This topic contains 42 replies, has 17 voices, and was last updated by  Diego 1 week, 4 days ago.

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  • #84543
     markrock76 
    Participant

    Bord you always choose great tables to recreate and always do a fantastic job.  Maybe Stars is in the future?  I did notice on this table and Centaur that the primitive flippers are collidable.  I’m not sure it is affecting gameplay but maybe it is not intentional.


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    #84554
     bord 
    Participant
    Member

    Bord you always choose great tables to recreate and always do a fantastic job. Maybe Stars is in the future? I did notice on this table and Centaur that the primitive flippers are collidable. I’m not sure it is affecting gameplay but maybe it is not intentional.

    That is a real head-scratcher. Flippers aren’t collidable on my build of Galaxy or Centaur. What version of VPX are you using? I’ve had elements mysteriously become collidable in the past but haven’t seen it in some time.

    I would absolutely build Stars if I had the resources for it. I’ve been really fortunate to be able to work with a lot of scans lately so I always prioritize the projects with the best quality resources. If you know of anyone with Stars that could hook us up please let me know.


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    #84555
     BorgDog 
    Participant
    MemberContributorvip

    Bord you always choose great tables to recreate and always do a fantastic job. Maybe Stars is in the future? I did notice on this table and Centaur that the primitive flippers are collidable. I’m not sure it is affecting gameplay but maybe it is not intentional.

    That is a real head-scratcher. Flippers aren’t collidable on my build of Galaxy or Centaur. What version of VPX are you using? I’ve had elements mysteriously become collidable in the past but haven’t seen it in some time.

    not collidable on mine either for what that’s worth, 10.5beta3421

    #84556
     N3roflint 
    Participant

    Both tables on my cab are not collidable.

    "In the U.S., you have to be a deviant or die of boredom." William S. Burroughs

    #84562
     markrock76 
    Participant

    Okay.  On mine they are collidable but Toy is also checked.  I always thought this still made them collidable but now I see that having Toy checked overrides the collidable check.  So no issue here.  I have no access to resources from Stars but will definitely keep an eye out.

    Thanks again.


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    #86079
     Diego 
    Participant

    Thanks! beautiful table and beautiful work..

    Just have a problem, there’s a ball stucking into the kickerhole at the start of the game.

    sorry, i have no good english

    #86081
     bord 
    Participant
    Member

    Hi Diego, I don’t think I understand the problem. Can you include a screenshot so I can see what is happening? Also, what version of VPX are you using?

    #86319
     Diego 
    Participant

    Hi bord, 1’m using the Beta VP10.5

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    #88144
     Thalamus 
    Participant
    ContributorMember

    Had a issue with this table yesterday. 4 player game. All of a sudden hitting the Galaxy. Believe I got credited for the shot, but, ball isn’t ejected. No ball search either. Weird shit. I would expect this and the error Diego reported to be rom controlled.

    Great table though Bord !

    #88152
     bord 
    Participant
    Member

    I would expect this and the error Diego reported to be rom controlled.

    Bummer! I would expect it to be rom controlled, too. I’ll take a look at the script but my problem solving skills in that department are slight. Might need to send this one up the ladder.

    #88173
     Thalamus 
    Participant
    ContributorMember

    I guess it is not easy to resolve.  Have played this table enough to say it is a intermittent problem unfortunately.

    #88175
     bord 
    Participant
    Member

    I wonder if there is a way to script a failsafe. For example, if the ball sits in the kicker for more than 10 seconds it automagically kicks out. Beyond my skills but seems like it could be a solution. Any brains on here want to help out? @djrobx, @rothbauerw, @randr, @scottacus, @gtxjoe, @othersmartpeopleididntmention

    Solenoid is set up like this:

    SolCallback(8) = “solsaucerout”

    Script in question is:

    Sub sw40_Hit:playsound”kickerenter”: Controller.Switch(40) = 1: End Sub

    then

    Sub SolSaucerOut(enabled)
    if enabled then
    playsound Soundfx(“popper_ball”,DOFContactors)
    playsound Soundfx(“solenoid”,DOFContactors)
    Controller.Switch(40) = false
    sw40.Kick 100, 5 + 5 * Rnd
    pkickarm.rotz=2
    skick = 0
    topsaucertimer.enabled=1
    end if
    End Sub

    Sub topsaucertimer_Timer
    Select Case skick
    Case 1:Pkickarm.Rotz = 15
    Case 2:Pkickarm.Rotz = 15
    Case 3:Pkickarm.Rotz = 15
    Case 4:Pkickarm.Rotz = 8
    Case 5:Pkickarm.Rotz = 4
    Case 6:Pkickarm.Rotz = 2
    Case 7:Pkickarm.Rotz = 0:topsaucertimer.Enabled = 0
    End Select
    skick = skick + 1
    End Sub

    #88205
     Scottacus 
    Participant
    Member

    I suppose you could have a timer start when the kicker is entered that is longer than the rom’s program.  If the ball is still there then kick the ball after a set time period as a fail safe.

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    #88212
     bord 
    Participant
    Member

    Ok, I added a timer to kick the ball out if the saucer stalls. There are one or two other tweaks I’d like to make so I’ll try to have an update here by the weekend.

    #88232
     bord 
    Participant
    Member

    @diegovero96 @thalamus, I just uploaded a Galaxy update that includes safety timers on the kickers so you won’t see any more stuck balls. A few other visual tweaks but that was the main update. Please let me know if you have any other problems.


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    #88240
     Thalamus 
    Participant
    ContributorMember

    That was quick. I will report back if I see anything odd like this happening again. And – having a peek at what you did to learn ;-)

    #88245
     Diego 
    Participant

    Hi, maybe I did not know how to express myself …
    The ball is in the hole before the game starts, when VP loads the table, it even stays there while I’m playing.
    I downloaded the update but the problem continues..thanks

    #88247
     Thalamus 
    Participant
    ContributorMember

    @Diego : Try this https://vpinball.com/wiki/visual-pinball-knowledge-base/reset-a-table-to-default/

    I don’t understand how that can happen. But, clearing out the old settings and updating your VP sounds like a good idea.

    #88248
     bord 
    Participant
    Member

    Hi, maybe I did not know how to express myself …

    The ball is in the hole before the game starts, when VP loads the table, it even stays there while I’m playing.

    I downloaded the update but the problem continues..thanks

    Ah, I see. That sounds like a problem really specific to your setup. There isn’t anything in the script that would be creating a ball at that kicker. If I were you I would add something to the script that triggers the kicker to eject the ball when you press a certain key. You should be able to play a game after that.

    #94600
     Diego 
    Participant

    Hi, no background sound…even F6 switch is on.
    Thanks!

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