This topic contains 30 replies, has 21 voices, and was last updated by  Shannon 2 weeks, 4 days ago.

Viewing 11 posts - 21 through 31 (of 31 total)
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  • #102026
     wrd1972 
    Participant
    Membervip

    I figured as much. Hopefully when development continues we can hold this up as an example of what we’d like to see happen natively with kicker physics. It is a glaring chink in the armor currently.

    Totally agree. I cringe nearly every single time I get a ball in the saucer. In my opinion, this is far and away the most un-natural visual in VP. Even when I took the cab to a show, most folks stated the exact same thing.

     

    So even what was done on HH, is all a bunch of hacks, to make it look like that. Hopefully they can do something with the actual saucer objects, so all tables will inherit the goodness of it.

    My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia 760GTX (MSI Twin Frozr)

    40" PF Sony gaming LED TV, 22" upper and 19" lower monitors in the backbox - Virtuapin controller w/ analog plunger - Full DOF - Full MAME arcade support

    #102031
     bord 
    Participant
    Member

    That and the target bank issue, was playing the real pinball pool yesterday and had the ball sweep down the drops and take out 5 of them, no way that would happen in vp without a lot of weird custom script hacks.

    Oh yeah, my Flight2000 would be very, very happy with target sweeps. There’s even a scoring event associated with sweeping the spinner target bank.

    #102032
     cyberpez 
    Participant

    Thanks everyone!  Been excited to share the table for a while.

     

    Actually, the saucer was nothing to fancy.  The main playfield is a primitive with all the holes cut into it with a wall Bellow to catch the ball if needed.  Trigger to activate the switch and a change in vel to kick the ball back out.  Took a bit of trial and error to get the ball going the right direction… But the whole setup was fairly simple.

    2 users thanked author for this post.
    #102067
     vogliadicane 
    Participant
    Member

    Cool release, did some side by side comparison to the beta, great progress. I love all the options :yes: Thanks a lot.

    #102131
     legin 
    Participant

    After about 2 or 3 minutes playing I get an error message and the table stops.

    Attachments:
    #102138
     kds70 
    Participant
    Member

    After about 2 or 3 minutes playing I get an error message and the table stops.

    Are you using VPX 10.5 ?

    #102140
     legin 
    Participant

    Yes I am using 10.5.  Updated today

    VpinMame is Sambuild3.2 rev r4639.  I noticed there is a new Vpinmame, maybe I should try that

    #102147
     The Loafer 
    Participant
    Member

    Did you use the all-in-one install of vp10.5 and ensure you backup/ delete all the .vbs files outside of the script folder (ie. No .vbs in tables folder).  Only the script folder should contain vbs files

    #102149
     legin 
    Participant

    Did you use the all-in-one install of vp10.5 and ensure you backup/ delete all the .vbs files outside of the script folder (ie. No .vbs in tables folder). Only the script folder should contain vbs files

    I used the all in one installer when I installed 10.4.  I just used the VP10.5 stand alone to upgrade.

    All scripts are in the script folder.

     

    #102155
     Sliderpoint 
    Participant
    MemberContributor

    Hey CP,

    Just wanted to drop a note to say what a nice job you did!  Looks and plays greats.  Really dig the lower PF lighting!

    -Mike

    #102381
     Shannon 
    Participant

    Beautiful table. Thanks to everyone for all the hard work that goes into these tables.

Viewing 11 posts - 21 through 31 (of 31 total)

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