Hardbody WIP, done

Viewing 16 posts - 61 through 76 (of 76 total)
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    Posts
  • #149306
    Thalamus
    Moderator
      @thalamus
      ContributorMemberModerator

      Don’t recognize the table from the early build you sent me. Very nice Tom and Matt.

      #149310
      Tom
      Participant
        @armyaviation
        MemberContributor

        A guy from pinside did an 11 min long video showing all the light assignments and talked about the scoring.

        https://m.youtube.com/watch?v=St2aOJFyR_I&feature=youtu.be

         

        #149317
        Tom
        Participant
          @armyaviation
          MemberContributor

          a bulb that is used for Flashing and not GI, would I want the fade speed at 1 to make faster flash on and off vs .2 which would be slower???

          #149318
          Tom
          Participant
            @armyaviation
            MemberContributor

            the ramp code is only making the “physical”  ramps

            collidable = 1  –> ramps down

            collidable  = 0 –> ramps up

            Your physical ramps should be hidden and

            you should make primitive ramps and add the primitive animation to the code similar to the

            bumper and frog animation in Party animal

             

            Sub SolLeftRamp(Enabled)
            If Enabled Then
            RampL.Collidable=0
            PlaySound SoundFX(“fx_Flipperup”,DOFContactors):

            <b>’MOVE Primitive Ramp UP</b>
            else

            End If
            End Sub

            Sub SolRampDown(Enabled)
            If Enabled Then

            RampL.Collidable=1

            ‘Move Primitive Ramp DOWN
            else

            End If
            End Sub

            Sub SolRightRamp(Enabled)
            If Enabled Then
            RampR.Collidable=0
            PlaySound SoundFX(“fx_Flipperup”,DOFContactors):

            <b>’Move Primitive Ramp UP</b>
            Else

            End If
            End Sub

            in this script what is making the RampR collidable?

            #149320
            32assassin
            Participant
              @32assassin
              Member

              Solenoid 7

              SolRampDown  lowers both ramps

               

              Sub SolRampDown(Enabled)
              If Enabled Then

              RampL.Collidable=1

              RampR.Collidable=1

              ‘Move Right Primitive Ramp DOWN

              ‘Move Left Primitive Ramp DOWN
              else

              End If

               

              this is from the VP9 table ;   everything needs to be confirmed by the service manual and actual play.

              see a table you like help me find the resources so that I can finish it
              https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0

              #149324
              Jeff
              Participant
                @jayber4

                The table looks awesome so far.  I can not wait to play it.  Thanks.

                #149488
                Tom
                Participant
                  @armyaviation
                  MemberContributor

                  Got all of the lights working now.  Just did the ones that illuminate the upper playfield.  Video attached

                  https://www.dropbox.com/s/xh7d7ly3fshaqq0/59418062951__8754FBBA-46E3-41CE-A5A7-12C554226A0C%20%281%29.MOV?dl=0

                  #149525
                  Tom
                  Participant
                    @armyaviation
                    MemberContributor

                    Flex flippers are in.  Thanks @32assassin for the scripting help.  He even got the ramp issue working.  Gonna get the ramp prims done now

                    crappy cell pic to show the flex flips

                    IMG_4489

                     

                    #149529
                    Thalamus
                    Moderator
                      @thalamus
                      ContributorMemberModerator

                      Thanks @32assassin – and again Tom. From what I see from the pics and know of the beta and YT videos. it is going to be a very good recreation. Something to be very proud of. Not a easy table to make. Several levels, lots of moving parts :good:

                      #149538
                      Tom
                      Participant
                        @armyaviation
                        MemberContributor

                        the cherry on the top will be all of the chrome reflecting walls and lights.  Very happy with how it turned out so far

                        #149571
                        Badazzwi
                        Participant
                          @badazzwi
                          Member

                          Looking good Tom. Its really cool to see you progress on these tables through the WIPs. You have some the best in the business helping you along the way and a great partner in Mlager8. Im really looking forward to the release of this table. Keep.up the good work.

                          Hi my name is Barry and I'm a virtual pinball addict.

                          1 user thanked author for this post.
                          Tom
                          #151058
                          Tom
                          Participant
                            @armyaviation
                            MemberContributor

                            got the ramps working now, thanks @randr

                            Matt is doing the rendering for the chrome walls, looks great.

                            Got a lot of feedback from testing so far, still need to add all the small touches like flashers for the inserts reflecting on walls.  should be done by next week.

                            Matt got a great image for the translate and made it better.  Wildman has it to update the b2s.

                            Hardbody_render

                             

                            1 user thanked author for this post.
                            #151064
                            roccodimarco
                            Participant
                              @roccodimarco
                              Member

                              Man I have been away from playing for a few months now, but I check everyday waiting for this one to drop!   Looks awesome!

                              1 user thanked author for this post.
                              Tom
                              #151113
                              Mr_H
                              Participant
                                @jhopwood
                                Member

                                The wip’s look fantastic.

                                #151142
                                sheltemke
                                Participant
                                  @sheltemke
                                  Member

                                  Tom Thank you so much for the wip status!

                                  #151145
                                  Thalamus
                                  Moderator
                                    @thalamus
                                    ContributorMemberModerator

                                    Believe me, It is worth the wait.

                                  Viewing 16 posts - 61 through 76 (of 76 total)

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