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Dark.
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December 9, 2016 at 5:52 pm #43333
https://vpinball.com/VPBdownloads/gilligans-island-bally-1991-vpx/
Gilligan’s Island (Bally 1991) VPX:
[Physics Update 1.0]
See change log for list of changes.
Very little has changed visually on the table, this was primarily a physics update. The physics should be a bit more realistic now and be somewhat consistent to what you’re used to in recent tables that have had physics done by rothbauerw
I made a new primitive PF with all the holes cut out, added new wood sides for all the holes. Updated the kicker saucer (top right of PF) to be more accurate to the real thing as well as the VUK saucer (mid right). Both saucers physics are driven by 3D mesh object/primitive physics. The kicker saucer in particular should be more realistic now but with that said, it will reject more balls than previous versions making the table harder as it’s a main way to progress through scoring objectives and reaching the Kona jackpot. This table was updated on a recent beta so it should be played on vpx 10.6 or higher. The table can have ScSp reflect enabled with no adverse side effects besides maybe a slight performance drop.
[Dec. 2016]
Please note option at the top of script to switch from regular lighting to ‘LED color’ mod.
For full documentation of the progress of this build please visit:
https://vpinball.com/bb_project/gilligans-island-3d-vpx-wip/
Ben Logan: Graphics clean ups
Dark: 3D models/graphics
ICPJuggla: Table building/lighting/physics
mfuegemann: Coding
John90803: Resources
Arngrim: DOF additions.
epthegeek: Resources from old VP9 table (with his permission).
Additional thanks to: Fren and LoadedWeapon for some graphics clean ups.
Elaborating on what was done in this update:
This was a from scratch build, we salvaged what resources we could from the VP9 version and got tons of HD photos of all the plastics from John. John was awesome, he tore down his Gilligan’s just for us and even took some videos for us. We also got lots of resource photos from zany which made the table really accurate to the real thing. All the HD plastics photos had to be cut out and cleaned up for transparency which Ben Logan was our main man for. I(Dark) did some clean ups/graphics and we had some out side help as well to speed things up but it was mainly Ben.
Zany took a lot of photos of his table with measurements and really helped fill in the blanks on what ever we might be missing. Also having owned the game he provides great input.
mfuegemann was our master of code, he hooked up the Jungle Run turn table, mechanical ramp, autokickers, VUK, habitrail system, vp ramps,gates,switches, and just pretty much solved any problem this table could throw at him.
ICPjuggla was our guy when it came to table building, lighting and the bulk of the physics input on this table. What can I say, I like working with this guy because he’s about as obsessive over details as I am. There are so many small things on this table that add up to a great table here, some aspects that may get overlooked or ignored by someone not paying attention. However for someone with a keen eye you’ll see how much love was put into this table by the team and especially ICP. He worked so hard to get the subtle Kona GI illumination looking right. We nearly lost our minds trying to mimic the real life look of the bumper caps and the final result for the lighting it is down to ICP. Always catching me screw something up on the table right away (lol). Wire reflections, metal wall reflections, ramp sounds, insert bulb effects and so much more we could write a short story.
I modelled pretty much the entire table in 3DS max. I made the high poly Kona sculpt in ZBrush and optimised and generated normal maps for it in 3ds max. I custom texture baked all the plastics to include raytraced edges and some custom reflections/highlights all of which are pretty subtle effects. I have a bunch of texture swaps on some plastics and Kona that really enhance the realism of the lighting. I tried to include every model detail I could, even some stuff that would never be visible while playing. I spent a long time getting the plastic ramp as close to perfect as I could thanks to John’s super video’s showing me the ramp disassembled. I modelled the entire ramp even though a portion of it is hidden under Kona, but for those areas I use lower poly count. In the end I optimised all the plastics into single meshs to give the table a small performance boost as per fuzzel’s advice. I also customised a lot of the materials myself for this build since fuzzel added the material debugger I can actually tell what I’m doing now! :P
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Total of 64 users thanked author for this post. Here are last 20 listed.
December 9, 2016 at 6:07 pm #43345Holly SH*T! got to give this a try! thanks to all involved!
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Messing with the VPinball app and push notifications.
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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December 9, 2016 at 6:08 pm #43346Expect a quick update for this in the next few days as djrobx is adding the new flasher routine stuff to the table. Just thought it would be nice to get you guys something new to play with in time for Friday night gaming! Enjoy. :)
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December 9, 2016 at 6:24 pm #43349Yes!!! There goes my Friday night … and my Saturday …. and my Sunday …
Current Project: Perpetual updates of VPX physics.
Current Project: Perpetual updates of VPX physics.
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December 9, 2016 at 6:34 pm #43351Thanks for the next masterpiece.
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December 9, 2016 at 6:58 pm #43364Quick tour of table in my cab.
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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1 user thanked author for this post.
December 9, 2016 at 7:04 pm #43365Incredible. From that angle, it looks like an actual table. I think you should lock down the cab and only allow this table to be played.
Current Project: Perpetual updates of VPX physics.
Current Project: Perpetual updates of VPX physics.
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December 9, 2016 at 7:05 pm #43366Sweet… didn’t see this one coming so soon. Thanks a bunch for the table, guys. Gonna go set this up right away.
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December 9, 2016 at 7:30 pm #43367Holy crap.
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December 9, 2016 at 7:33 pm #43369For those of you who want to check out the LED color mod. Check the top of the script and turn too True.
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December 9, 2016 at 7:40 pm #43370I just set this up and was playing… looks really great. Good job, guys… the turntable is a masterpiece in itself. Somebody should do a ginger Ginger mod. :P
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December 9, 2016 at 7:45 pm #43371Plays fantastic!
Pros: You know when you play one of those tables where the graphics look so sharp you lose balls distractedly? Check.
Cons: I am going to have the dang song in my brain for the next several weeks.
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December 9, 2016 at 7:51 pm #43373I just set this up and was playing… looks really great. Good job, guys… the turntable is a masterpiece in itself. Somebody should do a ginger Ginger mod. :P
Ginger mod? looking that up….
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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December 9, 2016 at 7:53 pm #43374randr turn off room lights next time you film a table, makes it look more 3D! :P
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December 9, 2016 at 7:58 pm #43376Just tried out the LED color mod. Awesome!
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December 9, 2016 at 8:31 pm #43378I showed my 14 year old your video, randr. He said, “Wait… This is VP!?” The dude was blown away. :D
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December 9, 2016 at 8:45 pm #43381randr turn off room lights next time you film a table, makes it look more 3D! :P
Min babysitting grandkid so barely could try the table. Usually I play or wife plays and other records. But chasing a 1 1/2 year old around it’s not happening tonight :)
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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December 9, 2016 at 9:35 pm #43382Let the grandkid play. Couldn’t be any worse than what you did!
Current Project: Perpetual updates of VPX physics.
Current Project: Perpetual updates of VPX physics.
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December 9, 2016 at 10:06 pm #43383Wow, what a great looking table. Excellent work done by all involved!
-Mike
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December 9, 2016 at 10:55 pm #43387The table is gorgeous, amazing work! That turntable is just incredible.
Randr’s video makes me wonder what’s up the wire ramps. Everything is photorealistic quality until he gets to those. I see this a lot on other VP tables too, and I’m curious if anyone knows why? (I’m wondering if something needs to be improved in VP itself).
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