- This topic has 72 replies, 25 voices, and was last updated 4 years, 5 months ago by sheltemke.
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August 2, 2017 at 6:44 am #59697
Looks fantastic Dozer.
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August 2, 2017 at 6:53 am #59704Man it looks good!
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
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August 4, 2017 at 11:18 pm #59948Thanks for the feedback thus far folks.
Table is done with the exception of the plastic ramps which flupper is going to do for me when he gets back in a week or so. Â I tried doing them in Blender but I’m shit at it and had a heap of issues with weird artifacts that I couldn’t fix. Â I did make that little end piece on the left ramp end though lol.
This table will need the latest VPX beta as it has been coded for 7.1 surround sound support implemented recently by DJRob.  Every object on the  game that emits sound is positional in the 7.1 surround space and on my dev PC it sounds freaking amazing. The bumpers sit just right of center channel, the flippers and slings etc sit in the rear channels (front of cab), every rubber emits sounds from it’s position in the sound field – it’s really very cool.
Anway, I’ll wait for flupper’s expertise and then once ready will upload.
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August 5, 2017 at 12:00 am #59950Damn. That’s impressive.
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August 5, 2017 at 12:57 am #59962Yeah. Blender or not – looks really nice !
I so wish I was able to move around inside blender. Getting lost all the time. Aaargh.You need to login in order to like this post: click here
August 5, 2017 at 2:47 pm #60011wow it looks very good, great colors and light effects.
In the meantime I recomment Dozer’s Robo WarYou need to login in order to like this post: click here
August 5, 2017 at 3:23 pm #60025Jeez Dozer, did you travel forward in time and bring the finished think back with you? you’re like a magician, like 2 days ago it was all gray with 5 or 6 elements!!!
EDIT: btw it looks really nice.. love the lighting , the gloss, and transparency, to name a few…
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August 5, 2017 at 3:27 pm #60028He works as fast as you do ;)
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August 5, 2017 at 11:19 pm #60050Sorry folks, one more vid before the new ramps go in – this is the final state of the game although I think the new ramps will require some small lighting adjustments depending on how they sit in there.
Added some additional GI halfway up the playfield.
Added the plastics reflections that are appearing on new tables (great idea).
Added color configurations for the lights in the grid towers (set to purple in this video) and the light under the turbo.While I was doing those side reflections I thought it would be cool to reflect he turbo somehow. The solution I came up with was a spinning opaque primitive with a
blurred image of the turbo impeller and bottom plate. Â The image changes to reflect the amount of locked balls – I think it turned out ok.Will update release status when Flupper gets back – I gotta go do some real world stuff, not sure if my wife is still here or what day it is :)
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August 5, 2017 at 11:33 pm #60052Amazing
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
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August 6, 2017 at 6:47 am #60060WOW – That looks amazing! Please don’t hesitate to post a video every day
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August 6, 2017 at 9:04 am #60065Your focus is most impressive Dozer.
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August 6, 2017 at 5:11 pm #60089Incredible Work !!!!!! very nice !!!! i love the light show !!!!
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August 8, 2017 at 9:44 am #60141While I wait for Flupper to get back threw a couple more things in,
8 Step Gi Fading with color grade images.
Reworked the plastic dome cover on the rear toy (and lighting on it).
Put a selection of track types in the dome which can be selected from the script.
Put a mod option in to spin the track beneath the car when the toy is activated.
Put an option in the script to make the turbo vuk hole random (the real game apparently suffers a few kickouts and non registers from that saucer.)You need to login in order to like this post: click here
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August 8, 2017 at 11:05 am #60142cool looking track texture! even in the video you can still interpret it as asphalt!
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August 8, 2017 at 12:39 pm #60143This is excellent work. Not that I expected anything less from you.
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August 8, 2017 at 1:41 pm #60144Build looks fantastic.Â
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Messing with the VPinball app and push notifications.
So if you haven't downloaded app yet what are you waiting for!?
for IOS and Android********************************************************
You need to login in order to like this post: click here
August 8, 2017 at 4:12 pm #60164Incredible! We are lucky to have you in our community Dozer, thank you for all the time you invest in this hobby.
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August 8, 2017 at 5:11 pm #60167Wow Dozer, that looks insane man! Thanks for the update :).
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August 8, 2017 at 5:28 pm #60168wow that looks incredible. Â Great job.
As someone who just sold a real one, I’m excited for this. Â FYI – the target lights seem to be purple in this version. Â In the real game they are red. Â Not sure if that was intentional but just pointing it out incase it wasn’t
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