This topic contains 1 reply, has 1 voice, and was last updated by  arconovum 6 days, 15 hours ago.

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  • #109493
     arconovum 
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    Mod Includes:

    [FSS] Backglass/Box/Backlight. [CCX] Color Correction . [PGI] Persistent General Illumination , & [SHD] Shadows. [FF] Fast Flips . [D&N] Day and Night transition .

     

    Re-scripted both saucer/kickers as they were not working for me.

    Original Author VPX:  Wrd1972

    1 user thanked author for this post.
    #109506
     arconovum 
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    So I had to Re-script both saucer/kickers as they were not working for me, I think here wrd was trying to implement a ‘fail to lock the ball’ scheme when the player batted the ball to hard and it simply bounces over the saucer altogether.

    I did the same thing but in my own way, it is very random and has 4 states: “pass all, fail all, pass check, fail check”  basically the scheme will auto adjust if too many of any one of these four states are fired off. The algorithm tries to averages the passes vs failures.

    • This reply was modified 6 days, 15 hours ago by  arconovum.
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