Heat Wave (Williams 1964)

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  • #97113
    DarthMarino
    Participant
      @darthmarino

      https://vpinball.com/VPBdownloads/heat-wave-williams-1964/

      This is a VPX conversion/rework of my VP9 table. It has been updated with rubbers, rolling sounds, etc.

       

      The game uses a ball lifter.  Press Right Magna Save or Start to add a ball to the plunger lane.

      Total of 22 users thanked author for this post. Here are last 20 listed.
      #97121
      kino412
      Participant
        @kino412

        Thank you, thank you, thank you. One of the few VP9 tables I had been hanging onto because I enjoy it so much. I’m so glad to see a VPX version. You rock!

        #97122
        Drybonz
        Participant
          @drybonz
          Member

          Awesome… thank you.  Great timing as I was just out mowing in this heat.    :good:

          #97234
          STAT
          Participant
            @stefanaustria
            MemberContributor

            Great. just try to disable Flippers and moving Target before Gamestart.

            #97287
            bord
            Moderator
              @bord
              MembervipContributorModerator

              This game is awesome. Thanks @DarthMarino for bringing it to us! I love how smooth you got the swinging target animation.

              Here is a quick DIY hack for anyone that wants to add shadows to their playfield without much work.

              • Download this file.
              • Import ShadowHW.png in the VPX image manager.
              • Create a new flasher that covers the entire playfield and give it these settings:

              Screen Shot 2018-09-04 at 1.37.46 PM

              Your results should look something like this:

              Screen Shot 2018-09-04 at 1.38.08 PM

              Also there are a few elements that you can adjust for accuracy:

              • Only the bottom rubbers should have slingshots. Remove the slingshot marker on walls Sling1, Sling2, Sling3, and Sling4. Set these walls to not visible.
              • Change line 1515 in the script to Sub Slings_hit(idx)
              • Change leftflipper and rightflipper length to 90, base radius 21
              • Change lflogo and rflogo scale to 100,100,100
              • Change lines 508 and 509 to
                • LFLogo.ObjRotZ = LeftFlipper.CurrentAngle+90
                • RFlogo.ObjRotZ = RightFlipper.CurrentAngle+90
              • Align lflogo and leftflipper positions, do the same for rflogo and rightflipper

              Ultimately the game should be given proper dimensions (964×1974) but that requires a little more work.

              Hope some of that is helpful. The game is a lot of fun!

              #97296
              Micronaut
              Participant
                @micronaut
                Member

                good job DartMarino,thanks. :good:
                It is very nice to be able to add creations of pinball machines from the 60s to the collection.

                I have changed the bells for these others:

                 

                Attachments:
                #97324
                kds70
                Participant
                  @kds70
                  Member

                  Nice table … i´ve started to adjust the lightning too; because i´ve noticed the environment settings didn´t allow light casting to the ball, changed this now and adjusted lamps to cast shadows and ball lightning in “hauntfreaks” style. not finished yet; just testing …

                   

                   

                  VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10

                  Attachments:
                  #97756
                  coreduo0099
                  Participant
                    @coreduo0099
                    Member

                    Thanks for the nice table.  I made a modification that might be worth testing.  I changed the flipper strength to 500 from 1500.  This seems to play better/more consistently with other action on the table.

                    #97792
                    Thalamus
                    Moderator
                      @thalamus
                      ContributorMemberModerator

                      Thanks for the update !!

                      #115602
                      shaman
                      Participant
                        @shaman
                        Member

                        Thank you DarthMarino and everyone else… Duglis, loserman76, editoy, arngrim, bord. I love all the older tables, and this one is a great addition to have. Appreciate everyone’s hard work and continuing to just make everything better. :bye:   :good:

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