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Viewing 20 posts - 1 through 20 (of 70 total)
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  • #34661
    BorgDog
    Participant
    @borgdog
    MemberContributorvip

    Original Description, see changlog for updates.

    32assassin recently posted his Incredible Hulk over on vpf, and my buddy Haunt and I were both playing with it and really enjoying it, but wanted to do our "stuff" to it.  So first of all thanks to 32 for his version which this started from.

    First we replaced the redrawn playfield with a photo image from ipdb that haunt cleaned up and replaced missing/ bad items.  then we set about doing all those little things, like animated rubbers, drop target shadow lighting, put the proper Gottlieb spinner primitive in and borrowed cyberpez's animated spinner rod idea with gtxjoe's math equations to add that (it's f'in cool!).  Fixed a few lights that were not working in 32's version, added desktop backdrop items for game over, ball in play etc.  tweaked physics, objects, and a whole bunch of other little piddly shit.

    Included is a new db2s that started as a wildman one (thanks!) and haunt cleaned up and tweaked a newer image, and i tweaked the lighting and led colors.  I then took that image and made a new desktop backdrop and inserted into the table to make it the way I like them :)

    Total of 23 users thanked author for this post. Here are last 20 listed.
    #34665
    randr
    Keymaster
    @randr
    ModeratorMember

    Amazing. Thanks to all involved a great table

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    for IOS and Android

    ********************************************************

    #34666
    ICPjuggla
    Moderator
    @icpjuggla
    MembervipModerator

    Nice, Thank you

    #34667
    Drybonz
    Participant
    @drybonz
    Member

    Nice job, BorgDog, HauntFreaks and 32Assassin.  Thanks for the table.

    #34668
    HauntFreaks
    Moderator
    @hauntfreaks
    vipContributorMember

    other stuff was Borg added was vented bumper caps with corresponding finger lights
    the PF is using primitive routed holes, so droptargets don’t just magically disappear into the PF image
    also for primitive bulbs, hit targets and leaf switches
    but i think the major improvement is that its proportionally correct… once we dropped the new real PF image in
    it was apparent nothing was in the right place, the redraw came from FP where there a bit more laxed on that type of thing…lol
    so now the it plays so much better has the right flow…. blah blah blah

    oh and here is my 270 FS settings

    4 users thanked author for this post.
    #34669
    bord
    Moderator
    @bord
    MembervipContributorModerator

    Thanks all! This looks great. I never did like the quality of that redrawn playfield. Lots of detail missing.

    #34675
    Mark70
    Participant
    @mark70
    Member

    Looks very nice, I am looking forward to try it on my cab.
    Thanks to all involved for sharing.

    #34676
    robertms
    Participant
    @mophead
    Member

    You guys are the tweaking twerking team of the century! It just goes to show these collaborations are the best way to extract every last bit of VPX greatness. Love that spinner animation, way cool! And the non-Houdini droptargets are just icing on the cake. Many thanks to all involved:good:

    1 user thanked author for this post.
    #34677
    randr
    Keymaster
    @randr
    ModeratorMember

    Pop bumpers seem to be missing dof haven’t looked as to why but seems strange bumper one and two is pulsing switch 50 will need to look at dof config I suppose

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    for IOS and Android

    ********************************************************

    #34679
    BorgDog
    Participant
    @borgdog
    MemberContributorvip

    Pop bumpers seem to be missing dof haven’t looked as to why but seems strange bumper one and two is pulsing switch 50 will need to look at dof config I suppose

    That I don’t know anything about unfortunately, let us know if something needs to change on our end.

    #34711
    N3roflint
    Participant
    @n3roflint
    Member

    Very nice guys thanks to eveyrone involved. New playfield and proportions make a big difference in gameplay.

    .

    #34723
    randr
    Keymaster
    @randr
    ModeratorMember

    For people with DOF to fix pop bumpers replace the following on bumper1 and 2 hit subs..

    Sub Bumper1_Hit
    vpmTimer.PulseSw 50
    DOF 101, 2
    playsound SoundFX(“fx_bumper1”,DOFContactors)
    B1L1.State = 1:B1L2. State = 1
    me.timerenabled=1
    End Sub

    Sub Bumper2_Hit
    vpmTimer.PulseSw 50
    DOF 102, 2
    playsound SoundFX(“fx_bumper1”,DOFContactors)
    B2L1.State = 1:B2L2. State = 1
    me.timerenabled=1
    End Sub

     

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    for IOS and Android

    ********************************************************

    2 users thanked author for this post.
    #34728
    BorgDog
    Participant
    @borgdog
    MemberContributorvip

    thanks randr!  version 1.1 uploaded with that included.

    #34729
    randr
    Keymaster
    @randr
    ModeratorMember

    Least I can do! Need dof or drives me nuts :good:

    ********************************************************
    Messing with the VPinball app and push notifications.
    So if you haven't downloaded app yet what are you waiting for!?
    for IOS and Android

    ********************************************************

    #34730
    Nemo
    Participant
    @nemo
    Member

    Great table guys, but having some problems with it, my flippers react very strange, when you flip they stay on most of the time, currently using 10.2 with latest scripts and vbs’s. Not sure what’s going on……

    #34732
    BorgDog
    Participant
    @borgdog
    MemberContributorvip

    This was built and tested with 10.1, I have not tried it with 10.2 as that is still beta and I wanted to release with a “final” vp version so everyone could use.

    Try it in 10.1 and let us know how it goes.

    #34733
    Jesperpark
    Participant
    @jesperpark
    Member

    Thanks for the table, and thanks to everybody who had a hand in it one way or another.  1 quick game turned into about 7 – 10 games, very addictive.

    #34737
    robertms
    Participant
    @mophead
    Member

    1 quick game turned into about 7 – 10 games, very addictive.

    7-10 games Jesper? Lightweight. Try 100+. The reason why this game is so addictive is how accurate it is to the real thing, probably one of the best VPX recreations to date. Start with artwork and color accuracy, awesome droptargets and spinner animations, realistic lighting, shading, fading, precise object positioning etc etc. It’s a feast for all the pinballing senses, even the backglass is a masterpiece! So far I’ve managed a score of 700K+ (kicked a few surrounding objects in the process). Not sure if it’s a great score but I keep coming back for more and that’s a sign of a GREAT game.

    #34747
    Jesperpark
    Participant
    @jesperpark
    Member

    Kicking things is fine for this game only… Hulk Smash

    #34748
    Clyde Drexler
    Participant
    @clydedrexler

    Hi, The table looks great, but anyone of you has low FPS with this table.

    I have no problems with the others VPX tables but with this I got 50-55 FPS no matter what I change.

    Thanks a lot

Viewing 20 posts - 1 through 20 (of 70 total)
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