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  • #67625
    cyberpez
    Participant
    @cyberpez
    Member

    Hey there, been working on this for quite a while (over a year O_O)…  granted I sat on it for a good 10 months.  A little while back arconovum wanted to take a look.  He did a great FSS update and got me excited to work on it again.  I had hopped to have this finished up for Halloween, but not going to happen..  so here is where its at.  Close but not complete.

    HauntFreaks recommended I work on this..  then bodydump gave me his playfield redraws and plastic scans and a ton of other pictures/resources.  Table is a scratch build by me with lots of help along the way from Wrd and Roth.

    As always ton’s of options at the top of the script.  Check them out!!

    I’ve been building in the latest 10.4 beta, so I assume you will need that to play.

    Still quite a bit to do, but should be fully playable.  Happy Halloween and enjoy!!

    -cp

    https://www.dropbox.com/s/ixy8wowelh8yjba/Haunted%20House_vpx_beta.vpx?dl=0

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    Total of 25 users thanked author for this post. Here are last 20 listed.
    #67630
    randr
    Keymaster
    @randr
    ModeratorMember

    Holly shit that looks great!!!

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    for IOS and Android

    ********************************************************

    #67636
    STAT
    Participant
    @stefanaustria
    MemberContributor

    Woah Man, thanks – to Bed or not to Bed – NOT – must Play … :good:

    #67637
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    Complete or not. I’m sure it is great coming from you, so thank you @Cyberpez !

    #67644
    Ben Logan2
    Participant
    @benlogan2
    Member

    Lower playfield looks super hot!

    #67651
    Umpa
    Participant
    @umpa
    Member

    Looks awesome!

     

    #67653
    randr
    Keymaster
    @randr
    ModeratorMember

    looks good to me! i changed the Z so not looking from so high above otherwise pinball looks like a marble on my cab. other then that (user preference)its looking great!

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    for IOS and Android

    ********************************************************

    #67655
    xenonph
    Participant
    @xenonph
    MemberContributor

    Really looks great!!

    I have been waiting for this to come to VPX!!!

    (This table and Krull!! I may try to make a VPX Krull table.)

    Krull has a similiar playfield below.

    Your work is appreciated!!! Damn good job!!

    Carry on sir.

     

    #67668
    TXT11
    Participant
    @txt11
    Member

    These new VPX tables make the original tables look almost current….

     

    #67669
    the_greeze
    Participant
    @thegreeze

    Lookin’ good!  B-)   Thank you…  :-)

    #67688
    STAT
    Participant
    @stefanaustria
    MemberContributor

    You Guys feel the same ?

    Every Table what i don’t  liked so much on VP9, it is a Dream to Play on VPX … cyberpez thanks :good:

    #67690
    robwaade
    Participant
    @robwaade
    Member

    great looking table on detail and awesome work put into it

    #67698
    Sliderpoint
    Participant
    @sliderpoint
    MemberContributor

    Mirror effect on shooter lane. Clever and works great!  Very nice detail! :good:

    -Mike

    #67851
    senseless
    Participant
    @senseless
    Member

    Wauw looks and plays great. You really went all the way with the options in the script. Love it :).  Thanks for sharing just before Halloween.

    #67854
    bjschneider93
    Participant
    @bjschneider93
    Member

    Anyone having problems with the upper playfield flippers. I can’t get them to work

    #67862
    Thalamus
    Moderator
    @thalamus
    ContributorMemberModerator

    @bjschneider93 : No problem here … tried using the magna save buttons ? B-)

    #67872
    TNT2
    Participant
    @tnt2
    Member

    Yep. Mapped to the magna save buttons.

    This table has a special place in my heart. Growing up in a small town we didn’t have a lot of pinball machines close by but our local bowling alley had a Haunted House. I remember being mesmerized that a pinball machine could have three different level playfields.

    #67916
    Andypc
    Participant
    @andypc
    Member

    What needs to be changed in the script to map the upper playfield flippers to the normal flippers buttons?

    #68019
    Jodannar
    Participant
    @jodannar
    Member

    Great work so far

    Changed the camera settings for anyone on cabinet. rename attached to have .xml extension. also, hid the siderails

    <?xml version=”1.0″ encoding=”UTF-8″?>

    -<POV>

     

    -<desktop>

    <inclination>50.000000</inclination>

    <fov>45.000000</fov>

    <layback>10.000000</layback>

    <rotation>0.000000</rotation>

    <xscale>1.280000</xscale>

    <yscale>1.280000</yscale>

    <zscale>1.000000</zscale>

    <xoffset>0.000000</xoffset>

    <yoffset>175.000000</yoffset>

    <zoffset>0.000000</zoffset>

    </desktop>

     

    -<fullscreen>

    <inclination>15.000000</inclination>

    <fov>19.600010</fov>

    <layback>35.000000</layback>

    <rotation>270.000000</rotation>

    <xscale>1.050000</xscale>

    <yscale>1.050000</yscale>

    <zscale>1.000000</zscale>

    <xoffset>25.000000</xoffset>

    <yoffset>0.000000</yoffset>

    <zoffset>-220.000000</zoffset>

    </fullscreen>

     

    -<fullsinglescreen>

    <inclination>55.400002</inclination>

    <fov>45.000000</fov>

    <layback>-40.000000</layback>

    <rotation>0.000000</rotation>

    <xscale>1.000000</xscale>

    <yscale>1.100000</yscale>

    <zscale>1.000000</zscale>

    <xoffset>0.000000</xoffset>

    <yoffset>230.000000</yoffset>

    <zoffset>-550.000000</zoffset>

    </fullsinglescreen>

    </POV>

    #68027
    xenonph
    Participant
    @xenonph
    MemberContributor

    To map upper flippers to same as reg flippers…

    Starting On LINE 1543 in table script, you will see this…

    If keycode = LeftMagnaSave and GameInPlay then FlipperUL.RotateToEnd:PlaySound Soundfx(“fx_Flipperup”)
    If keycode = RightMagnaSave and GameInPlay then FlipperUR.RotateToEnd:PlaySound Soundfx(“fx_Flipperup”)

    Change to…

    If keycode = 42 and GameInPlay then FlipperUL.RotateToEnd:PlaySound Soundfx(“fx_Flipperup”)
    If keycode = 54 and GameInPlay then FlipperUR.RotateToEnd:PlaySound Soundfx(“fx_Flipperup”)

    Then go down to and starting at LINE 1584, you will see this..

    If keycode = LeftMagnaSave and GameInPlay then FlipperUL.RotateToStart:PlaySound Soundfx(“fx_Flipperdown”)
    If keycode = RightMagnaSave and GameInPlay then FlipperUR.RotateToStart:PlaySound Soundfx(“fx_Flipperdown”)

    Change to…

    If keycode = 42 and GameInPlay then FlipperUL.RotateToStart:PlaySound Soundfx(“fx_Flipperdown”)
    If keycode = 54 and GameInPlay then FlipperUR.RotateToStart:PlaySound Soundfx(“fx_Flipperdown”)

    Upper flippers will now work when regular flippers are pressed.

    Hope this helps.

    4 users thanked author for this post.
Viewing 20 posts - 1 through 20 (of 60 total)
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