- This topic has 59 replies, 31 voices, and was last updated 5 years, 5 months ago by topache.
-
AuthorPosts
-
October 26, 2017 at 2:51 pm #67625
Hey there, been working on this for quite a while (over a year O_O)… granted I sat on it for a good 10 months. A little while back arconovum wanted to take a look. He did a great FSS update and got me excited to work on it again. I had hopped to have this finished up for Halloween, but not going to happen.. so here is where its at. Close but not complete.
HauntFreaks recommended I work on this.. then bodydump gave me his playfield redraws and plastic scans and a ton of other pictures/resources. Table is a scratch build by me with lots of help along the way from Wrd and Roth.
As always ton’s of options at the top of the script. Check them out!!
I’ve been building in the latest 10.4 beta, so I assume you will need that to play.
Still quite a bit to do, but should be fully playable. Happy Halloween and enjoy!!
-cp
https://www.dropbox.com/s/ixy8wowelh8yjba/Haunted%20House_vpx_beta.vpx?dl=0
Attachments:
You need to login in order to like this post: click here
October 26, 2017 at 2:59 pm #67630Holly shit that looks great!!!
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
October 26, 2017 at 3:37 pm #67636Woah Man, thanks – to Bed or not to Bed – NOT – must Play …
You need to login in order to like this post: click here
October 26, 2017 at 3:41 pm #67637Complete or not. I’m sure it is great coming from you, so thank you @Cyberpez !
You need to login in order to like this post: click here
October 26, 2017 at 4:05 pm #67644Lower playfield looks super hot!
You need to login in order to like this post: click here
October 26, 2017 at 7:01 pm #67651October 26, 2017 at 7:39 pm #67653looks good to me! i changed the Z so not looking from so high above otherwise pinball looks like a marble on my cab. other then that (user preference)its looking great!
********************************************************
Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
October 26, 2017 at 9:38 pm #67655Really looks great!!
I have been waiting for this to come to VPX!!!
(This table and Krull!! I may try to make a VPX Krull table.)
Krull has a similiar playfield below.
Your work is appreciated!!! Damn good job!!
Carry on sir.
You need to login in order to like this post: click here
October 27, 2017 at 1:15 am #67668These new VPX tables make the original tables look almost current….
You need to login in order to like this post: click here
October 27, 2017 at 1:46 am #67669Lookin’ good!  Thank you…Â
You need to login in order to like this post: click here
October 27, 2017 at 8:20 am #67688You Guys feel the same ?
Every Table what i don’t  liked so much on VP9, it is a Dream to Play on VPX … cyberpez thanks
You need to login in order to like this post: click here
October 27, 2017 at 8:23 am #67690great looking table on detail and awesome work put into it
You need to login in order to like this post: click here
October 27, 2017 at 9:59 am #67698Mirror effect on shooter lane. Clever and works great!  Very nice detail!
-Mike
You need to login in order to like this post: click here
October 28, 2017 at 4:03 pm #67851Wauw looks and plays great. You really went all the way with the options in the script. Love it :). Thanks for sharing just before Halloween.
You need to login in order to like this post: click here
October 28, 2017 at 4:33 pm #67854Anyone having problems with the upper playfield flippers. I can’t get them to work
You need to login in order to like this post: click here
October 28, 2017 at 5:32 pm #67862@bjschneider93 : No problem here … tried using the magna save buttons ?
You need to login in order to like this post: click here
October 28, 2017 at 9:26 pm #67872Yep. Mapped to the magna save buttons.
This table has a special place in my heart. Growing up in a small town we didn’t have a lot of pinball machines close by but our local bowling alley had a Haunted House. I remember being mesmerized that a pinball machine could have three different level playfields.
You need to login in order to like this post: click here
October 29, 2017 at 7:43 am #67916What needs to be changed in the script to map the upper playfield flippers to the normal flippers buttons?
You need to login in order to like this post: click here
October 30, 2017 at 2:18 am #68019Great work so far
Changed the camera settings for anyone on cabinet. rename attached to have .xml extension. also, hid the siderails
<?xml version=”1.0″ encoding=”UTF-8″?>
-<POV>
-<desktop>
<inclination>50.000000</inclination>
<fov>45.000000</fov>
<layback>10.000000</layback>
<rotation>0.000000</rotation>
<xscale>1.280000</xscale>
<yscale>1.280000</yscale>
<zscale>1.000000</zscale>
<xoffset>0.000000</xoffset>
<yoffset>175.000000</yoffset>
<zoffset>0.000000</zoffset>
</desktop>
-<fullscreen>
<inclination>15.000000</inclination>
<fov>19.600010</fov>
<layback>35.000000</layback>
<rotation>270.000000</rotation>
<xscale>1.050000</xscale>
<yscale>1.050000</yscale>
<zscale>1.000000</zscale>
<xoffset>25.000000</xoffset>
<yoffset>0.000000</yoffset>
<zoffset>-220.000000</zoffset>
</fullscreen>
-<fullsinglescreen>
<inclination>55.400002</inclination>
<fov>45.000000</fov>
<layback>-40.000000</layback>
<rotation>0.000000</rotation>
<xscale>1.000000</xscale>
<yscale>1.100000</yscale>
<zscale>1.000000</zscale>
<xoffset>0.000000</xoffset>
<yoffset>230.000000</yoffset>
<zoffset>-550.000000</zoffset>
</fullsinglescreen>
</POV>
You need to login in order to like this post: click here
October 30, 2017 at 3:05 am #68027To map upper flippers to same as reg flippers…
Starting On LINE 1543 in table script, you will see this…
If keycode = LeftMagnaSave and GameInPlay then FlipperUL.RotateToEnd:PlaySound Soundfx(“fx_Flipperup”)
If keycode = RightMagnaSave and GameInPlay then FlipperUR.RotateToEnd:PlaySound Soundfx(“fx_Flipperup”)Change to…
If keycode = 42 and GameInPlay then FlipperUL.RotateToEnd:PlaySound Soundfx(“fx_Flipperup”)
If keycode = 54 and GameInPlay then FlipperUR.RotateToEnd:PlaySound Soundfx(“fx_Flipperup”)Then go down to and starting at LINE 1584, you will see this..
If keycode = LeftMagnaSave and GameInPlay then FlipperUL.RotateToStart:PlaySound Soundfx(“fx_Flipperdown”)
If keycode = RightMagnaSave and GameInPlay then FlipperUR.RotateToStart:PlaySound Soundfx(“fx_Flipperdown”)Change to…
If keycode = 42 and GameInPlay then FlipperUL.RotateToStart:PlaySound Soundfx(“fx_Flipperdown”)
If keycode = 54 and GameInPlay then FlipperUR.RotateToStart:PlaySound Soundfx(“fx_Flipperdown”)Upper flippers will now work when regular flippers are pressed.
Hope this helps.
You need to login in order to like this post: click here
-
AuthorPosts
Forums are currently locked.