Galaxy (Stern 1980)

Viewing 20 posts - 21 through 40 (of 61 total)
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  • #84554
    bord
    Moderator
      @bord
      MembervipContributorModerator

      Bord you always choose great tables to recreate and always do a fantastic job. Maybe Stars is in the future? I did notice on this table and Centaur that the primitive flippers are collidable. I’m not sure it is affecting gameplay but maybe it is not intentional.

      That is a real head-scratcher. Flippers aren’t collidable on my build of Galaxy or Centaur. What version of VPX are you using? I’ve had elements mysteriously become collidable in the past but haven’t seen it in some time.

      I would absolutely build Stars if I had the resources for it. I’ve been really fortunate to be able to work with a lot of scans lately so I always prioritize the projects with the best quality resources. If you know of anyone with Stars that could hook us up please let me know.

      1 user thanked author for this post.
      #84555
      BorgDog
      Participant
        @borgdog
        MemberContributorvip

        Bord you always choose great tables to recreate and always do a fantastic job. Maybe Stars is in the future? I did notice on this table and Centaur that the primitive flippers are collidable. I’m not sure it is affecting gameplay but maybe it is not intentional.

        That is a real head-scratcher. Flippers aren’t collidable on my build of Galaxy or Centaur. What version of VPX are you using? I’ve had elements mysteriously become collidable in the past but haven’t seen it in some time.

        not collidable on mine either for what that’s worth, 10.5beta3421

        #84556
        N3roflint
        Participant
          @n3roflint
          Member

          Both tables on my cab are not collidable.

          .

          #84562
          markrock76
          Participant
            @markrock76
            Member

            Okay.  On mine they are collidable but Toy is also checked.  I always thought this still made them collidable but now I see that having Toy checked overrides the collidable check.  So no issue here.  I have no access to resources from Stars but will definitely keep an eye out.

            Thanks again.

            #86079
            Diego
            Participant
              @diegovero96

              Thanks! beautiful table and beautiful work..

              Just have a problem, there’s a ball stucking into the kickerhole at the start of the game.

              sorry, i have no good english

              #86081
              bord
              Moderator
                @bord
                MembervipContributorModerator

                Hi Diego, I don’t think I understand the problem. Can you include a screenshot so I can see what is happening? Also, what version of VPX are you using?

                #86319
                Diego
                Participant
                  @diegovero96

                  Hi bord, 1’m using the Beta VP10.5

                  #88144
                  Thalamus
                  Moderator
                    @thalamus
                    ContributorMemberModerator

                    Had a issue with this table yesterday. 4 player game. All of a sudden hitting the Galaxy. Believe I got credited for the shot, but, ball isn’t ejected. No ball search either. Weird shit. I would expect this and the error Diego reported to be rom controlled.

                    Great table though Bord !

                    #88152
                    bord
                    Moderator
                      @bord
                      MembervipContributorModerator

                      I would expect this and the error Diego reported to be rom controlled.

                      Bummer! I would expect it to be rom controlled, too. I’ll take a look at the script but my problem solving skills in that department are slight. Might need to send this one up the ladder.

                      #88173
                      Thalamus
                      Moderator
                        @thalamus
                        ContributorMemberModerator

                        I guess it is not easy to resolve.  Have played this table enough to say it is a intermittent problem unfortunately.

                        #88175
                        bord
                        Moderator
                          @bord
                          MembervipContributorModerator

                          I wonder if there is a way to script a failsafe. For example, if the ball sits in the kicker for more than 10 seconds it automagically kicks out. Beyond my skills but seems like it could be a solution. Any brains on here want to help out? @djrobx, @rothbauerw, @randr, @scottacus, @gtxjoe, @othersmartpeopleididntmention

                          Solenoid is set up like this:

                          SolCallback(8) = “solsaucerout”

                          Script in question is:

                          Sub sw40_Hit:playsound”kickerenter”: Controller.Switch(40) = 1: End Sub

                          then

                          Sub SolSaucerOut(enabled)
                          if enabled then
                          playsound Soundfx(“popper_ball”,DOFContactors)
                          playsound Soundfx(“solenoid”,DOFContactors)
                          Controller.Switch(40) = false
                          sw40.Kick 100, 5 + 5 * Rnd
                          pkickarm.rotz=2
                          skick = 0
                          topsaucertimer.enabled=1
                          end if
                          End Sub

                          Sub topsaucertimer_Timer
                          Select Case skick
                          Case 1:Pkickarm.Rotz = 15
                          Case 2:Pkickarm.Rotz = 15
                          Case 3:Pkickarm.Rotz = 15
                          Case 4:Pkickarm.Rotz = 8
                          Case 5:Pkickarm.Rotz = 4
                          Case 6:Pkickarm.Rotz = 2
                          Case 7:Pkickarm.Rotz = 0:topsaucertimer.Enabled = 0
                          End Select
                          skick = skick + 1
                          End Sub

                          #88205
                          Scottacus
                          Participant
                            @scottacus
                            MembervipContributor

                            I suppose you could have a timer start when the kicker is entered that is longer than the rom’s program.  If the ball is still there then kick the ball after a set time period as a fail safe.

                            1 user thanked author for this post.
                            #88212
                            bord
                            Moderator
                              @bord
                              MembervipContributorModerator

                              Ok, I added a timer to kick the ball out if the saucer stalls. There are one or two other tweaks I’d like to make so I’ll try to have an update here by the weekend.

                              #88232
                              bord
                              Moderator
                                @bord
                                MembervipContributorModerator

                                @diegovero96 @thalamus, I just uploaded a Galaxy update that includes safety timers on the kickers so you won’t see any more stuck balls. A few other visual tweaks but that was the main update. Please let me know if you have any other problems.

                                1 user thanked author for this post.
                                #88240
                                Thalamus
                                Moderator
                                  @thalamus
                                  ContributorMemberModerator

                                  That was quick. I will report back if I see anything odd like this happening again. And – having a peek at what you did to learn ;-)

                                  #88245
                                  Diego
                                  Participant
                                    @diegovero96

                                    Hi, maybe I did not know how to express myself …
                                    The ball is in the hole before the game starts, when VP loads the table, it even stays there while I’m playing.
                                    I downloaded the update but the problem continues..thanks

                                    #88247
                                    Thalamus
                                    Moderator
                                      @thalamus
                                      ContributorMemberModerator

                                      @Diego : Try this http://vpinball.com/wiki/visual-pinball-knowledge-base/reset-a-table-to-default/

                                      I don’t understand how that can happen. But, clearing out the old settings and updating your VP sounds like a good idea.

                                      #88248
                                      bord
                                      Moderator
                                        @bord
                                        MembervipContributorModerator

                                        Hi, maybe I did not know how to express myself …

                                        The ball is in the hole before the game starts, when VP loads the table, it even stays there while I’m playing.

                                        I downloaded the update but the problem continues..thanks

                                        Ah, I see. That sounds like a problem really specific to your setup. There isn’t anything in the script that would be creating a ball at that kicker. If I were you I would add something to the script that triggers the kicker to eject the ball when you press a certain key. You should be able to play a game after that.

                                        #94600
                                        Diego
                                        Participant
                                          @diegovero96

                                          Hi, no background sound…even F6 switch is on.
                                          Thanks!

                                          #94602
                                          bord
                                          Moderator
                                            @bord
                                            MembervipContributorModerator

                                            Man, @diego. I’m bummed that you’re having so much trouble with this thing and that you’re the only one. I have no idea how to help except to suggest trying a different copy of the rom.

                                          Viewing 20 posts - 21 through 40 (of 61 total)

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