FSS Mod Black Knight (Williams 1980)

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  • #107846
    arconovum
    Participant
      @nicholaschristopher
      MemberContributor

      https://vpinball.com/?post_type=cmdm_page&p=107843

      Mod Includes:

      [FSS] Backglass/Box/Backlight.
      [CCX] Color Correction .
      [PGI] Persistent General Illumination , & [SHD] Shadows.
      [FF] Fast Flips .
      [D&N] Day and Night transition .
      [NPF] New Playfield.

      Original Author VPX: Bord

      2 users thanked author for this post.
      #107848
      bord
      Moderator
        @bord
        MembervipContributorModerator

        Hot.

        #107850
        arconovum
        Participant
          @nicholaschristopher
          MemberContributor

          Hot.

          Hot to trot.. if you want to get funny!

          #107861
          STAT
          Participant
            @stefanaustria
            MemberContributor

            Really n-i-c-e :good:

            BG i would do it more like an old Wall, like this …

            #107866
            arconovum
            Participant
              @nicholaschristopher
              MemberContributor

              o

              I do have an old stone wall, I have about 6 backgrounds but I really like the small red brick wall.. it lights up really nice.. and looks really good at night.  if you want to see it congo has the old stone wall.. without the moss.

              #145946
              ph349397
              Participant
                @ph349397

                As with all these FSS tables, this is beautiful stuff.

                I’m trying to adapt it to my 2 screen cab and I’ve messed with some settings.

                I adjusted the night-> day cycle slider to darken the table a little bit, and when I did that these horizontal shaded areas appeared, one near the top (pictured) and one through the more mid-region of the table.

                black_knight_shade

                I changed this value in the script to zero and that made the mid-region one go away, but the one near the top (pictured above) didn’t go away.

                black_knight_script_edit_01

                #146014
                arconovum
                Participant
                  @nicholaschristopher
                  MemberContributor

                  As with all these FSS tables, this is beautiful stuff.

                  I’m trying to adapt it to my 2 screen cab and I’ve messed with some settings.

                  I adjusted the night-> day cycle slider to darken the table a little bit, and when I did that these horizontal shaded areas appeared, one near the top (pictured) and one through the more mid-region of the table.

                  black_knight_shade

                  I changed this value in the script to zero and that made the mid-region one go away, but the one near the top (pictured above) didn’t go away.

                  black_knight_script_edit_01

                  replace:

                  Const Forward = 170

                  to

                  Const Forward = 100

                  by disabling cUSEBGLASSREFL to zero you are also removing the rear depth table shadow, the texture was not meant to fade to nothing its meant as a shadow being cast by the backbox, The seams straight edge-ness should have been made more random..

                   

                  to re-enable cUSEBGLASSREFL  replace with new texture:

                  Menu/Table/Image Manager… “_defglasstransition”

                  with

                  https://drive.google.com/open?id=1s1AFSKuzSvJx8uuvu2sRWMKLG5iubjAJ

                   

                   

                  1 user thanked author for this post.
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