- This topic has 185 replies, 36 voices, and was last updated 4 years, 9 months ago by
TerryRed.
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November 1, 2020 at 10:28 am #207988
hello. can i ask you for Hurricane in VR ROOM for vpx?
How the heck did you conclude to ask for a VPVR table in a Future Pinball guide?
Start looking here:
https://vpinball.com/VPBdownloads/categories/vpx-vr-tables/
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November 13, 2020 at 4:50 pm #210257I added this to the Mega guide.
Add New BAM Dynamic Physics to a Future Pinball Table
A Super Easy Guide!
This question comes up a lot, so I figured it was time to make a simple post to show how to add newer BAM dynamic physics to a Future Pinball table that hasn’t been updated to use BAM features.
BAM now allows for pretty much all aspects of FP’s physics to be opened up and dynamically changed on the fly in table script!
Benefits to adding newer BAM dynamic physics to a Future Pinball table:
- this can help dramatically improve how well many tables will play… in particular the flippers, and the weight / feel of the ball
- flipper accuracy is much more improved and can be adjusted in the table script
- older BAM xml physics files are no longer required, or used (they will be ignored)
- all the new physics settings are included in the table script!
- no need for any different version of the FuturePinball.exe to change physics (only use the original FuturePinball.exe !!!)
What this guide WONT do:
- make FP tables play the same as VPX tables
- this guide won’t achieve the same level of physics on a FP table along the lines of nFozzy or rothbauerw VPX tables
- this will make FP tables play much better… but not perfect or totally realistic for everyone’s preferences
Guide is posted here:
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December 22, 2020 at 3:47 pm #216367Thanks for the guide. I was only able to get the bam launcher to work by Running as admin, until I found out that if I took ownership of the Future Pinball directory (which applied it to all files/folders inside) then worked great! This is on Windows 10 x64 pro.
I used the take ownership menu hacks at the bottom of this page: https://www.howtogeek.com/howto/windows-vista/add-take-ownership-to-explorer-right-click-menu-in-vista/ which is a reg entry and has a removal reg entry as well. Maybe you can put this in your guide for those who need it.
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January 22, 2021 at 8:17 pm #220512first, thank you for this guide. Each tune I go through it I find things…like the Mega link with rare tables ;-)…
I’m re-reading the guide tonight to prep for working with my Quest2 tomorrow and trying to connect to FP on my cabinet.
one thing I noticed in the guide is that we need to turn off FP second screen/backglass and arcade mode…which is different for the cabinet…
Are those settings held in the bamvr version of FPloade? Or does this have to be changed in my normal FPlauncher for my cabinet each time before running VR? I guess I’m wondering if this change goes to the Registry and will change my regular FP setup?
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January 22, 2021 at 8:23 pm #220514first, thank you for this guide. Each tune I go through it I find things…like the Mega link with rare tables ;-)…
I’m re-reading the guide tonight to prep for working with my Quest2 tomorrow and trying to connect to FP on my cabinet.
one thing I noticed in the guide is that we need to turn off FP second screen/backglass and arcade mode…which is different for the cabinet…
Are those settings held in the bamvr version of FPloade? Or does this have to be changed in my normal FPlauncher for my cabinet each time before running VR? I guess I’m wondering if this change goes to the Registry and will change my regular FP setup?
That is part of FP’s Video settings…which are stored in the registry.
For my PinEvent tables / mods, you also need to disable the FP Backglass and Arcade mode in Video settings.
Taken from the PinEvent Install guide:
Here is how I disable the FP Backglass and Arcade Mode in the Registry
I add this to my front-end’s FP Launch script (before FP gets launched):
REG ADD "HKCU\Software\Future Pinball\GamePlayer" /v "ArcadeMode" /t REG_DWORD /d 0 /f REG ADD "HKCU\Software\Future Pinball\GamePlayer" /v "SecondMonitorEnable" /t REG_DWORD /d 0 /fThen add these two lines to re-enable the Backglass and Arcade mode on your Close/Exit script:
REG ADD "HKCU\Software\Future Pinball\GamePlayer" /v "ArcadeMode" /t REG_DWORD /d 1 /f REG ADD "HKCU\Software\Future Pinball\GamePlayer" /v "SecondMonitorEnable" /t REG_DWORD /d 1 /fYou can add those commands to a BAT file to use with a separate “Future Pinball PinEvent” emulator in your front-end…
…or with Popper you have another option to run it from the same emulator (for PinEvent and normal Future Pinball tables) in your Launch and Close script.
…more info in the PinEvent Install Guide.
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This reply was modified 4 years, 10 months ago by
TerryRed.
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January 22, 2021 at 9:23 pm #220530I do have those settings in Popper for your Pinevent tables, but wasn’t thinking about that for the VR piece… Good point with a bat file, I wasn’t thinking about that….thank you!
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January 22, 2021 at 9:25 pm #220531I do have those settings in Popper for your Pinevent tables, but wasn’t thinking about that for the VR piece… Good point with a bat file, I wasn’t thinking about that….thank you!
The same idea can be used for any of FP’s settings in the registry… such as enabling / disabling reflections, vsync, AA, etc.
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This reply was modified 4 years, 10 months ago by
TerryRed.
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January 22, 2021 at 9:32 pm #220533I’ll have to play around tomorrow and see how I want to setup VR…At a minimum I’ll setup a batch file to make the changes btu if I really like it, then maybe I’ll add it directly to Popper as another emulator with the settings built in…
Thanks again!
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January 22, 2021 at 9:36 pm #220534I’ll have to play around tomorrow and see how I want to setup VR…At a minimum I’ll setup a batch file to make the changes btu if I really like it, then maybe I’ll add it directly to Popper as another emulator with the settings built in…
Thanks again!
If you can figure out how to use Popper’s AltMode (like what’s used for FX3 hotset,etc), you could also just use one FP Emulator… and the idea being that when go into the table’s menu… when you select the play button, it gives you a selection of your Alt Modes (such as VR, PinEvent, etc).
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January 22, 2021 at 9:47 pm #220536That’s a great point since the tables are the same just different ways of launching them…
I don’t think I need altmode for Pinevent tables since I use your settings in my scripts….
But for VR I can totally see using it…I’ll try that!!
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January 23, 2021 at 11:53 am #220626Terry,
have you run FP VR from your cabinet with Virtual Desktop?
I had used FP VR a while back on my single screen desktop, tethered, with no issues.
Today I started to play with Virtual Desktop to my multi screen cabinet. I was noticing that my screens were getting messed up (it shifted displays on me). Now I was trying to do allot of things at once (playing with script and Altmode), so there is a good chance my launch script could have caused it….
So, again, do you run it from your cabinet? Have you seen you screens go out of order?
btw I launched the FPLauncher from the VR dir with the same options as in the normal launch…this may be wrong as I’m not sure what all the FP cmd line switches do…like /afcaderenderer…could that cause it?
START “” “[DIREMU]\FPLoader.exe” /open “[GAMEFULLNAME]” /play /exit /arcaderender /STAYINRAM
Or maybe Virtual Desktop is causing it.
I’ll be working on it more tomorrow, but thought I’d ask. Thank you!
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January 23, 2021 at 12:28 pm #220630Terry,
have you run FP VR from your cabinet with Virtual Desktop?
I had used FP VR a while back on my single screen desktop, tethered, with no issues.
Today I started to play with Virtual Desktop to my multi screen cabinet. I was noticing that my screens were getting messed up (it shifted displays on me). Now I was trying to do allot of things at once (playing with script and Altmode), so there is a good chance my launch script could have caused it….
So, again, do you run it from your cabinet? Have you seen you screens go out of order?
btw I launched the FPLauncher from the VR dir with the same options as in the normal launch…this may be wrong as I’m not sure what all the FP cmd line switches do…like /afcaderenderer…could that cause it?
START “” “[DIREMU]\FPLoader.exe” /open “[GAMEFULLNAME]” /play /exit /arcaderender /STAYINRAM
Or maybe Virtual Desktop is causing it.
I’ll be working on it more tomorrow, but thought I’d ask. Thank you!
I had no issue running FP VR from Popper on my cabinet and on my desktop. The only changes I make for launch are disabling the FP Backglass and Arcade mode, reflections, and any other changes for Video Settings you want.
VD wireless has an option to “Change to Optimal Resolution” (which will mess up your screens) in VD settings and “Automatically Adjust Bitrate” in the streamer app.
Disable those.
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This reply was modified 4 years, 10 months ago by
TerryRed.
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January 23, 2021 at 12:32 pm #220634I’ll look for that setting when I get back to it….more things to try.
I love the ALTMODE idea by the way, created a VR wheel for it today…seems as though it will work well!
Thanks again!
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January 24, 2021 at 7:52 am #220723Terry,
I’m happy to say I’m up and running!!
Virtual Desktop was messing up my display order, and the setting you referenced fixed that:
- While in VR, viewing the Virtual Desktop settings, deselect “Use Optional Resolution”. This will stop Virtual Desktop from messing up the screen order on multi-screen cabinets…(btw I didn’t see this in your guide, if not..might be something to add)
I got ALTMODE working and my Future Pinball Launch script for the VR option. So now I can simply launch to the VR version of the table in the same Popper playlist. Thank you for the idea!
Even Gorgar looks cool in VR!! I wish I recorded sound in this but you’ll get the point! https://youtu.be/Jh9dY5jZCEo
I’ve attached some photos, my quickly-put-together VR wheel and my launch script! I hope it helps others..:-)
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February 5, 2021 at 1:46 am #222469Hi Terry,
In first sorry for my langage, it’s not my native speech, I’m french.
I’m embarking on the adventure “Future Pinball and Bam”
Thank you for your Mega Guide, I scrupulously followed all your instructions, but unfortunately I cannot configure any button, when I go to the menu “Game Keys and Controls” I see Pinscape Controller, I can choose it and cannot map any of the buttons, he doesn’t recognize any buttons….
I have a Pincab where Pinscape Controller works perfectly well with VPX.
Thank you in advance for your help
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February 5, 2021 at 12:57 pm #222516You map buttons my choosing one from the drop down menu on each button.
Also… you need to have your system language set to English for analogue functions to work, as mentioned in the guide:
Analogue AXIS limitations!
you can only use the standard X, Y or Z axis
you can’t assign any button / key to an axis control
you MUST have your Windows System language set to ENGLISH, or you will not see any AXIS options show up for your controller (this is a FP bug we can’t get around)You need to login in order to like this post: click here
February 6, 2021 at 4:52 am #222614Thank’s very much Terry,
I pass my system langage in English and despite the hourly departure, you get back very quickly.
I understood correctly that I could map the buttons in the drop down menu on each button, but whatever value I choose none of them work
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February 7, 2021 at 2:25 am #222773I just switched my system in English, but nothing helps, unable to map my buttons…
If I choose the “keyboard” in the “Game Keys and Controls” if I press a key on the keyboard Future Pinball recognizes the key without any problem, but when I launch a new table to test the buttons … it does not work …
If I choose “Pinscape” in the “Game Keys and Controls”, if I press a buttom Future Pinball does not recognize any buttons whatever the value I give it, I have tried them all …I feel a little ridiculous with my questions, I think I’ll stop there.
Thank’s Terry
P.S. My buttons are perfectly functional under VPX and Pinscape
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February 17, 2021 at 3:42 am #224651Incredible work on this guide. Its essential reading! I am currently working on building a pinsim and will be delving head first into VR pinball. I have VPX running but with out the tricks yet (pup mainly). Last night i got FP installed and running beautifully. Next step BAM OpenVR!
I have VR working with VPX and my first experience was orgasmic. So looking forward to playing Halloween in VR though. Probably my fave table right now.
My question is… is there currently a VR front end being worked on for FP? I have the vpvr front end installed and working and its awesome. It would be incredible at some point if that platform could be extended to include FP tables similar to pinup popper?
Anyways thanks for all the hard work Terry, we all very much appreciate it!
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February 22, 2021 at 5:39 pm #225591Thank you very much to you, Terry and to all the guys who works a lot for improving and improving every day during so much time. Your Guide is very very usefull and tries to make the way more easy for people like me that do not know so much, but enjoy a lot with this hobby.
Thank you again!
Jorge Rivas (bechu2002)
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