- This topic has 51 replies, 12 voices, and was last updated 3 years, 10 months ago by digable.
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November 19, 2019 at 4:37 pm #151653
Hardbody (Bally 1987)
Thanks for this release. Is there the nvram file missing in v1.1 you´ve talked about in description ?
Do we really need this file ?
VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10
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November 19, 2019 at 5:13 pm #151658It depends. If you don’t care that the table doesn’t tilt before it has given you 15 warnings first, then you don’t need the nvram ;)
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November 19, 2019 at 5:41 pm #151660…installing tilt bob right now
VERY  fun table!! Thanks again Tom, Matt, Thalamus, C-pez…randr helped out? Cool. Been having a blast experiencing this table for the first time. Man do I suck using my magna save buttons…which is sad as I spent tons of time on Black Knight when it first came out. But I sucked on that too.
Virtual beers for everyone involved!
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November 19, 2019 at 6:22 pm #151665Another beauty… thank you Tom and everyone involved!
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November 19, 2019 at 6:28 pm #151666Ah crap I forgot that on the new one
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November 19, 2019 at 10:19 pm #151678Great job Tom & team. So glad we have people like you working on these.
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November 19, 2019 at 11:17 pm #151680Here is the nv ram that I gave Tom and was left out in the latest update :
https://www.dropbox.com/s/8g9oouf277l302q/hardbody.nv?dl=0It should give you two tilt warnings, instead of 15. Available again with table.
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November 20, 2019 at 2:33 pm #151731nvram file is back in the download, thanks @thalamus
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November 20, 2019 at 4:08 pm #151736Great job! Keep them coming!!
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November 21, 2019 at 1:35 pm #151757I finally had the chance to play this last night. What an AWESOME table!  Great work everybody!
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November 22, 2019 at 11:04 pm #151883@armyaviation @Mlager8 Wow guys, I am absolutely blown away by the quality of this recreation. You have really stepped up your game (pun intended), it is so great to witness continuous advancement of your skills with each new release. The table looks fantastic and plays great! What a fun table too, those flex flippers really give you a workout, I’m exhausted after a good game, feeling a sense of accomplishment Thanks to all who have helped and contributed, great job all
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November 27, 2019 at 1:14 pm #152483Nice work Tom as always plus all else concerned, thanks!Â
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April 22, 2020 at 5:25 pm #174694Got the real one done and playing. Had to do a physics update to make it play more like the real thing. Got the ball jump when hitting the bottom Station 3 targets. Its scary on the real game, waiting for broken plastics and/or glass
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April 22, 2020 at 8:43 pm #174736Excellent physical update of the table, butI played several games and several times the ball went down
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April 22, 2020 at 8:48 pm #174738Great update Tom, the new set up suits the table well. Also had the ball jump on apron as above.
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April 22, 2020 at 9:00 pm #174743Apron jump!! Sweet! D-loading now before that gets fixed. Thanks Tom!
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April 22, 2020 at 9:50 pm #174748Ha ha that’s awesome. Welcome to hardbody guys. I had it happen to me 3 times this week alone. Talk about realistic. Just pull the glass down and put the ball back in play. If you want to tweak it so it does it less then look in the changelog for instructions. You can set that number lower. When you hit the station 3 targets, sometimes that ball comes up and smacks the glass. I read a post from a guru over at pinside and he was talking about how you should always put a piece of foam behind the standup targets so it doesn’t slam into the metal tab when the ball hits it. I did that to mine and it deadened the impact. The stock flippers though are crazy hard. I even had a ball jump the left ramp and end up on top of the plastic in the upper left of the upper playfield, then it rolled all the way back down.
Lets have fun with it and then we can adjust it to a normal level but the rest should play very fast
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April 22, 2020 at 10:13 pm #174752Ok one correction. The ball should jump up on the left plastic but should not get on the apron because it is higher than the plastic. I corrected that in 1.3 by raising wall78 top height to 70. If you dont want to redownload then just change that.
Here is a pic of the ramp you can adjust. The height on the second to the top point is what you can change to get more or less jump on the ball. 2.4 or 2.3 seems pretty good. if you want less jump onto the plastic then make it 2.2 but now that the apron wall is fixed in V1.3 it should roll down and then back into play like the real table. If you want alot of jump then 2.8 or 3.0. I will play with it and see if we can get some glass hits!!!
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April 22, 2020 at 10:26 pm #174756Fun machine, I love the aesthetic.
Only problem I have is the ball frequently goes up and over the playfield on the left side and will end up on the apron of the machine.
E; Sorry I just noticed you addressed this. Thanks !
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April 22, 2020 at 10:32 pm #174758Man you guys must be playing the hell out of it because i have to work to get it on there.
I’m gonna bump it down to 2.4 but the ball hop off the target is spot on.
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