- This topic has 75 replies, 16 voices, and was last updated 4 years, 5 months ago by Thalamus.
-
AuthorPosts
-
October 28, 2019 at 3:46 pm #149306
Don’t recognize the table from the early build you sent me. Very nice Tom and Matt.
You need to login in order to like this post: click here
October 28, 2019 at 6:29 pm #149310A guy from pinside did an 11 min long video showing all the light assignments and talked about the scoring.
https://m.youtube.com/watch?v=St2aOJFyR_I&feature=youtu.be
You need to login in order to like this post: click here
October 28, 2019 at 10:08 pm #149317a bulb that is used for Flashing and not GI, would I want the fade speed at 1 to make faster flash on and off vs .2 which would be slower???
You need to login in order to like this post: click here
October 28, 2019 at 10:12 pm #149318the ramp code is only making the “physical” ramps
collidable = 1 –> ramps down
collidable = 0 –> ramps up
Your physical ramps should be hidden and
you should make primitive ramps and add the primitive animation to the code similar to the
bumper and frog animation in Party animal
Sub SolLeftRamp(Enabled)
If Enabled Then
RampL.Collidable=0
PlaySound SoundFX(“fx_Flipperup”,DOFContactors):<b>’MOVE Primitive Ramp UP</b>
elseEnd If
End SubSub SolRampDown(Enabled)
If Enabled ThenRampL.Collidable=1
‘Move Primitive Ramp DOWN
elseEnd If
End SubSub SolRightRamp(Enabled)
If Enabled Then
RampR.Collidable=0
PlaySound SoundFX(“fx_Flipperup”,DOFContactors):<b>’Move Primitive Ramp UP</b>
ElseEnd If
End Subin this script what is making the RampR collidable?
You need to login in order to like this post: click here
October 28, 2019 at 10:34 pm #149320Solenoid 7
SolRampDown lowers both ramps
Sub SolRampDown(Enabled)
If Enabled ThenRampL.Collidable=1
RampR.Collidable=1
‘Move Right Primitive Ramp DOWN
‘Move Left Primitive Ramp DOWN
elseEnd If
this is from the VP9 table ; everything needs to be confirmed by the service manual and actual play.
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
October 29, 2019 at 2:00 am #149324The table looks awesome so far. I can not wait to play it. Thanks.
You need to login in order to like this post: click here
October 30, 2019 at 9:15 pm #149488Got all of the lights working now. Just did the ones that illuminate the upper playfield. Video attached
You need to login in order to like this post: click here
October 31, 2019 at 11:07 am #149525Flex flippers are in. Thanks @32assassin for the scripting help. He even got the ramp issue working. Gonna get the ramp prims done now
crappy cell pic to show the flex flips
You need to login in order to like this post: click here
October 31, 2019 at 12:31 pm #149529Thanks @32assassin – and again Tom. From what I see from the pics and know of the beta and YT videos. it is going to be a very good recreation. Something to be very proud of. Not a easy table to make. Several levels, lots of moving parts
You need to login in order to like this post: click here
October 31, 2019 at 1:59 pm #149538the cherry on the top will be all of the chrome reflecting walls and lights. Very happy with how it turned out so far
You need to login in order to like this post: click here
October 31, 2019 at 5:25 pm #149571Looking good Tom. Its really cool to see you progress on these tables through the WIPs. You have some the best in the business helping you along the way and a great partner in Mlager8. Im really looking forward to the release of this table. Keep.up the good work.
Hi my name is Barry and I'm a virtual pinball addict.
You need to login in order to like this post: click here
1 user thanked author for this post.
November 13, 2019 at 3:33 pm #151058got the ramps working now, thanks @randr
Matt is doing the rendering for the chrome walls, looks great.
Got a lot of feedback from testing so far, still need to add all the small touches like flashers for the inserts reflecting on walls. should be done by next week.
Matt got a great image for the translate and made it better. Wildman has it to update the b2s.
You need to login in order to like this post: click here
1 user thanked author for this post.
November 13, 2019 at 4:00 pm #151064Man I have been away from playing for a few months now, but I check everyday waiting for this one to drop! Looks awesome!
You need to login in order to like this post: click here
1 user thanked author for this post.
November 13, 2019 at 6:34 pm #151113The wip’s look fantastic.
You need to login in order to like this post: click here
November 13, 2019 at 11:37 pm #151142Tom Thank you so much for the wip status!
You need to login in order to like this post: click here
November 13, 2019 at 11:44 pm #151145Believe me, It is worth the wait.
You need to login in order to like this post: click here
-
AuthorPosts
Forums are currently locked.