- This topic has 13 replies, 4 voices, and was last updated 3 years, 11 months ago by dwade12345.
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November 24, 2016 at 4:17 pm #42030
http://vpinball.com/VPBdownloads/iron-man-ultimate-edition-1-06-doflinx-cabinet-edition/
Iron Man (Ultimate Edition 1.06) (DOFLinx – Cabinet Edition)
-the ULTIMATE Iron Man pinball cabinet experience!
-unique animated flasher effects based on what mode you’re in
-animated machine gun effects during Iron Monger modes
-animated electrical effects for Whiplash and Iron Monger
-blower fan gives a woosh effect while flying on the ramps
-shaker motor effects for Whiplash’s and Iron Monger’s magnets, as well as machine gun and repulsor fire
-every time the repulsor is fired off with the FIRE button (launch and Iron Monger attack), the flashers slowly charge up “white” to match the video clip and then blast.
-when Iron Monger rises and lowers, the gear motor operates.
-The RGB under cabinet lighting will change based on your music selection, and also what multiball or game mode you are in
-Fire button, of course works…as does Launch, Coin, and Start
-animated Orbits left / right.
-beacon goes off during all multiball modes, bogey, jericho, do or die, and Iron Monger modes.
-strobe effects
-10 solenoid feedback for flippers, bumpers, kickers, etc.
-and other stuff I probably forgot about…
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3 users thanked author for this post.
November 24, 2016 at 4:33 pm #42041I tried something a little bit different for the video recording method this time. I recorded myself playing the table on my cabinet with my camcorder….but I turned the speakers off, so you could only hear the solenoids going off.
At the same time I recorded all 3 screens with OBS, but recorded the game audio with the playfield screen.
Afterward I synced it all up to match while editing. Sounds much nicer this way I think.
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November 24, 2016 at 5:25 pm #42061Looks amazing! Can’t wait to give it a try. Thanks for another great mod.
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November 24, 2016 at 6:45 pm #42062You’ll also see a “DOFLinx Cabinet Edition by TerryRed” in the game’s rolling credits.
I figured since SLAM put a DOFLinx mention into his Tron Legacy table’s credits….he wouldn’t mind. :)
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December 3, 2016 at 12:06 pm #42827OT: What PinballX wheel underlay image is that? Makes it look more like Hyperpin. I want it. :)
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December 3, 2016 at 12:13 pm #42828OT: What PinballX wheel underlay image is that? Makes it look more like Hyperpin. I want it. :)
Here is a link.
https://www.gameex.info/forums/files/file/44-color-wheel-underlay-images/
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October 23, 2017 at 9:36 pm #67387DOFLinx crashes right after starting the game. I have gotten DOFLinx to work on other games. Debug log shows below:
23-Oct-17 21:33:06.001 – Starting scan of FP process for DOFLinx code
23-Oct-17 21:33:06.499 – FP table running DOFLinx code found and link established
23-Oct-17 21:33:06.519 – Using full colour palette
23-Oct-17 21:33:44.775 – Shutting down
23-Oct-17 21:33:44.798 – Program closeAlso get a .NET error below:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.Collections.Generic.List`1.get_Item(Int32 index)
at DOFLinx.MainForm.GetMsgColourIndex(Byte TheBase)
at DOFLinx.MainForm.FPLinkTimer_Tick(Object sender, EventArgs e)
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2115.0 built by: NET47REL1LAST
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
—————————————-
DOFLinx
Assembly Version: 1.0.0.0
Win32 Version: 5.0.0.0
CodeBase: file:///D:/DirectOutput/DOFLinx.exe
—————————————-
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.7.2046.0 built by: NET47REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
—————————————-
System
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2110.0 built by: NET47REL1LAST
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
—————————————-
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2116.0 built by: NET47REL1LAST
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
—————————————-
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2110.0 built by: NET47REL1LAST
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
—————————————-
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2046.0 built by: NET47REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
—————————————-
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2046.0 built by: NET47REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
—————————————-
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2102.0 built by: NET47REL1LAST
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
—————————————-
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2114.0 built by: NET47REL1LAST
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
—————————————-
DirectOutput
Assembly Version: 0.9.5818.37242
Win32 Version: 0.9.5818.37242
CodeBase: file:///D:/DirectOutput/DirectOutput.DLL
—————————————-
B2SBackglassServer
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///d:/Visual%20Pinball/Tables/B2SBackglassServer.DLL
—————————————-
System.Web
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2110.0 built by: NET47REL1LAST
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Web/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Web.dll
—————————————-************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.For example:
<configuration>
<system.windows.forms jitDebugging=”true” />
</configuration>When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.You need to login in order to like this post: click here
October 24, 2017 at 5:13 am #67404DOFLinx crashes right after starting the game. I have gotten DOFLinx to work on other games. Debug log shows below: 23-Oct-17 21:33:06.001 – Starting scan of FP process for DOFLinx code 23-Oct-17 21:33:06.499 – FP table running DOFLinx code found and link established 23-Oct-17 21:33:06.519 – Using full colour palette 23-Oct-17 21:33:44.775 – Shutting down 23-Oct-17 21:33:44.798 – Program close Also get a .NET error below: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.get_Item(Int32 index) at DOFLinx.MainForm.GetMsgColourIndex(Byte TheBase) at DOFLinx.MainForm.FPLinkTimer_Tick(Object sender, EventArgs e) at System.Windows.Forms.Timer.OnTick(EventArgs e) at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.7.2115.0 built by: NET47REL1LAST CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll —————————————- DOFLinx Assembly Version: 1.0.0.0 Win32 Version: 5.0.0.0 CodeBase: file:///D:/DirectOutput/DOFLinx.exe —————————————- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 14.7.2046.0 built by: NET47REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll —————————————- System Assembly Version: 4.0.0.0 Win32 Version: 4.7.2110.0 built by: NET47REL1LAST CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll —————————————- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.7.2116.0 built by: NET47REL1LAST CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll —————————————- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.7.2110.0 built by: NET47REL1LAST CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll —————————————- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.7.2046.0 built by: NET47REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll —————————————- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.7.2046.0 built by: NET47REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll —————————————- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.7.2102.0 built by: NET47REL1LAST CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll —————————————- System.Runtime.Remoting Assembly Version: 4.0.0.0 Win32 Version: 4.7.2114.0 built by: NET47REL1LAST CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll —————————————- DirectOutput Assembly Version: 0.9.5818.37242 Win32 Version: 0.9.5818.37242 CodeBase: file:///D:/DirectOutput/DirectOutput.DLL —————————————- B2SBackglassServer Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///d:/Visual%20Pinball/Tables/B2SBackglassServer.DLL —————————————- System.Web Assembly Version: 4.0.0.0 Win32 Version: 4.7.2110.0 built by: NET47REL1LAST CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Web/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Web.dll —————————————- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging=”true” /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
Best to post this here to get help:
http://www.vpforums.org/index.php?showforum=106
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May 12, 2020 at 3:52 am #179570Hi, I just came straight from youtube “Future Pinball and BAM Installed on CABINET: Simple… FAST… then PLAY” and installing a fresh copy. Great video thank for sharing…tons of information for a newbie like myself to get playing quickly.
Question: the video and slamtilt’s website used iron man ultimate 1.04 (as of 5/11/2020). should we use the same *.cfg for this version too? and then follow the readme in this package regarding doflinx.
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May 12, 2020 at 3:58 am #179572Hi, I just came straight from youtube “Future Pinball and BAM Installed on CABINET: Simple… FAST… then PLAY” and installing a fresh copy. Great video thank for sharing…tons of information for a newbie like myself to get playing quickly.
Question: the video and slamtilt’s website used iron man ultimate 1.04. should we use the same *.cfg for this version too? and then follow the readme in this package regarding doflinx.
SLAM’s new Iron Man Ultimate Pro 1.04 is a MUCH newer and a better table than this older Ultimate table!
There is a BIG difference in how they play, look and in their game content.
I would highly recommend sticking to his new Ultimate Pro tables from his web site instead of the older Ultimate version.
That said, if you still want to try this older version for DOF (until I add PinEvent to the new U-Pro), then you “should” be able to use my BAM cfg file for both tables and adjust if needed for your own preference.
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May 12, 2020 at 8:37 pm #179755Thanks alot for the clarification. I assumed they were part of the same series of ‘iron man ultimate’ and that 1.06 meant it was newer than 1.04. I’m definitely happy with the iron man from the video. thank you very much!! and looking forward to the next video.
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May 22, 2020 at 10:28 am #181770I’m probably doing something wrong – game loads up great in my cabinet I use BAM to adjust the table a little, use scroll lock to adjust the back-glass, right button selects the song and I want – then I get ready to play… coin button doesn’t work DARN what am i doing wrong?
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May 22, 2020 at 10:47 am #181772Have you see this guide — https://vpinball.com/forums/topic/future-pinball-and-bam-mega-guide-by-terryred/
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May 22, 2020 at 10:58 am #181781NEVER MIND – I am retarded, after selecting song with right flipper 1 you press left flipper 2, then you can hit coin
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