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TGX.
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December 1, 2019 at 5:06 am #153120
Feel the same. So many of these recreations bring me back to …the mall.
Just spent some time dialing this in and finally playing. Really WOW Schreibi and crew. In just the short time I’ve been involved around here, you and some other devs have just gone into warp drive as far as pushing things forward. Staggering following along.
For any that play in very dark environs like me, I did do the playfield mesh adjustment in the table editor where you set Disable Lighting to zero and then bump around the bloom and ambient settings a bit. I found a really nice sweet spot …and if STAT meant by ‘mirror’ the BG reflection on the playfield – – I concur. To me, again I’m playing it right next to a real pin in the dark where I also see that reflection, it adds to the realism. …I was squinting and staring at those reflections while testing this out to see if the reflection scoring was changing. That would be freaky cool. Nuf typing back to playing. Thanks again guys.
Disable lighting at zero? Man, we all should find a way to callibrate our monitors to the same standard. This table looks pretty awfull on my monitors when i do that!
If you guys want to know how it was intended to look, take a Samsung Galaxy OLED Smartphone, leave the screen settings at default und set the brightness to about 45-50%. Go to the DL site and open the preview image. Place yourself in a room with dimmed lights. On my Galaxy S8+ this image then looks about the same as the table on my monitors.
That doesen’t mean that you shouldn’t change anything to your liking! Not at all! But for those who are interrested in how the author is seeing this table, use this method! Smartphone screens should be somehow callibrated out of the box and you find a newer Galaxy all over the world.
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December 1, 2019 at 5:30 am #153122Many thanks for your work and for sharing Schreibi34
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December 1, 2019 at 5:43 am #153127Holly shit!!
I’m so friggin’ stupid!
@Mlager8 I added you to the credits!! Sorry bro! Forgive me!!You need to login in order to like this post: click here
December 1, 2019 at 7:46 am #153133Holly shit!!
I’m so friggin’ stupid!
@mlager8 I added you to the credits!! Sorry bro! Forgive me!!
No worries, not even remotely offended. I barely did anything
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December 1, 2019 at 11:34 am #153145Interesting you said that Schreibi. It’s the image on my phone Im going for – also Samsung. Very good chance I’m doing something wrong but for some tables since latest vp6 the range of adjustments in camera settings don’t tone down the plastics enough. Hence the more drastic mesh change. Read about that first under the Spanish Eyes thread. If anyone has other suggestions would love to hear. But could just be a combination of my setup and playing in a very dark area – no overhead lighting on while playing. I do have this dialed in and looks great….to me. I took a screen shot to share but I’m off to watch the Browns beat up the Steelers again so maybe later.
Great table guys!! Thanks again!!
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December 1, 2019 at 12:27 pm #153146The solution would be to adjust your monitor to what you see on the smartphone. Once you’ve done that all tables should look “right”. Then you can go from there and adjust the table to your liking. When plastics explode i would say your monitor has a too high contrast setting.
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December 1, 2019 at 2:38 pm #153159Doh! You know….I don’t think I’ve touched the monitor settings since I first set it up. Thanks for pointing out …the obvious?!
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December 1, 2019 at 2:45 pm #153161I’m a lousy pinball player but @Schreibi34 Wins by 10 lengths – Nice job
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December 1, 2019 at 2:54 pm #153166Doh! You know….I don’t think I’ve touched the monitor settings since I first set it up. Thanks for pointing out …the obvious?!
Believe me, i learned this the hard way! Had to readjust 200 tables after i found out what the problem was!
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December 1, 2019 at 3:00 pm #153167… and don’t forget to set the colour range to full in the NVidia settings! If your monitor allows it!
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December 1, 2019 at 11:30 pm #153200‘When plastics explode i would say your monitor has a too high contrast setting’ yep…I just went back and edited my earlier post @Schreibi34 . Hopefully helps any others that may have a similar issue…being stupid!! For some reason, beer?…I had completely forgot to consider monitor settings while tackling lighting issues. I was buried in learning the vp editor while all along, my Sony was set to ‘general’. What?? Thanks again for this table and taking the time to troubleshoot stupidness. Now I don’t need a 4k right? Hope you continue to work on other projects!!
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December 2, 2019 at 3:32 am #153207Awsome table, great physics!
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December 2, 2019 at 5:01 am #153209Somehow I can’t get the b2s backglass to work. It was fine with the other version of hot tip. I cannot find the set controller command in the script. What to do?
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December 2, 2019 at 5:22 am #153210Name the .db2s file the same as the new table?
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December 2, 2019 at 6:51 am #153211@schreibi34 can’t believe how realistic this table is, fantastic job by all involved. Thanks all.
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December 2, 2019 at 7:06 am #153212Looks fantastic. It just amazes me what you guys do in the recreation of these old and new tables. Keep up the good work.
Thanks Again
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December 3, 2019 at 2:22 pm #153272Fantastic!! Thanks to all who were involved in this beautiful table. Looks and plays perfectly. Really enjoying it a lot in the mini-cab!!
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December 4, 2019 at 2:14 am #153325Had the joy to play this last night! Plays and looks amazing
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December 7, 2019 at 8:21 pm #153722Looks so good, Schreibi and team!
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June 20, 2020 at 5:00 pm #187428A beautiful work of art. Great job. However, if I may be so bold..I find the glass reflection distracting. I may be in the minority here and that’s okay. Generally glass glare is something to be avoided by a game operator, sometimes achieved by anti-glare glass. Could you make a feature to enable/disable the effect via a layer? I notice the effect is directly rendered into the playfield and plastics at this point. In my case playing in a cabinet I already have glass reflectivity. Thanks and well done!
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