version. I installed everything when I installed pup last week

    #128698
     outhere 
    Participant
    MemberContributor

    What version of freezy are you using?

    1.71 , 1.72 ,1.73

    #128728
     roccodimarco 
    Participant
    Member

    Hmm I’m not sure. I grabbed everything recently. Is there a way to tell? I mean I’m sure there is, where do I look? I put almost all the color mods from vpu on but this seems like the only one that stutters. I may just be imagining it.

    #128730
     Thalamus 
    Moderator
    ContributorMemberModerator

    You would hope it was only  a question of retrieving the version number by right clicking -> properties ->  details and then look at version field. But, it requires that the developer has been tidy. I just checked my dmddevice – says 1.7.2 – I know it isn’t. It is actuall 1.7.1 mjr patched.

    #128968
     roccodimarco 
    Participant
    Member

    What version of freezy are you using?

    1.71 , 1.72 ,1.73

    Sorry, I haven’t been able to get to my cab all weekend, but I believe I’m running 1.73.

    #129292
     naeromagus 
    Participant
    Member

    I believe  freezies 1.71 is the only current version that supports full color. The newer versions are said to have bugs.

    1 user thanked author for this post.
    #129293
     roccodimarco 
    Participant
    Member

    Really?  Can someone link me to the correct version to use?

    #129295
     outhere 
    Participant
    MemberContributor

    This is what I use

    https://vpinball.com/forums/topic/freezy-dmd-question/#post-115676

    #129301
     naeromagus 
    Participant
    Member

    Freezies 1.71.

    https://github.com/freezy/dmd-extensions/releases/tag/v1.7.1

    Make a copy of your DmdDevice.ini so you don’t lose Dmd placement of better yet. You don’t even have to copy that over.

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