Currently, there are 0 users and 0 guests visiting this topic.
Viewing 20 posts - 21 through 40 (of 52 total)
  • Author
    Posts
  • #151653
    kds70
    Participant
    @kds70
    Member

    Hardbody (Bally 1987)

    Thanks for this release. Is there the nvram file missing in v1.1 you´ve talked about in description ?

    Do we really need this file ?

    :mail:

    VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 big siems contactors / knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

    #151658
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    It depends. If you don’t care that the table doesn’t tilt before it has given you 15 warnings first, then you don’t need the nvram ;)

    #151660
    JR
    Participant
    @jfr1
    Member

    …installing tilt bob right now

    VERY  fun table!!  Thanks again Tom, Matt, Thalamus, C-pez…randr helped out?  Cool.  Been having a blast experiencing this table for the first time.  Man do I suck using my magna save buttons…which is sad as I spent tons of time on Black Knight when it first came out.  But I sucked on that too.

    Virtual beers for everyone involved!

     

    #151665
    evileman
    Participant
    @evileman

    Another beauty… thank you Tom and everyone involved!

    #151666
    Tom
    Participant
    @armyaviation
    MemberContributor

    Ah crap I forgot that on the new one

    #151678
    bigspider
    Participant
    @bigspider

    Great job Tom & team. So glad we have people like you working on these.

    #151680
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Here is the nv ram that I gave Tom and was left out in the latest update : https://www.dropbox.com/s/8g9oouf277l302q/hardbody.nv?dl=0

    It should give you two tilt warnings, instead of 15. Available again with table.

    1 user thanked author for this post.
    Tom
    #151731
    Tom
    Participant
    @armyaviation
    MemberContributor

    nvram file is back in the download, thanks @thalamus

    #151736
    Shannon
    Participant
    @shannon1
    Member

    Great job! Keep them coming!!

    #151757
    roccodimarco
    Participant
    @roccodimarco
    Member

    I finally had the chance to play this last night.  What an AWESOME table!   Great work everybody!

    1 user thanked author for this post.
    Tom
    #151883
    robertms
    Participant
    @mophead
    Member

    @armyaviation @Mlager8 Wow guys, I am absolutely blown away by the quality of this recreation. You have really stepped up your game (pun intended), it is so great to witness continuous advancement of your skills with each new release. The table looks fantastic and plays great! What a fun table too, those flex flippers really give you a workout, I’m exhausted after a good game, feeling a sense of accomplishment :-) Thanks to all who have helped and contributed, great job all :good:

    #152483
    baalisan
    Participant
    @baalisan

    Nice work Tom as always plus all else concerned, thanks!  :yahoo:

    #174694
    Tom
    Participant
    @armyaviation
    MemberContributor

    Got the real one done and playing.  Had to do a physics update to make it play more like the real thing.  Got the ball jump when hitting the bottom Station 3 targets.  Its scary on the real game, waiting for broken plastics and/or glass

    3 users thanked author for this post.
    #174736
    TUTE_PRIMUS
    Participant
    @tute-primus

    Excellent physical update of the table, butI played several games and several times the ball went down

    1

    #174738
    robertms
    Participant
    @mophead
    Member

    Great update Tom, the new set up suits the table well. Also had the ball jump on apron as above.

    #174743
    JR
    Participant
    @jfr1
    Member

    Apron jump!!  Sweet!  D-loading now before that gets fixed.  Thanks Tom!

    #174748
    Tom
    Participant
    @armyaviation
    MemberContributor

    Ha ha that’s awesome.  Welcome to hardbody guys.  I had it happen to me 3 times this week alone.  Talk about realistic.  Just pull the glass down and put the ball back in play.  If you want to tweak it so it does it less then look in the changelog for instructions.  You can set that number lower.  When you hit the station 3 targets, sometimes that ball comes up and smacks the glass.  I read a post from a guru over at pinside and he was talking about how you should always put a piece of foam behind the standup targets so it doesn’t slam into the metal tab when the ball hits it.  I did that to mine and it deadened the impact.  The stock flippers though are crazy hard.  I even had a ball jump the left ramp and end up on top of the plastic in the upper left of the upper playfield, then it rolled all the way back down.

    Lets have fun with it and then we can adjust it to a normal level but the rest should play very fast

    #174752
    Tom
    Participant
    @armyaviation
    MemberContributor

    Ok one correction.  The ball should jump up on the left plastic but should not get on the apron because it is higher than the plastic.  I corrected that in 1.3 by raising wall78 top height to 70.  If you dont want to redownload then just change that.

    ins

    Here is a pic of the ramp you can adjust.  The height on the second to the top point is what you can change to get more or less jump on the ball.  2.4 or 2.3 seems pretty good.  if you want less jump onto the plastic then make it 2.2 but now that the apron wall is fixed in V1.3 it should roll down and then back into play like the real table.  If you want alot of jump then 2.8 or 3.0.  I will play with it and see if we can get some glass hits!!!

    1 user thanked author for this post.
    #174756
    Haxter
    Participant
    @haxter

    Fun machine, I love the aesthetic.

    Only problem I have is the ball frequently goes up and over the playfield on the left side and will end up on the apron of the machine.

     

    E; Sorry I just noticed you addressed this.  Thanks !

    #174758
    Tom
    Participant
    @armyaviation
    MemberContributor

    Man you guys must be playing the hell out of it because i have to work to get it on there.

    I’m gonna bump it down to 2.4 but the ball hop off the target is spot on.

Viewing 20 posts - 21 through 40 (of 52 total)
  • You must be logged in to reply to this topic.

©2020 VPinBall.com

Log in with your credentials

or    

Forgot your details?

Create Account

The Vpinball app

FREE
VIEW