- This topic has 6 replies, 4 voices, and was last updated 4 years, 6 months ago by arconovum.
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December 27, 2018 at 10:36 pm #107846
https://vpinball.com/?post_type=cmdm_page&p=107843
Mod Includes:
[FSS] Backglass/Box/Backlight.
[CCX] Color Correction .
[PGI] Persistent General Illumination , & [SHD] Shadows.
[FF] Fast Flips .
[D&N] Day and Night transition .
[NPF] New Playfield.Original Author VPX: Bord
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December 27, 2018 at 10:49 pm #107848Hot.
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December 27, 2018 at 10:50 pm #107850Hot.
Hot to trot.. if you want to get funny!
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December 28, 2018 at 4:20 am #107861Really n-i-c-e
BGÂ i would do it more like an old Wall, like this …
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December 28, 2018 at 7:59 am #107866o
I do have an old stone wall, I have about 6 backgrounds but I really like the small red brick wall.. it lights up really nice.. and looks really good at night. if you want to see it congo has the old stone wall.. without the moss.
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September 23, 2019 at 11:46 am #145946As with all these FSS tables, this is beautiful stuff.
I’m trying to adapt it to my 2 screen cab and I’ve messed with some settings.
I adjusted the night-> day cycle slider to darken the table a little bit, and when I did that these horizontal shaded areas appeared, one near the top (pictured) and one through the more mid-region of the table.
I changed this value in the script to zero and that made the mid-region one go away, but the one near the top (pictured above) didn’t go away.
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September 24, 2019 at 11:11 am #146014As with all these FSS tables, this is beautiful stuff.
I’m trying to adapt it to my 2 screen cab and I’ve messed with some settings.
I adjusted the night-> day cycle slider to darken the table a little bit, and when I did that these horizontal shaded areas appeared, one near the top (pictured) and one through the more mid-region of the table.
I changed this value in the script to zero and that made the mid-region one go away, but the one near the top (pictured above) didn’t go away.
replace:
Const Forward = 170
to
Const Forward = 100
by disabling cUSEBGLASSREFL to zero you are also removing the rear depth table shadow, the texture was not meant to fade to nothing its meant as a shadow being cast by the backbox, The seams straight edge-ness should have been made more random..
to re-enable cUSEBGLASSREFLÂ replace with new texture:
Menu/Table/Image Manager… “_defglasstransition”
with
https://drive.google.com/open?id=1s1AFSKuzSvJx8uuvu2sRWMKLG5iubjAJ
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