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October 18, 2020 at 7:37 pm #205457
Just curious, I have these in VP9. Is anyone working on them in VPX? These are the ones I mean.
The Entertainer
Take 5
Black Velvet
Real
Camel Lights
Star Trip
Flame of Athens
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October 18, 2020 at 8:49 pm #205473Would be cool to see these in VPX. No one working on them at present that I’ve heard.
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October 18, 2020 at 9:37 pm #205484I’m just curious, is it possible to open a vp9 and save as a vpx, and just fix the script errors? Or do you have to rebuild it from scratch? Not that I’m in a position, my first priority is getting a job.
But it shouldn’t be too much of a deal because:
The Entertainer/Take 5 are the same table.
Camel Lights/Real/Foxy Lady/Black Velvet are the same table.
Star Trip and Flame of Athens are one of’s though.
When I lived with my dad as a kid (he is an operator), we had most of these in the basement (not all at at the same time). Although I had a fear of spiders as a kid, I’d be in the basement playing….
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October 18, 2020 at 10:22 pm #205490You can open old vp9 in vpx, just remember to go to the menu and use the reset physics button to default, and start to fix the script. This should mostly get things working, The fact however, is that some things are better done with different type of elements than before. So, expect some work if you want it to play good. Techniques like using physics materials is a life saver in that default physics isn’t, imo, optimal.
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October 23, 2020 at 9:41 am #206133Thanks!
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October 30, 2020 at 8:31 pm #207719Is there a guide somewhere on how to fix the script? I got pretty good at vp9 scripting in the day, but I haven’t done anything in vpx.
Something like “this command” is now “written like this”.
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October 30, 2020 at 10:13 pm #207736you can go to your VP install folder
Visual Pinball\Doc\vbsdoc_outdated.html
and you can read this document and it will show you how to script specific objects in a table
every object has a very specific way of scripting. Once you understand how everything works
you can do a copy and past the code for most objects
you really don’t want to import VP9 tables into VPX and update them.
early versions of VP9 did not have a zoom in feature. In order to zoom in; the tables where built with “funky” dimensions.
I usually strip a VP9 table and I have a correct dimension VPX template for different dimensions
I copy and past the basic VP components from the VP9 stripped table to a VPX template and start to build the table.
I striped Take Five for you and rebuilt the code. I moved all the basic components
Layer 1 : scoring switches
Layer 3: Lights (Lights that where rebuilt the VP9 table was using walls as lights)
Layer 7:Â components that you should replace or updated
Layer 8: objects that should be replaced with VPXÂ components
Drop target Walls–>Â VPX drop targets
wall Stand Up Targets –> VPX stand Up targets
Bumpers, Flippers, Plunger, Kickers –>  you can updated the physics for all this objects, I just copy and past them from the default table.
I don’t have a template for this type of table ,  Make yourself a template with the correct dimensions and style of primitive walls and you will be able to strip the other tables and copy them to your template.
https://www.dropbox.com/s/ye2fx5vcc6td8oy/Take%20FIve.zip?dl=0
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0see a table you like help me find the resources so that I can finish it
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October 31, 2020 at 3:43 am #207780That is a very nice video @32assassin. Picked up a few tips from it – thank you for creating and sharing !
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October 31, 2020 at 8:17 am #207816Thanks for that, I’ll check it out later today.
I was hoping not to have to do a full rebuild as I know how time consuming this can be. I actually wasn’t working on the cocktail tables, but a different game. I was a fairly good builder and scripter (in the days before primatives). I was looking to do a quick and dirty on a couple games I had in my folder, but weren’t yet available, just for myself.
So, on the scripting, I don’t know how the commands have changed. Like one I tried working on gives me an error on sw23.state (switch23.state). I guess sw.state isn’t supported anymore, but I don’t know what that should be now. I tried looking at a different vpm game to get a reference, but didn’t figure it out.
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October 31, 2020 at 1:23 pm #207854you don’t have to do a total rebuild,
but do you really want to
use the pegs that where built with walls when their are primitives available.
use the walls that where used as rubbers when their are VPX rubbers
almost every object for Take FIVEÂ has been built as a primitive.
Kiwi has a very nice pirm cabinet for cocktail tables
https://www.vpforums.org/index.php?app=downloads&showfile=14256
I made a cocktail table template, I’m assuming all this tables share the same dimensions.
I forgot to mention this but Take Five had a very complex code for the DIP switch menu
I got rid of it; Inkochnito  has a very nice set of DIP switch menu script collection
https://www.vpforums.org/index.php?app=downloads&showfile=2261
copy and past this code to your table –>Â load the table and press F6Â and you have a very nice Dip Switch menu screen
he only has a generic code for Alied Leisure  tables,  download the Service manual and you will able to
modify the code to be table specificity.
Cocktail table template (make sure to ask Kiwi for permission to use his resources if you decided to use this)
https://www.dropbox.com/s/ye2fx5vcc6td8oy/Take%20FIve.zip?dl=0
see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0see a table you like help me find the resources so that I can finish it
https://www.dropbox.com/sh/7qtake9whi5ium2/AAB4K4W78oMVlqSxTzKtGHTHa?dl=0You need to login in order to like this post: click here
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November 2, 2020 at 7:22 pm #208226I think it’s a bit lost on me. For all the vp9 tables I made, they were all originals/EMs. I never really got VPM coding. I’m not sure how successful I’ll be with this. I tried importing a vpt, saving it as a vpm, then I commented out any errors. I noticed the flippers moved in slow motion. Even when I deleted and replaced the flippers. The flippers didn’t stick like with they do with a b2s error, they just go up and down verrry slowly. The ball moves at normal speed.
Be a Rogue! http://roguepinball.com/ Full Screen DirectB2s Tables no one else has!
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