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April 20, 2020 at 9:51 pm #174405
I am trying to update Hardbody’s physics since I got my real pin up and running. The bally flippers are waaaay over strength, I cranked up the strength on the flippers, is there another adjustment that needs to increase along with strength?
Mostly, when you get a good hit on the drop targets on the lower PF, the ball almost always bounces off them when you hit them. sometimes it even bounces up and hits the glass. Is there an adjustment on those standup targets that will make the ball bounce harder off them. Now it almost feels like they absorb the impact
Thanks
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April 20, 2020 at 11:33 pm #174420Physics material is the best way to get a base setting and then you can adjust from there. Check out any of my tables with drop targets to get the physics material for dt targets
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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April 20, 2020 at 11:59 pm #174425I have that material but I want to adjust it so that it’s bouncier off of more, if that’s the technical term. The ball hits them on the real game and jumps about 2 inches in the air
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April 21, 2020 at 12:28 am #174427Believe that you can study Firepower by 3rdaxis for that. There are other tables that has the same, just don’t remember which. You might get natural ball jumping by adjusting the table slope/friction etc. Avatar started to get quite a lot of lost balls a few releases back. Ball was jumping over walls I had not see it do before.
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