Hyperball (Williams 1981) – Analog Controls Version

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  • #167148
    DarthMarino
    Participant
      @darthmarino

      https://vpinball.com/VPBdownloads/hyperball-williams-1981-analog-controls-version/

      ***THIS TABLE WILL NOT WORK WITH FLIPPER BUTTONS!!!***

      The purpose of this release is to allow for analog control input in Hyperball. The original table had two rotating handles that could be turned to aim anywhere on the playfield.  The digital controls make it hard to make precise shots and to turn quickly from one side of the table to the other.

       

       

      5 users thanked author for this post.
      #167151
      Dark
      Moderator
        @dark
        vipMemberContributor

        Could this work with spinner dials?

        3dcreation

        #167152
        Gwen
        Participant
          @gwen
          Member

          Awesome,  I have been hoping for this one =)

          Gwen
          - Wonky builder of the steampunk Nikola Tesla cabinet & Starfighter Cabinet

          #167153
          DarthMarino
          Participant
            @darthmarino

             

            Could this work with spinner dials?

            I haven’t had any luck.  The input program does mention mouse inputs but when I try to use them in VPX I get an error.

            #167164
            outhere
            Moderator
              @outhere
              MemberContributorvipModerator

              Could It be set up so when the plunge is all the way in the controllers are shooting left and when
              you pull it it out they would go to the right
              Plunger Setup like this
              https://www.vpforums.org/index.php?showtopic=36108&page=2#entry413506

              #167166
              DarthMarino
              Participant
                @darthmarino

                Could It be set up so when the plunge is all the way in the controllers are shooting left and when

                you pull it it out they would go to the right

                Plunger Setup like this

                https://www.vpforums.org/index.php?showtopic=36108&page=2#entry413506

                When I released the VP9 version, some people mentioned they were playing it that way.  You just have to identify which axis it’s using.

                #167168
                Dark
                Moderator
                  @dark
                  vipMemberContributor

                  Could this work with spinner dials?

                  I haven’t had any luck. The input program does mention mouse inputs but when I try to use them in VPX I get an error.

                  That sucks, would be perfect with my cocktail cab if I could use 2 spinner dials to play. :(

                  Maybe the error can be resolved some day.

                  3dcreation

                  #167169
                  DarthMarino
                  Participant
                    @darthmarino

                    Could this work with spinner dials?

                    I haven’t had any luck. The input program does mention mouse inputs but when I try to use them in VPX I get an error.

                    That sucks, would be perfect with my cocktail cab if I could use 2 spinner dials to play. :(

                    Maybe the error can be resolved some day.

                    It’s weird since I can get the mouse value to show up in a text box but as soon I try to use it to change the angle it gives the error “Variable uses an Automation type not supported in VBScript”

                     

                    #167219
                    rascal
                    Participant
                      @rascal
                      MemberContributor

                      Could this work with spinner dials?

                      I haven’t had any luck. The input program does mention mouse inputs but when I try to use them in VPX I get an error.

                      That sucks, would be perfect with my cocktail cab if I could use 2 spinner dials to play. :(

                      Maybe the error can be resolved some day.

                      It’s weird since I can get the mouse value to show up in a text box but as soon I try to use it to change the angle it gives the error “Variable uses an Automation type not supported in VBScript”

                      Look at my Bally Sharpshooter project. I have it so it can use the mouse to aim the gun.

                      https://vpinball.com/VPBdownloads/bally-sharpshooter-1961-vpx/

                      But as stated this plugin is old and kind of hinky as far as working. It would be nice if maybe VP10.7 or VP 11 would allow access to the joystick and mouse control values a bit better. Variables that we could read the values would be nice.

                      #167437
                      DarthMarino
                      Participant
                        @darthmarino

                        Look at my Bally Sharpshooter project. I have it so it can use the mouse to aim the gun.

                        https://vpinball.com/VPBdownloads/bally-sharpshooter-1961-vpx/

                        But as stated this plugin is old and kind of hinky as far as working. It would be nice if maybe VP10.7 or VP 11 would allow access to the joystick and mouse control values a bit better. Variables that we could read the values would be nice.

                        OK, I got it running with my spinner and it works great.  I think it just needed the right variables in the right order.  I am looking at Sharpshooter to also use the mouse buttons for Z-Bomb and Autofire toggle. I might just include two versions in the download so people don’t have to pull their hair out adjusting the script.

                        #167453
                        rascal
                        Participant
                          @rascal
                          MemberContributor

                          Look at my Bally Sharpshooter project. I have it so it can use the mouse to aim the gun.

                          https://vpinball.com/VPBdownloads/bally-sharpshooter-1961-vpx/

                          But as stated this plugin is old and kind of hinky as far as working. It would be nice if maybe VP10.7 or VP 11 would allow access to the joystick and mouse control values a bit better. Variables that we could read the values would be nice.

                          OK, I got it running with my spinner and it works great. I think it just needed the right variables in the right order. I am looking at Sharpshooter to also use the mouse buttons for Z-Bomb and Autofire toggle. I might just include two versions in the download so people don’t have to pull their hair out adjusting the script.

                          Sounds good dude. You might be able to just put some options at the top of the script to enable or disable controls. I think I kind of did that in the Sharpshooter too. That’s completely up to you.

                          #167486
                          Zagatto
                          Participant
                            @zagatto

                            What did you do to get the spinner working?

                            I’ve got a TurboTwist that behaves like a mouse. Poking around in the vbs file I saw variables for mousex but when I tried enabling it the whole game crashed.

                            I’m still trying different things to get it to work but would appreciate some guidance if you have a tip or two to share.

                             

                            Thanks

                            #167489
                            DarthMarino
                            Participant
                              @darthmarino

                              What did you do to get the spinner working?

                              I’ve got a TurboTwist that behaves like a mouse. Poking around in the vbs file I saw variables for mousex but when I tried enabling it the whole game crashed.

                              I’m still trying different things to get it to work but would appreciate some guidance if you have a tip or two to share.

                              Thanks

                              I just uploaded a new revision that includes a mouse-control version.  Try it out and let me know if it works well with your spinner.

                              #167528
                              Zagatto
                              Participant
                                @zagatto

                                Thanks… I have to wait till after work but will definitely be checking this out tonight.

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