- This topic has 73 replies, 50 voices, and was last updated 3 years, 1 month ago by Bald Eagle.
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August 17, 2020 at 11:21 am #196467
Very nice job, @Siggi you’re the best
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August 26, 2020 at 3:22 am #197978But how do you install this mod?
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August 26, 2020 at 3:57 am #197980You simply download this table and use it.
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August 26, 2020 at 5:12 pm #198058You simply download this table and use it.
I couldn’t have said it better then that.
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September 10, 2020 at 10:13 am #200449I borrowed a TransClear setting from another table. It made the ramps pleasantly visible but doesn’t hide the table beneath the ramps. Probably not perfect but I think it gives the user a clearer idea of how the ramp shots play. Personal taste and in no way meant to imply that the table is not already perfect.
Thanks
Lane
Wrap is Gray and .5
Glossy Layer is Black and 1
Shininess is .5
Clearcoat layer is White
Edge Brightness is 1
Amount is .45
Edge Opacity is .49
Thickness is 1
This helped a lot, it makes the ramps a bit more visible.
Would it be possible to have pre rendered or light baked ramps in a future update?
This table would be perfect with updated ramps.
Great work on this table, the graphics are far far superior to the original.
Thanks!
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September 10, 2020 at 11:42 am #200455Would it be possible to have pre rendered or light baked ramps in a future update?
This table would be perfect with updated ramps.
Great work on this table, the graphics are far far superior to the original.
Thanks!
You’re right this table neeeds better ramps and still a fix for the war machine ball stuck.
I can’t do the ramps brcause i don’t know anything about 3D rendering and all this stuff.
Someone else will have to do this maybe in an upcoming new version of the original table.
Tried to fix the stucked ball, looked at JP’s table, but it has the same problem.
I think is has something to do with the sripting. Maybe a faster timer? I don’t know.
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September 24, 2020 at 10:13 am #202093Unfortunately, I have (like several other recent tables) an error:
D3DERR_invalidcall (0x8876086c: invalid call) at
c:\projects\vp10\renderdevice.cpp:1300I’ve made a few research but can’t fix this problem. If someone has an idea, a solution….
This table seems so amazing !!!
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September 24, 2020 at 10:28 am #202094Unfortunately, I have (like several other recent tables) an error:
D3DERR_invalidcall (0x8876086c: invalid call) at
c:\projects\vp10\renderdevice.cpp:1300
I’ve made a few research but can’t fix this problem. If someone has an idea, a solution….
This table seems so amazing !!!You need to login in order to like this post: click here
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September 24, 2020 at 1:56 pm #202103Would it be possible to have pre rendered or light baked ramps in a future update?
This table would be perfect with updated ramps.
Great work on this table, the graphics are far far superior to the original.
Thanks!
You’re right this table neeeds better ramps and still a fix for the war machine ball stuck.
I can’t do the ramps brcause i don’t know anything about 3D rendering and all this stuff.
Someone else will have to do this maybe in an upcoming new version of the original table.
Tried to fix the stucked ball, looked at JP’s table, but it has the same problem.
I think is has something to do with the sripting. Maybe a faster timer? I don’t know.
@siggi, you still looking for new ramps? I might have something for you. Also have a fix for the stuck ball.You need to login in order to like this post: click here
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September 24, 2020 at 9:21 pm #202133You need to login in order to like this post: click here
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September 25, 2020 at 1:06 pm #202206Insert infamous George Takei quote…
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September 25, 2020 at 5:12 pm #202219Thanks bord.
@bord, your ramps are looking much better and a fix for the stuck ball would be nice.Let me know what you’ve changed and i will upload it in a new version.
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February 5, 2021 at 9:37 pm #222598The playfield design is pretty amazing & love the fast play!!!
Thanks for everything you do…this is going to get hours of play!
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February 28, 2021 at 9:55 am #226637Looks and plays great. Thanks!
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