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Diego.
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February 6, 2019 at 8:13 am #113086
Mod Includes:
[FSS] Backglass/Box/Backlight. [CCX] Color Correction . [PGI] Persistent General Illumination , & [SHD] Shadows. [FF] Fast Flips . [D&N] Day and Night transition . [NPF] New Playfield & Plastics. [ABG] Animated Backglass/Active backglass [UFL] User backglass feedback light system(Tilt, BIP,PIP,GOver, 100k etc...)
Original Author VP9:
Original Author VPX: rothbauerw, gfx Cyberprez, phy WRD1972, PM5 Sindbad, Scapino, lfx Flupper, B2S Wildman.
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February 6, 2019 at 1:23 pm #113137Very cool. Just watched the PAPA tutorial on this game yesterday. I can’t get enough of Ballys from this era.
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February 15, 2019 at 1:41 pm #114271WOW! Thanks for taking the time to redo these!
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February 15, 2019 at 1:42 pm #114272yes many early tables are on the redo list now.
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April 7, 2019 at 2:11 pm #123290Hi! BTW Thanks for these wonderful re-creation in FSS. Im really loveing it.
Submitting a bug: Crash if launch with 10.60 BETA, if using the 10.5 vpx installer and launching the table directly with the VPX file, its working.
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April 7, 2019 at 8:53 pm #123328Hi! BTW Thanks for these wonderful re-creation in FSS. Im really loveing it.
Submitting a bug: Crash if launch with 10.60 BETA, if using the 10.5 vpx installer and launching the table directly with the VPX file, its working.
I currently don’t use 10.6 , have you tried the original FS table if it works at all on 10.6?
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April 7, 2019 at 11:10 pm #123331FYI I’m running 10.6 rev 3660 and can run this table without any issues
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April 8, 2019 at 7:58 am #123353FYI I’m running 10.6 rev 3660 and can run this table without any issues
Thanks for the feedback Jesper…
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April 8, 2019 at 11:14 am #123366No problem, I was working/playing inside the cabinet all weekend. Added DOF lights and then adding solenoids now
I will post a video once everything is done
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April 8, 2019 at 11:25 am #123368Yes please a video would be great!
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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April 8, 2019 at 2:01 pm #123382Oh. No. For gods sake – don’t @jesperpark ;)
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April 8, 2019 at 3:18 pm #123392Oh. No. For gods sake – don’t @jesperpark ;)
Do it Jesper, it will totally ruin his day!
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April 8, 2019 at 5:05 pm #123414Do it Jesper, it will totally ruin his day!
That is why i went this way
Actually I am only using 4 solenoid or contactors (I have both) 2 for flippers and 2 for slings. I want to add some SSF afterwards, but for the 4 solenoids I can’t see speakers giving me the “clunk” I want. That and Most of what I am using comes from left over parts I had laying around. So far I have had to buy a 8 channel saint smart board, and a rotating red beacon. Everything else is leftover parts from other builds
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September 16, 2020 at 5:05 am #201245Awesome work thank you so much,as a modified vertical cabinet owner these FSS tables are priceless :)
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January 12, 2021 at 6:42 pm #219308Hi, I have a script error..
Line: 935 “UseSolenoids”
Thanks! I love this table..
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January 12, 2021 at 9:15 pm #219314Open the table in the editor and open the table script..
On Line 933 you will see this…
Const UseSolenoids = 1’dim UseSolenoids:UseSolenoids=1
You need to delete the front of that line all the way to the apostophy, and include the apostrophy to delete.
Delete the highlighted area as seen in pic.
Const UseSolenoids = 1′dim UseSolenoids:UseSolenoids=1
so it will now look like this…
dim UseSolenoids:UseSolenoids=1
Hope this helps you.
Carry on.
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January 12, 2021 at 9:36 pm #219319Dang
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January 13, 2021 at 9:34 am #219360Table has been updated FSS R2.6, with the fix shown above (thanks xeno), and also has all the bells and whistles of R2.6 with better day to night transitions.
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January 13, 2021 at 5:32 pm #219435Thank you very much Xenonph. I modified the script line and the table loaded fine.
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