- This topic has 150 replies, 70 voices, and was last updated 5 years ago by
polishedball.
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March 24, 2020 at 3:45 pm #168746
Just played some balls but found a bug. The hole in the lane where you start the games (Keno, 21) does work, but sometimes you shoot into the lane and it’s stuck somewhere (you can’t see it because the ramp is on top). It doesn’t contact the hole, so table is searching for the ball, but can’t find it. Happened 2 times in 6 balls.

Still one of my favorite tables!


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March 24, 2020 at 3:49 pm #168747Shake the cab a bit doesn’t help ?
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March 24, 2020 at 3:58 pm #168750That’s odd. You’re using 10.6 final?
Try increasing the size of the kicker. Should make it an easier grab.
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March 24, 2020 at 4:59 pm #168755Shake the cab a bit doesn’t help ?
Don’t have my nudge system connected yet. Every day installing updates, media and play & test, no time to finish the cab ;)


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March 24, 2020 at 5:01 pm #168756That’s odd. You’re using 10.6 final?
Try increasing the size of the kicker. Should make it an easier grab.
Yes everything in my setup is updatet to the latest software, firmware etc.
Tomorrow I’m going to try to increase the size of the kicker. I’ll let you know if that helped.


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April 13, 2020 at 12:40 pm #172727That’s odd. You’re using 10.6 final?
Try increasing the size of the kicker. Should make it an easier grab.
Changed the radius from 8 to 10 from sw46 and it seems the problem is gone.



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April 24, 2020 at 3:42 pm #175130Lembro de minha infância jogando nesta mesa.
Excelente trabalho
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May 12, 2020 at 10:24 am #179639Thank you so much for this wonderful recreation! Piece of art.
One can only admire the skill and dedication that went into this project.
Great work, well done to all involved!Did some “modifications”, for personal use, to the scene for Desktop play as I’m DT player only.
Here is your table in action with the “modifications”…Greetz,
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October 31, 2020 at 7:37 am #207803Thanks Thalamus, I have a similar setup to yourself. Dedicated pin, no AV, run everything as an admin. I figured out the issue is when I run the table via pinballx it seems to inhibit the ROM writing to the NVRAM. If I run the table directly (no pinballx) it works fine. Only table I have this issue with for some reason.
Had a similar issue, nvram didn’t save from PinballX, but saved if run direct from VPX.
Script has two Table1_Exit routines, i removed the second one (empty), leaving the one liner “Sub Table1_Exit(): Controller.Stop:End Sub” and all is now fine exiting from Pbx. No idea why it behaved differently launching from pbx and vpx.
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October 31, 2020 at 8:53 am #207819Well, you did the correct thing here. It is of course a mistake to have double exit routines. Since the last one was empty, it would simply never stop the controller, which is recommended on all tables. It makes a cleaner exit, and that is probably also PBX had issues closing it properly. It is a bad thing that the table crashes instead of closing properly. Especially if you like to keep changes and highscores.
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November 25, 2020 at 8:17 pm #212171Could someone else, check the “buy in” for an extra ball after game. DOF is working and blinks the button, but pressing it does nothing. I assume it would work like roadshow and others and not need a different button wired. Thanks
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