- This topic has 80 replies, 25 voices, and was last updated 4 years ago by ItchyRobot.
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August 24, 2017 at 3:17 pm #62120
Ok new version is up and hopefully everything is fixed. Here’s the changes:
‘Version 1.4 Changes:
‘Changed GI lights settings
‘Changed environment settings
‘Removed all DOF references
‘Sounds encoded down to 16Bit to play on all computers
‘Small Shadow fixes
‘Added Drop Target Shadows
‘Fixed Backglass credit issue (Thanks STAT)You need to login in order to like this post: click here
August 24, 2017 at 6:22 pm #62124Wed– a huge thank you for following through on your promise to fix the sound for a couple of us—on both this game as well as Lady Luck. They both play well and look great. Hot Shot is among my favorite Ems.
And man, you knocked Firepower out of the park. I played a lot of FP back in the day and loved it. Previous versions of Firepower I found to be drain monsters. You have made this table into one the is really fun to play in VP for the first time. Thank you!"And in the end, the love you take is equal to the love you make"
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August 25, 2017 at 11:21 am #62163@wed21
“Removed all DOF references”
You did not remove the DOF functionality, did you?My VP Pincab /MAME Arcade Specs: MSI Micro-ATX Z390m MOBO, Core I5-9600K CPU @ 3.70GHz, 16GB NVRAM, Nvidia 1660 Super,
40" PF Sony gaming LED TV, Dual 23" monitors in the backbox , Pinscape w. expansion board, Full DOF - Full MAME arcade support
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August 26, 2017 at 2:47 am #62215Yes he did. So keep the old script ,-)
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May 17, 2018 at 1:47 pm #85000Looks great, thanks WED and thanks Hauntfreaks.
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May 17, 2018 at 6:35 pm #85035When I download the file still says 1.4
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May 17, 2018 at 8:08 pm #85040Same here. 1.4 with a August 24, 2017 date.
Current Project: Perpetual updates of VPX physics.
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May 17, 2018 at 8:34 pm #85049I’m sure he will up the proper one I don’t see it either
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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May 17, 2018 at 8:34 pm #85050I’m sure he will up the proper one I don’t see it either
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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May 17, 2018 at 10:14 pm #85055Ugh sorry about that. All should be good now!!!
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May 17, 2018 at 11:17 pm #85057May 18, 2018 at 7:29 pm #85116Table looks absolutely fantastic and plays great. Very challenging table and feels like an EM. Great job!
One observation, the rule set of this table is very different from other Hot Shot tables I’ve seen and played. For example, the rule card says “complete 1 through 8 or 8 through 15 to light special when lit alternately”. However, special isn’t lighting when completing one side of targets along with the eight ball.
Current Project: Perpetual updates of VPX physics.
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May 24, 2018 at 9:25 am #86141Thanks for this beauty !
VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10
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May 24, 2018 at 10:27 am #86143found one little issue … if you tilt the table while a flipper was up the “buzz” sound doesn´t stop and keeps “buzzing” till a restart of the table
Btw it plays very very great … i´ll integrate some DOF effects for myself; i´m not a pro but addings these two slingshots, one bumper and a kicker isn´t a problem.
Bye for now – u´ve done a really nice table
VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10
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May 24, 2018 at 12:28 pm #86156found one little issue … if you tilt the table while a flipper was up the “buzz” sound doesn´t stop and keeps “buzzing” till a restart of the table
the same happens just at this time if the game wents into “game over” while you are holding a flipper button.
VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10
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May 24, 2018 at 6:30 pm #86210I tried to do it based off of my memory but sounds like I was off lol! I thought you had to knock down all targets to get the special lit and each side lit the 1000pt side lanes. Do you know what lit those and also what alternates the special light? Maybe the bumper? I’ll try to fix it this week. Thanks!!
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May 24, 2018 at 6:32 pm #86211found one little issue … if you tilt the table while a flipper was up the “buzz” sound doesn´t stop and keeps “buzzing” till a restart of the table
the same happens just at this time if the game wents into “game over” while you are holding a flipper button.
I’ll try to fix this this week when I fix the rule set. Thanks!!
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May 24, 2018 at 7:14 pm #86213I believe one 1,000 pt light is always lit and alternates opposite the special light. The lights alternate whenever the 10 pt relay is fired, so any scoring rubber hit.
Special is lit when 1-8 or 8-15 is completed.
Current Project: Perpetual updates of VPX physics.
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May 25, 2018 at 1:08 am #86221I’ll try to fix this this week when I fix the rule set. Thanks!!
@WED21: thank you. If you are finished – i have DOFed the script already. Start Button light, Slingshots, Bumper, Kicker and Knocker are working fine.Had a lot of fun already
VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10
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May 25, 2018 at 2:17 am #86224Hey ya – the backglas active player illumination didn´t work.
In the script (approximately lines 290) you have your code:
If B2SOn Then
Controller.B2SSetBallInPlay BallInPlay
Controller.B2SSetPlayerUp ActivePlayer
Controller.B2SSetBallInPlay BallInPlay
Controller.B2SSetTilt 0after these lines here this must be added between your code above and the “end if”
Controller.B2SSetData 81,0
Controller.B2SSetData 82,0
Controller.B2SSetData 83,0
Controller.B2SSetData 84,0
Controller.B2SSetData 80+ActivePlayer,1with this code the player number and his reels will be lit on players turn.
Sorry for my bad english; i will try my very best
VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40" Iiyama X4071UHSU, backglass: 32" LG. Pin2DMD, Pincontrol 1, LEDWiz, nudging, tilt, plunger, 10 big siemens contactors, Shaker, Strobo, Gear, Beacon, RGB Flasher 5x, Knocker, PC: Intel i5 2500k@4.5Ghz, 8 GB Ram, Zotac GTX 1070 Mini, Win10
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