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Viewing 13 posts - 61 through 73 (of 73 total)
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    Posts
  • #200587
    xphilou29
    Participant
    @xphilou29
    Member

    very nice looking table and very enjoyable to play! thanks a lot

    #200591
    Schreibi34
    Participant
    @schreibi34
    Member

    Thanks for the update!

    #200629
    JediWizard
    Participant
    @jediwizard
    Member

    Thanks  for the EM goodness

    Health is Wealth:Knowledge is Power

    #200633
    bord
    Moderator
    @bord
    MembervipContributorModerator

    Thanks for the update. Still chasing that 1,000pt game.

    #200863
    yrplace18
    Participant
    @yrplace18
    Member

    @dsabin1, which sound option are you choosing in the options menu (hold left flipper while table in stand-by)?

    I have tried all the sound options and can’t get the chime to work either……anyone found a solution ?

    #200884
    Scottacus
    Participant
    @scottacus
    MembervipContributor

    Is chime the only sound that is not working on the table?  Can you open the table in the editor, go to sound manager and play the chime/bell sound successfully?  Does my either Pirate Gold or Wiggler tables cause this problem (same code)?  Can you export a bell/chime sound from another table, import it into GT, rename it in place of the existing bell/chime sound and get it to play.

    This is how I would troubleshoot this but I can’t because it works great on my cab.

    #200953
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Works great here too. And I love and hate the high score of 1,500 – I won’t be able to beat that ever ;) Still not reached 1.000. Played it 30ish times over the weekend and I absolutely love the frustration and the need for just another game feeling that I get. :rose:

    #200961
    yrplace18
    Participant
    @yrplace18
    Member

    OK. The other two games work fine, chimes and all. And the chime sounds in the sound manager for Grand Tour , but not in the game. Tried DOF on as well as off…..and have reinstalled the game twice…… very strange

    #200965
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    You are not able to hear the chimes when testing via sound manager you say ? Maybe those samples are not 8/16bit ? I’ve seen it before, that some users will have issues if the samples have a higher quality than what their sound card is configured to handle. You could try to export those chimes, then use Audacity to convert them into the same sample rate as the other tables and re-import. Guessing now.

    1 user thanked author for this post.
    #200990
    Scottacus
    Participant
    @scottacus
    MembervipContributor

    Ooh nice job Thalamus! :good: :good: :good:

    I recorded those chime sounds by removing the bell from the game, mounting it on a wooden block, putting it under a bucket (because my condenser mic was picking up too much background noise) and then hitting it with a screwdriver to get just the right sound.  I recorded it with audacity and maybe the sound bit size is wrong.

    #201047
    yrplace18
    Participant
    @yrplace18
    Member

    You misunderstood me. The chimes play ok in sound manager but not in the game

    #201048
    Scottacus
    Participant
    @scottacus
    MembervipContributor

    Try this, export the PG bell/chime sound file in sound manager, import the file into GT, rename the PG import to the name used by GT for bell/chime and delete the GT original file and see if that fixes your problem.  If so then Thalamus is right, it is the GT sound file for bell/chime that is the problem.

    If you don’t know how to do this in VP PM me and I’ll make a custom table version of GT for you with this in it so that you can test it.

    1 user thanked author for this post.
    #208820
    studlygoorite
    Participant
    @studlygoorite
    Member

    Great looking and playing table, thanks for sharing.

Viewing 13 posts - 61 through 73 (of 73 total)
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