High Roller Casino (Stern 2001)

Viewing 20 posts - 61 through 80 (of 95 total)
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  • #160439
    RetroMan
    Participant
      @retroman

      EXCELLENTE! ((c) Wario)

      #160447
      ramsrule
      Participant
        @ramsrule

        i am getting spins from slot machine but then the ball is stuck and lost ball = restart g

        You may have the same problem – the old 3.3 beta without the support for moving the ramp. If the ramp doesn’t move it may not be able to let go of the ball.

        Yes, 4901 fixed it.  Not that it wasnt stated in this thread numerous times on needing a higher than the default 3.3 version installed or anything…… DOH!  I apologize for my lack of reading comprehension skills – I’m blaming it on the excitement of having this gem of a table falling into our collective laps and just being too eager to play it.  :heart: :yes: :yahoo:

        Thanks to everyone for their help!

        #160470
        vothar
        Participant
          @vothar
          Member

          hello… thanks for the table. The auto plunger didn’t work on multiball , any solution ?

          #160471
          Thalamus
          Moderator
            @thalamus
            ContributorMemberModerator

            Works here and I run the latest vp and pinmame.

            #160486
            DJRobX
            Moderator
              @djrobx
              MemberModerator

              hello… thanks for the table. The auto plunger didn’t work on multiball , any solution

              I haven’t seen it “not work”.

              You might be noticing the roulette wheel delay.   Because the roulette wheel is a bit of a nightmare for VPX’s physics engine, it intentionally delays autoplunges in multiball to avoid too many of them piling up at once, which can cause stutter sometimes, especially if you don’t have a beefy CPU.   You can alter this behavior in the script with the “MaxBallsRoulette” setting at the top of the script.  If you set it to 4 it will always autoplunge right away like the table wants.     On my systems that is usually fine, just once in a while if the 3 balls all fight for the same roulette spot things might get choppy.    But it’s kinda fun to watch too lol.

              #160494
              jipeji16
              Participant
                @jipeji16

                Very nice and hard work !!!! Thanks to all of you for this new jewel ;) ;) ;)

                 

                #160512
                robertms
                Participant
                  @mophead
                  Member

                  hello… thanks for the table. The auto plunger didn’t work on multiball , any solution ?


                  @vothar
                  if you’re using an analog plunger like the Virtuapin you may have to adjust the plunger position a bit for the auto-plunger to engage properly. In the editor select the plunger and increase it’s Y position value to 1904.004 (this value worked for me). Doing this will move the plunger back a bit and should allow for the auto plunger to work as designed. The exact value of the Y position may have to be tweaked a bit based on your specific plunger calibration, keep in mind if you move it back too far you won’t be able to physically plunge the ball. Do not change the X value. Don’t forget to save after you’re done.

                  1 user thanked author for this post.
                  #160556
                  DJRobX
                  Moderator
                    @djrobx
                    MemberModerator

                    Good point, an out of calibration plunger can definitely interfere with auto-plunging.   I checked the plunger position – it’s as far back as it can go, any further and you cannot plunge with the keyboard.   I did notice the park position was at .1 instead of the standard .16.   Maybe that has something to do with why this table might be more sensitive than others.

                    1 user thanked author for this post.
                    #160561
                    Tom
                    Participant
                      @armyaviation
                      MemberContributor

                      :cry: Just lost $300 at the roulette wheel in Vegas, hopefully I do better at this table

                      #160563
                      JR
                      Participant
                        @jfr1
                        Member

                        Only $300?  It’s a spinning wheel with a marble flying around.  If I ever make it out there for the AV…I mean the Pin HoF,  only game I might spend some time with would be Blackjack.  And Pinball.

                        #160589
                        vothar
                        Participant
                          @vothar
                          Member

                          hello… thanks for the table. The auto plunger didn’t work on multiball , any solution ?

                          @vothar if you’re using an analog plunger like the Virtuapin you may have to adjust the plunger position a bit for the auto-plunger to engage properly. In the editor select the plunger and increase it’s Y position value to 1904.004 (this value worked for me). Doing this will move the plunger back a bit and should allow for the auto plunger to work as designed. The exact value of the Y position may have to be tweaked a bit based on your specific plunger calibration, keep in mind if you move it back too far you won’t be able to physically plunge the ball. Do not change the X value. Don’t forget to save after you’re done.

                          THANK YOU !! i tryed @DJRobX solution with no chance, but your hint (move plunger Y to 1904.004) is THE solution to my problem !! :yahoo:

                          i also tryed to recalibrated my analog plunger but it didn’t do anything.  i have this problem of ‘auto plunger’ that didn’t work on a lot of the rescent table… i will look at the Y position of the plunger now… :good:

                          #160640
                          grunger
                          Participant
                            @grunger

                            An amazing table – the wheel is so realistic!

                            Epic job!

                            Had a good few games and noticed a few little things

                            Had the ball hop up onto the the top of the right hand ’21’ plastic next to the slot machine and get stuck (jumped up over the target)
                            Had the ball enter the slot machine and then get lost – no nudging free and the ball-seek didn’t find it
                            Tilt doesn’t seem to do anything – I have a tilt bob and tried it manually by moving the bob into the ring, and just to check it wasn’t a wire off I tried it on another table and it works fine.

                            (VPX 10.6 and VPM 3.3 4091)

                            All very minor and still a whole load of fun – Thanks for all the work that went into this!

                            #160674
                            JR
                            Participant
                              @jfr1
                              Member

                              @grunger   Thalamus posted this back on page 2.  working for me…unfortunately!!

                              “Small recommended change : line 164 – change line to read : vpmNudge.TiltSwitch = 56”

                              1 user thanked author for this post.
                              #160691
                              DJRobX
                              Moderator
                                @djrobx
                                MemberModerator

                                There are triggers in zones where the ball could possibly get stuck that are supposed to drop it behind the slot.    I’ve played for I dont know how many hours and have never seen a stuck ball.  If anyone encounters a stuck ball and is able, please hit “D”, click Editor, and run this code:

                                dim b:b=getballs:debug.print b(0).x & ” ” & b(0).y & ” ” & b(0).z

                                That will give the x,y,z coordinate of where the stuck ball is located.   That will help me solve the issue.

                                 

                                1 user thanked author for this post.
                                #161000
                                Thalamus
                                Moderator
                                  @thalamus
                                  ContributorMemberModerator

                                  You clever man – that sentence is now saved for future use ;-) :good:

                                  #161003
                                  DJRobX
                                  Moderator
                                    @djrobx
                                    MemberModerator

                                    You clever man – that sentence is now saved for future use ;-) :good:

                                    If you try this on another table, keep in mind that the (0) may be higher if there are any hidden or captive balls on the table (like ones under the apron for nudge reactions).

                                    #161021
                                    grunger
                                    Participant
                                      @grunger

                                      There are triggers in zones where the ball could possibly get stuck that are supposed to drop it behind the slot. I’ve played for I dont know how many hours and have never seen a stuck ball. If anyone encounters a stuck ball and is able, please hit “D”, click Editor, and run this code:

                                      dim b:b=getballs:debug.print b(0).x & ” ” & b(0).y & ” ” & b(0).z

                                      That will give the x,y,z coordinate of where the stuck ball is located. That will help me solve the issue.

                                      Ah – perfect, if it happens again I’ll do that and let you know

                                      @JR – Thanks! Missed that post, updated the script and the tilt bob inputs are now working well :)

                                      #161169
                                      xphilou29
                                      Participant
                                        @xphilou29
                                        Member

                                        very nice table, great fun to play! thanks a lot for the amazing work

                                        #161508
                                        Onevox
                                        Participant
                                          @rooster
                                          Member

                                          wow. thanks. like winning the jackpot.

                                          Onevox

                                           

                                          #162561
                                          Nelson
                                          Participant
                                            @nelson18

                                            Thanks for making this table available. I use VPX 10.6 with VPinMAME 3.3, but the following error message occurs: VPMflips error: “undefined variable.  GameOnSolenoid is not definid! System may be incompatible (check the compatibility list) or your system scripts may be out of date”. Any suggestion?

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