This topic contains 419 replies, has 105 voices, and was last updated by  wrd1972 2 days, 17 hours ago.

Viewing 20 posts - 321 through 340 (of 420 total)
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  • #117602
     TNT2 
    Participant
    Member

    Great work wrd!

    #117605
     Chaz 
    Participant

    Great table! Thank you wrd and all involved who contributed & made this happen.

    #117612
     robertms 
    Participant
    Member

    If anyone is interested here is a slightly different POV file, more inline with the Hauntfreaks School of POV.

    Hey STAT thanks for the white mirror texture, pretty cool!

    Funhouse (Williams 1990) v2.0_POV

    Attachments:
    #117631
     dazzadasha 
    Participant

    Thanks, awesome effort. Magnificent. Plays awesome as is, but when I change dimensions(I do with all tables for desktop on TV/monitor) I get Fatal Error shader compilation failed! Unknown (0xfffffff) -some directory references- then renderdevice.ccp:802

    to be specific I changed incl and fov, as I do with every other table. Never had an issue before but this one crashes.
    Happens with this and Adams Family. Running 10.6

    #117636
     outhere 
    Participant
    Member

    What Version of 10.6 are you using

    #117642
     dazzadasha 
    Participant

    Thanks for answering.Really appreciate it. Im running 10.6.0 rev 3653 32 bit. Hmm, just had a thought, is there a 64 bit version?

    #117716
     LynnInDenver 
    Participant
    Member

    Thanks for answering.Really appreciate it. Im running 10.6.0 rev 3653 32 bit. Hmm, just had a thought, is there a 64 bit version?

    Not yet. I suspect some combination of “it still works” and “it’s so much work” that’s kept it 32 bit this long. I’m waiting for Microsoft to announce they’re pulling the 32 bit rug out, and then there’ll be the debate about whether or not to actually fix it since “most people should be running Windows 7 on their pincabs”… :wacko:   ;-)

    #117717
     outhere 
    Participant
    Member

    Thanks for answering.Really appreciate it. Im running 10.6.0 rev 3653 32 bit. Hmm, just had a thought, is there a 64 bit version?

    Try this version 10.6.0 rev 3592 because 3653 is still got some odd quirks going on that they have to figure out

    https://vpinball.com/VPBdownloads/vp-10-6-beta/

    • This reply was modified 2 months, 1 week ago by  outhere.
    1 user thanked author for this post.
    #117724
     g5k 
    Participant

    Thanks, awesome effort. Magnificent. Plays awesome as is, but when I change dimensions(I do with all tables for desktop on TV/monitor) I get Fatal Error shader compilation failed! Unknown (0xfffffff) -some directory references- then renderdevice.ccp:802

    to be specific I changed incl and fov, as I do with every other table. Never had an issue before but this one crashes.

    Happens with this and Adams Family. Running 10.6

    I find you have to save a change close vpx and then reopen and test/play. It makes authoring painful but otherwise get this error frequently losing the changes. I’ve also read some versions of the beta are more likely to crash if you are using a .pov file. I’d just bake the change in if that is not working for you.

    Incremental save while you are trialling settings.

    1 user thanked author for this post.
    #117744
     wrd1972 
    Participant
    Membervip

    I am gonna guess that these occasional errors are due to the insane number of objects, lights, flashers etc., that are in the table. That seems to make the table extremely resource hungry. and prone to some weirdness from time to time. I can also clearly see that the table runs best on initial startup, but the longer you play without exiting the table. The more dicey it can get. So I would recommend playing it through a front-end like PinballX or other.

     

    And G5K is right. Making the table with the countless errors and crashes, was a terrific PITA. I cant tell you how many times I had to back-pedal and rebuild things when these errors popped up. I was very good at saving progress as I went, but still got bit several times. So ultimately, I am not sure if its VP, CPU, GPU or memory that has the hard time with the table. But would really love to find out so the issues can be looked at. Because tables going forward, are going to become much more demanding, like this one.

    My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

    40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

    #117791
     Manolo / ICE 
    Participant

    Thanks ! This table looks really nice. Long time ago that i played this one in  a game hall.

     

    :yahoo:

    #117845
     dazzadasha 
    Participant

    thanks. Worked a treat. What a table. I used to look at FP tables and wished VP tables looked as good, but still had VP physics. Well I gotta say this is better than any recreation I’ve ever seen.

    #117995
     markrock76 
    Participant
    Member

    Great update to an already fantastic table!  The physics are excellent and all the visual touches are icing on the cake.  The ball flying around is great fun but it is still posing some issues.  I had a ball stuck in the pic below.  After a hit off the ramp targets it flew over to that spot and got stuck.  Also had the ball land between the ramps and slow the table to a crawl but luckily I was able to nudge that one free and continue playing.  Thank you again Wrd and everyone that helped along the way.

    2019-03-15_123649

    #118015
     Draifet 
    Participant
    Member

    Que question is… can the real table had the ball stuck at that same point?

    #118080
     Marrok 
    Participant

    Hey everyone,

    Thanks for the update to this table it looks really good.  Is there a way to disable the airball feature?

    #118104
     Thalamus 
    Moderator
    ContributorMemberModerator

    I don’t understand why you would want to do that. But, of course, this is VP so it can be done. The easiest way would be to give the ball more mass. But, be aware. That will effect everything. If you really don’t like it. Stick with 1.3 as it is awesome too.

    #118260
     wrd1972 
    Participant
    Membervip

    Yes the airballs can be disabled in the script. But there are no plans to add a disabling this feature. If anything, the feature will continue to evolve as issues are encountered. And I agree with Thal. Why would one want to disable them in the first place? It adds to the overall PInball experience. But each to his own. :scratch:   Balls a flying is Pinball. And as I have mentioned before, that my real FH is notorious for flying balls.

    Okay so I have a new rev coming out with several fixes, to resolve stuck balls when they get launched.  I have added some invisible shields plus the Physical Ramps (wire ramps) have been completely redone. Now there is no way of getting a ball stick, between the “wire” ramps.

    Also Schreibi34 has redone many of the visual metal objects to make them much more shiny, similar to a chrome like appearance. The metal walls look fantastic. I also added in a few missing visual details too. But nothing really different in terms of physics and such.

    If anyone has encountered other ball sticks or other visual issues. Please let me know now.

    My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

    40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

    1 user thanked author for this post.
    #118339
     robertms 
    Participant
    Member

    Love the flying balls, VP has never felt more authentic. Personally I didn’t think this level of realism was ever going to be possible in virtual pinball. Wrd1972 has has been scrutinizing every aspect of VP, from real-feel physics, to improving kickers, to making airballs possible. Kudos to wrd1972 for never giving up on improving the virtual experience, we’re lucky to have him!

    1 user thanked author for this post.
    #118357
     Marrok 
    Participant

    I love the way this version looks, the lighting and everything and I appreciate the effort to recreate some of the real behavior of a real pin.  My only disappointment with it except the ball seem to completely randomly appear elsewhere.  Maybe I am confusing the air balls with table stutter.  Not had this problem with anything else.

    My system is Windows 10 64 bit, Core i7 4.1 Ghz, 16gb memery, 4k monitor, eVGA 11gb 1080 ti graphics card.

    #118425
     wrd1972 
    Participant
    Membervip

    Thanks for the compliments guys.

    But please give some props to BorgDog. I kind of started with his air balls scripting, and schmoozed it to my liking.

    My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

    40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

Viewing 20 posts - 321 through 340 (of 420 total)

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